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Showing results for tags 'dds'.
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Hello guys! How can i edit the arms dds? Im trying to edit in t0_000_wa__c_base_d02_naked.dds but dont take effect in game, if change the color of all body, just the arms remains original.
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Hello i'm attempting to port some texture mods from ds1 to dsr (namely Andres Cranial Ember mod) and wanted to know when converting from png to dds which compression type should be used with which texture? e.g diffuse>dxt1, normal>dxt5, spec>dxt1
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So I wanted to change the textures on a few items, but when I try to open most .dds files, both GIMP and Paint give errors. And this seems to be a fairly universal problem, as pretty much every tool, program, app and 'online converter' I've tried FAILS to open those files. Yet somehow Fallout and skyrim have no issue rendering them. And people keep making mods that use the dds format. So apperently some creature in the universe has found out how to decrypt this junk. Worse still is that every damn website and forum post I can find about the subject points back to GIMP, paint or one any number of shady 'converter programs', none of which work.
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So. I had to stop modding for a few months when i had to buy a new computer. I used to seriously enjoy editing textures and doing texture swaps. However when i edit and save a .dds file those changes do not appear in the game. FOr instance if i edit the .dds file for a ox of abraxo, the box keeps the vanilla texture when i load up the game even though the .dds file is edited. If I open the.DDS file it shows teh changesI made but they then do not load in game. I have tried both GIMP and Photoshop with the peoper .DDs plug ins and it doesnt work with either app. When I load a .DDs file in photoshop the layer appears labeled as a decompressed image instead of as a back ground layer. I actually have no idea what is going on. Please help.
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I'm actually not that new to modding, especially when it comes editing .dds files in photoshop and switching out textures. Due to unforeseen circumstances I recently had to buy a new computer. Now I can't seem to edit a simple texture to save my life. I am using the NVIDIA .dds plug in and the most recent version of photoshop. Whenever I open a .dds file it's layer label appears as "decompressed image" instead of "background". When I edit and save it appears to have saved correctly but for some reason only the old texture will show up in the game even though i edited an item's associated .dds file.I am beyond confused right now.
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Howdy, i would like to replace some meshes (NIF), e.g. replace the texture (DDS) with a transparent texture to get rid of some world objects which are precombined [PlacedObject]. Im fairly new to all of that. The logic however doesnt seem to complex. File type _d Diffuse/albedo (RGB of _d)_n normal map (RG/XY of _n)_s glossiness (R/X)_s specular/reflectivity (B/Y)Compression _d textures (dxt1/dxt5 compression, depending on alpha channel)_n textures (3Dc/ATI2/BC5 compression)_s textures (3Dc/ATI2/BC5 compression)I setup everything appropiate, folder path, texture compression, etc., BUT somehow a specific mesh, once the texture (DDS) was replaced, show up as a white mesh? So it seems that not all textures can be replaced? Is this hardcoded or some hidden NIF magic? I only replaced DDS files, is there some MWSP (material swap) going on, from my current scope the files where not attached to any BGSM. Thanks in advance.
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There's a great library for python that seems able to wrangle almost any image format. It also supports DDS, so I figured it could be an interesting challenge to create a more friendly and up-to-date DDS-utility than the ones out there. Any suggestions for features are welcome. How about a real-time (game-time) converter for instance? Just to get you going... (It's the Pillow/PIL library)
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Ok, not really what makes the difference but some DDS files I can open using paint.net and GIMP 2.8 but some I can't. I can't even use a DDS Converter, it says 'it failed' This applies to any dds file; _d , _n, _s When I try to open it in GIMP it says: Opening 'C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\Weapons\LaserWeapons\Institute\InstituteReflexSight_d.DDS' failed: DDS image plug-In could not open image When I try to open it in paint.net: System.FormatException: File is not a supported DDS format at PaintDotNet.Data.Dds.DdsFile.Load(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFile.cs:line 469 at PaintDotNet.Data.Dds.DdsFileType.OnLoad(Stream input) in D:\src\pdn\src\PaintDotNet\Data\Dds\DdsFileType.cs:line 225 at PaintDotNet.FileType.Load(Stream input) in D:\src\pdn\src\Data\FileType.cs:line 496 at PaintDotNet.Functional.Func.Eval[T1,TRet](Func`2 f, T1 arg1) in D:\src\pdn\src\Base\Functional\Func.cs:line 158 I don't understand what makes the difference. Do I need a new plug-in or something?
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I made a dds file as texture for a companion i was making but when i go in skyrim creation kit the texture is not showing up so i can put skin on them
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Hi guys. I don't understand where I've gone wrong. I got it to work once, but never again. I'm trying to do a simple texture swap for a prewar dress and have done the following. (Everything in the CK is correct as I have tested with various other vanilla BGSM files and the swap works fine - as long as it's not with my texture. So that leaves a problem with my dds file or my method of making the BGSM). 1. I edited the Prewar.dds file with the texture I wanted and generated mipmaps on export. 2. Then used Material Editor, placed dds file in the diffuse & normal sections and saved as BGSM. As I said, everything in the CK works, and other swaps for things like frames have been successful using just the above. I just can't figure out what is going wrong with this dress! :( Any help would be much appreciated. <3
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So, to keep things as short as possible, I'm working on a custom interior cell. I want to add a custom flag to it so I duplicated the usflag01 model into a new form, created a custom texture set, assigned it to the new flag and placed said flag into the interior cell. All works perfectly in GECK, as illustrated below. It also works in the render window, but I forgot to make a screenshot and have since deleted the flag (work files still available): http://i.imgur.com/Uk5tP9Q.png The problem is that whenever I load the game, the textures get replaced by something like this: http://i.imgur.com/44WSHAW.png Or more recently, the black scan line background of a terminal. I have no idea why that happens. The custom textures are in the /data/<my_exact_esp_name>/textures/clutter/flags/ folder (exact naming. Could it be wrong?). I also tried putting them directly into the textures folder (/data/textures/), but to no effect. They're in the right place (I think), but the game doesn't seem to be able to find them and just replaces them with the next thing on the list of textures. Just to humour myself, I copied the usflag01 diffuse and normal maps as they were, without editing, without any modification, just copied them, renamed them accordingly and put them in the same folder, just to see if the editing software I use is corrupting the files, but it isn't. Same files in two different places, the ones in the textures folder just won't load. What could be the problem? I've been into GECK modding a whole ONE DAY, and I've come up to my first unsolvable problem. That can't be good. :D
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Heyho Folks, I startet playing SSE again a few days ago and realized, that there is no good house mod out there right now... So I came to the conclusion, that i gonna make on my self. Now I came across this beautyfull ressources for the House ( http://www.nexusmods.com/oblivion/mods/29963/? ) but they are made for Oblivion... I know, that the nifs for Skyrim and SSE are different, so the from Oblivion must be even more different. Because I have no idea how to convert them so Im asking you guys... I'm willing to learn, so teach me, wizards, show me your witchcraft!
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So I'm working on a texture mod to add some pretty eyes to the game, and it's going pretty well, except for one thing. For some reason when I try and load up a DDS file in photoshop (using the nvidia dds plugin) it gets rid of the eyebrow part of the file and replaces it with solid black. Anyone know why? Attached: The DDS file in windows media player, and then again in photoshop.
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I posted this on Reddit a day ago, but I figured it would be good to have it on a real forum as well. :wink: With great help by jonwd7 and klmx, I've made a little overview of the FO4 HD DLC that has just been released. Enjoy! :smile: Here's a Google Sheet of all texture files with vanilla and the HD DLC in separate sheets: https://docs.google.com/spreadsheets/d/1Z4C63i1binKPhZ_GyZ9bY-n1VB9bU07n83ql83X-fAg/ Random facts: Cubemaps, effects and head textures haven't been touched.There are many duplicate files that greatly increase the download size by around 10 GB, there's a list of them in the sheet.Duplicate means the file size, dimensions and format are the same.Almost all BC5 (normal/specular) and BC3 (diffuse with alpha) are included.Only a little more than half of BC1 (diffuse without alpha) textures are included, mostly due to the missing head textures. Number of texture files? Vanilla: 40963HD DLC: 36623Excluded from the HD DLC: 4688Identical duplicates in the HD DLC: 22414 What percentage of dimensions are 512x512? Vanilla: 52.91%HD DLC: 47.71% What percentage of dimensions are 1024x1024? Vanilla: 32.58%HD DLC: 10.54% What percentage of dimensions are 2048x2048? Vanilla: 6.22%HD DLC: 28.46% What percentage of dimensions are 4096x4096? Vanilla: 0.06%HD DLC: 5.10% Distribution of the texture format? Vanilla:BC1: 13628BC2: 2BC3: 15685BC5: 11314BC7: 1R8: 2B8G8R8A8: 330HD DLC:BC1: 9642BC2: 2BC3: 15638BC5: 11054BC7: 1R8: 2B8G8R8A8: 283
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Photoshop loses Blue and Alpha channels when a file is opened. Using this Intel plugin https://software.intel.com/en-us/articles/intel-texture-works-plugin There is example With Nvidia tools from here ( https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop ) just loses alpha channel, what is also bad What i do wrong?
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When saving an edited DDS texture in gimp, what Compression option do I choose? I know DTX1 has no alpha channel but apart from that Idk anything about what is best. My main textures are for npc skins clothings and armor. If I compile the textures into a BSA, will it automatically choose the correct compressions no matter what I chose in gimp when I save? I generally have been saving everything as DTX5 but I could probably be using lower options if it will give better performance.
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Hi, i just tried to use a edited dds file for the hud...the "hud_main.dds" to be exact; i compressed it with BC3 without mipmaps but it doesnt load. then i tried it uncompressed ==> does not load. tried some other compression methods and even with mipmaps(dont think the are needed, correct me if im wrong) but had no luck so far. im using Gimp with dds plugin, also tried it in paint.net no luck yet; didnt try every compression. after some research i came across the unsplitting tool https://wiki.nexusmods.com/index.php/Textures_and_Images for Starcitizen, but since these HUD files are not split, i dont think i need it in this case. whats confusing, the file size of other HUD_mods (not all) is about 4 times bigger than the original file (512kb) here i should read "is opened" please, can someone tell how i get the files i changed properly loaded?
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I tried Masculine argonian mod SOS version and feet works great but when I tried G3NN4S Drachis and SOS Support but it didn't work and then I noticed that Drachis SOS support has feet textures separately unlike Masculine argonian mod that has them in argonianmalebody.dds I want to use Drachis argonian mod but just can't cuz feet has messed up textures. I would do it myself but I just can't get DDS files to work with GIMP so Im asking if some would do it :tongue: Im playing Skyrim SE and Im using Tempered Skins for Males and I think it uses better feet lol https://www.nexusmods.com/skyrimspecialedition/mods/7902/ If anybody is interested making some edits to Drachis Argonian mod I would be so happy! :smile: I found this but feet still looks bit weird https://www.nexusmods.com/skyrim/mods/18752
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Hey. I'm doing a set of tattoos for my character. Edit files using Photoshop and plugin for .dds files. Faced an annoying trifle, folks. These squares/noise/glitches. (English is not my native language, so I do not know what to call them correctly.) Please tell me which settings will give the best quality when saving a .dds file?
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So I downloaded an old Skyrim mod that added the energy sword from halo in hopes of manually porting it over to Skyrim Special Edition for personal use. But whenever I open up the game to use it, it's invisible. I can craft and use the weapon but I can't actually see it. I tried both turning off and deleting other mods thinking it could be a mod conflict but that didn't work. The internet told me to use Nif Optimizer so I used that but still there was no fix. So after some online searching I have come to the conclusion that it probably does have something to do with the mesh or texture files but I can't figure out what it could be or how to fix it. Is there anyway anyone may have an idea on how to fix this? I never really work with the inner mechanisms of mods other than maybe changing some sound effects so I am really not sure what to do when it comes down to this sort of topic.
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Hi, I am in need of someone who is good at texturing. I currently have an M1014 model that I would like to add into the game but I do not have any textures for it and would like someone to make some textures for it. The textures don't need to be anything amazing but something that at least looks good. If you are interested either PM me or leave a comment. Thanks.
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Never mind. Stupid mistake.
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Hello, First, I have to say that english isn't my native language so I will probably write this post with a terribly weird spelling that will make you tear your hair out. I am very sorry for this annoyance but I'm really in need of answers. Please, don't hesitate to ask me to explain weird sentences in a more consistent way. Second, I am also sorry if my asking was already answered somewhere, but I was searching since days and I found nothing that could help me. So, if i'm wrong, it is probably an issue with my keywords during my researches (as I have mentioned, english isn't my native language and...well there's actually almost nothing about DAO's modding in french forums). So please, don't hesitate to redirect me to any useful posts/topics/forums/blogs/whatever if something like this does exist and can fix my problem. _______________________________________________________________________________________________ In short, my actual problem concerns the creation of skin textures. I wasn't able to find a step by step tutorial about this stuff in DAO but I was thinking to simply edit some .dds face textures. I firstly did this with PhotoFiltre7 that I use since years for miscellaneous drawings, pictures editions and random stuff, but I couldn't get a decent result. By searching, I learned that this software isn't able to correctly treat alpha channels. Later, I have found this great tutorial about the edition of face textures in DAI. I know textures aren't in the same places depending in which game you want to use them, but I tried to adapt the most of the tutorial to my attempt on DAO's face textures. So I've downloaded the Nvidia plugin, did my texture...and then I had to save my work in .dds. That's the headache. I checked the alpha channel: http://ekladata.com/[email protected] Also checked it in the save popup: http://ekladata.com/[email protected] And then, my problem: http://ekladata.com/[email protected] The author of the tutorial linked up (Deyaneria) use another version of Photoshop, and this version seems to shows waaaaaays modest Nvidia's options, as you can see. http://ekladata.com/Pm8LdI3A57NF3G35zKpEl9INIU0.jpg (this screen directly comes from the tutorial of Deyenaria) I couldn't find anything about the options needed to be checked/unchecked with my version of Photoshop (CS6). I tried different configs but none of mines seems to works fine. At best, I've got in game a fine-looking texture for 5 seconds, but when the first lightning change come, I get the super-gothic-transparent-rainbow on my PC face u_u: http://ekladata.com/[email protected] I mostly tried the dxt5 option under the [save Format] section in the upper left of the Nvidia window to obtain the normal map and I tried random option to obtain my diffuse map but nothing seems to work and there is too much options to try them all. So, here are my questions: -What options need I to check/uncheck to obtain a functional diffuse map (with the suffix _0d, if I finely understand my searchs about it) and which ones need I to obtain a normal map (with the suffix _0n if I am not too dumb)? -And...well, I've been reading something about a normal map plugin in for Photoshop, but it hadn't work for me (probably something to do with Windows 8.1). Must I do something with another normal map generator (online or by downloading another software) or will the options offered by the Nvidia plugin be sufficient? I'm going to get crazy with this stupid options. If someone can help me, even slightly, please reply so I could die in peace. You will be my savior and I will make you a giant cookie! Pretty please é_è. I hope I was understandable, if not please say it so I could correct my post. Thanks for your time.
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