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  1. I have been working on custom races for my mod recently and followed this tutorial to create custom tri files for my race. Since my race looks different than anything in vanilla Skyrim I am creating custom tri files from scratch as opposed to deforming the existing ones. Here is what the scene looks like in max. I exported everything as the tutorial states, edited the obj's in notepad accordingly, and compiled. To my astonishment, the resulting tri file does not crash the ck and it does show up, but the deformations basically seem to do whatever they want. This is an expression applied to it. Basically I am wondering what sort of design shoddyness on my part is causing this to happen. Note also that this is just for the femalehead.tri, I have not created any morphs for the chargen tri(and I don't think that the race morph one would be necessary in this case), so do I need to generate that as well to fix this issue or is it unrelated?
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