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  1. I'm trying to improvise a simple armored VS unarmored check, mostly for the sake of headshots and so on. I'm using GetHitLocation in a perk to check the bodypart struck. Unfortunately, it seems that GetHitLocation is updating after the hit, so I can't adjust the damage correctly on the spot. Am I using this wrong? Is there a workaround? Or is this just not going to work?
  2. PLEASEE Can anyone tell me how I can make the Auto Loot work in the storage chest ??? I made the mistake of adding multiple items and now I have 20-second deley to remove each item
  3. I would like to request a mod that delays the reload of previous saves on death. If possible a mod that will allow me to adjust the delay time but if that is not possible I would settle for a mod that delays reload by five minutes (300 seconds).
  4. I'm trying to figure out how to edit the Hearthfire.esp in SSEedit so that the Hearthfire quest level requirement is increased. It's really frustrating having the courier come delivering a letter from the Jarl of Falkreath saying he's heard so much about me when I haven't even gotten to Whiterun yet! I found something called "Stage Index" which I believe is the same as the required level before the stage activates. Am I right and could someone help me out here? :huh:
  5. So I recently made a radio mod and everything works great. The songs randomize, the audio always works, there are no issues with it.... except for this 8 second delay between tracks. This seems to be an issue literally no-one is discussing and it doesn't make any sense. For Reference here is a post explaining the issue: https://community.bethesda.net/thread/73672?start=0&tstart=0 I've tried everything! Shortening the silence at the end of the tracks, rechecking my scripts to make sure they're all in order, reduced the randomization occurring, even contacting mod authors like cdante and CastleKeyGames (they haven't responded.) This affects radio mods like Jetfuel Radio and yet there still isn't a fix. What do I do to fix this issue? Edit: Here's a link to a tutorial I used to create the mod and a secondary tutorial Tutorial 1: Tutorial 2: http://www.nexusmods.com/fallout4/mods/12996/?
  6. Hey guys, I had an issue with the Magic Duel mod, the issue is that it seems to take a really long time. Im not sure if I have done something wrong, if it is just bugging due to my heavy mods etc. To see an example of the issue skip to time 16:30 Thanks for taking the time to check this thread Also I did a new episode for anyone interested. In search for the ghostly sword Archivian finds himself at the heart of the Foresworn. Violence ensues!
  7. Is there a mod out there that delays the whole Meeting Preston garvy thing?. what i mean is when you go to concord that whole scene where Preston's getting attacked by raiders just isn't activated when you get near the area. and you can loot the museum of freedom and get the bobble head and Power armor and then when you get to like...idk lvl 10/15 at least, and then venture near Concord again THEN it starts and you can do that whole thing again.
  8. Hoping the community is still active! Just done a fresh install and mod list for NV, After the usual hurdles I have it pretty stable bar 2 issues that Im hoping someone can help me with. Issue 1 - I seem to be getting some very heavy lag/delay when opening any kind of container, even if the container has only a couple of items in it, this includes bodies and world containers. I tried 'PCB' in the console commands and it doesnt help. issue 2 - I havent left goodsprings yet and ran into this issue in 2 buildings so far, so it doesnt bode well for the rest of the game, When entering good springs gas station and that little bunker by the yatzee memorial EVERY item in there is stuck to me, the crates and any loot, just stuck to me as soon as I enter, I cant move any further that the enterance and all items in both buldings are just bouncing within eachother stuck to me. I have tried turning collision off and this just makes the items stop vibrating, I still cant move any further into the building and when collision is turned back on they all bug out again. I have been out of the loop for a while as regards to modding NV so any help would be awesome, All this F4 business has made me want to tuck back on into the wasteland. If theres anyway I can help you in helping me feel free to ask for any extra info My load order- GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1New Vegas Redesigned 3.esm=1MoreChems.esp=1ELECTRO-CITY - CompletedWorkorders.esm=1FCOMaster.esm=1AWorldOfPain(Preview).esm=1oHUD.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1CFWNV.esm=1ELECTRO-CITY - Highways and Byways.esm=1Project Nevada - Rebalance.esp=1Niner.esm=1The New Bison Steve Hotel.esm=1NVWillow.esp=1Project Nevada - Cyberware.esp=1Project Nevada - Extra Options.esm=1SomeguySeries.esm=1VanessaFollowerNV.esm=1More Perks.esm=1More Perks for Dead Money.esm=1More Perks for Honest Hearts.esm=1Afterschool Special.esm=1More Traits.esm=1More Perks for Old World Blues.esm=1More Perks for Companions.esm=1NevadaSkies.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1CASM with MCM.esp=1LFox Missing Ammo Recipes.esp=1DYNAVISION 2 - Dynamic Lens Effect.esp=1LFox Missing Ammo Recipes HH DLC.esp=1Burning CampFire.esp=1DarNifiedUINV.esp=1RWD-NV v1.4 [standard Version] Update+DLC.esp=1The Mod Configuration Menu.esp=1Courier Vests.esp=1LFox Missing Ammo Recipes GRA DLC.esp=1More Perks for Old World Blues Update.esp=1More Perks for Dead Money Update.esp=1FCO - Niner.esp=1FCO - GlowingOne.esp=1FlashlightNVSE.esp=1ManualReload.esp=1JIP Companions Command & Control.esp=1ManualReload-OldWorldBlues.esp=1New Vegas Redesigned 3.esp=1populatedcasino.esp=1Pacersgambit.esp=1kochandbohr.esp=1DragsModernGunslinger.esp=1More Perks for Companions Update.esp=1outsidebets.esp=1More Perks Update.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Improved-ammoingredientsloot.esp=1ammoingredientsloot.esp=1Project Nevada - All DLC.esp=1EVE FNV - ALL DLC.esp=1Readius_NV.esp=1RWD-NV v1.4 [standard Version].esp=1Sunglasses Shipment.esp=1Sunglasses Shipment - Four Eyes.esp=1WeaponModsExpanded.esp=1TheInheritance.esp=11nivVSLArmors.esp=11nivPNSLPatch.esp=1IMPACT.esp=1dD - Enhanced Blood Main NV.esp=1Mojave Rooftops.esp=1Russell.esp=1CourierCacheWSE.esp=1LFox Bottle That Water.esp=1MTB.esp=1Badmothaf*#@a.esp=1rotfacetoriches.esp=1betsybrahmin.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1Armored Duster.esp=1Dark Justice Duster.esp=1More Traits Update.esp=1More Perks for Honest Hearts Update.esp=1Follower Home Marker.esp=1FCO - Russell.esp=1AWOP - Russell.esp=1NewVegasKiller.esp=1CasinoBankMoney.esp=1Delay DLC - DM + HH + OWB + LR + GRA.esp=13DNPC_HopeLies.esp=1athornysituation.esp=1awilderwasteland.esp=1PortableCampsite.esp=1WMX-DLCMerged.esp=1CFW-PN-DLC.esp=1CFW-PN.esp=1CasinoHeistPack.esp=1Project Nevada - WMX.esp=1WMX-AWOP-Overhaul.esp=1JustAnArmorPack_NV.esp=1JustAnArmorPack_WithCheatBox.esp=1ilbuonorevolver.esp=1manwithnoname.esp=1clintsfistfulrevolver.esp=1Project Nevada - EVE All DLC.esp=1WMX-EVE-AllDLCMerged.esp=1AWOP-IMPACT-WMX-EVE AllDLCMerged.esp=1WMX-POPMerged.esp=1AWOP-NVR3.esp=1Cass alternate version.esp=1CFW-DLC.esp=1avangraffscorned.esp=1originalintroExtended.esp=1KingOfTheRing.esp=1Sunglasses Shipment - Merchant.esp=1Roberts_NewVegas.esp=1Willow by Dracomies v2.esp=0FCO - Roberts Patch.esp=1Willow by Dracomies.esp=1Distributed Necklaces and Chains Neck Seam Concealer.esp=1FCO - Willow (Cazy).esp=0FCO - Willow.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Basic Edition.esp=1Merge 1.esp=1
  9. Hey all, I'm currently trying to write a script which will make the screen fade to black, play an animation on the activator, then activate a door to move the player into the next cell. I have successfully made the screen fade and play an animation. I also technically have had success activating the door, just not the way I want it to. My original script caused the door to activate instantly, so you can't see the animation and fade to black. Therefore I tried adding a timer, but obviously did it wrong because the animation and fade play, but the door doesn't activate at all. Here's my script with a timer added (most definitely done wrong): SCN ListeningPostElevatorTopScript Short Timer Short Active Ref CurrentUser ;Sets the correct animation; Begin OnLoad Playgroup Forward 1 End ;Activates the lift for the player OR an NPC; Begin OnActivate If IsActionRef Player == 1 && Active == 0 IMod FadeToBlack2sISFX PlayGroup Left 1 Set Active to 1 Else Set CurrentUser to GetActionRef ;CurrentUser.Moveto ListeningPostElevatorBottomNPCREF Endif End ;Activates the hidden elevator door after 2 seconds; Begin GameMode If Active == 1 If Timer < 2 Set Timer to Timer + GetSecondsPassed Else ListeningPostElevatorDoorTopREF.Activate Player Set Active to 0 Endif Endif End If anybody knows what I've done wrong and how to fix it, it would be greatly appreciated. Cheers, BayK.
  10. Be it melee, magic or bow I'm getting absolutely no response pressing the attack button while moving.....My Sheild/Block works just fine and standing still I can attack without any problems......It's just anything in my right hand that doesn't respond while moving in any direction.... I know it's not a problem with my computer button because it works perfectly well for everything else.... Any thoughts on this would be helpful and if you've experienced similiar issues please share.....Ultimately I'd like to find a solution to this problem
  11. Hi there, hoping someone could please help sort out this issue. I've search long and hard for this issue but nothing seems to be coming up. I recently started playing Skyrim again and am using a wired Xbox One Gamepad. For some reason the vibration/feedback seems to be very strong. Especially when using magic it seems to last 2-3 seconds too long (still vibrating like crazy after animation finishes). I don't remember if this is how it was by default. Definitely seems way too strong and delayed of a rumble. Same thing with swinging swords, but not as bad and does not carry the vibration over after the swing animation. I don't notice vibration for jumping/blocking, etc. I went back to my old 360 copy of the game and the vibrations on the native 360 version are very subdued, hardly noticeable. Anyone else have this problem or know of any fixes? I tried downloading the new drivers but apparently Windows 10 comes with them preinstalled now. Any help would be appreciated!
  12. I posted a similar thread on Bethesda's forum already, but I couldn't find any answers. Since this is the modding forum, hopefully I can find people with a bit more knowledge here. I'm just going to paste 2 of my posts from that thread. Only difference is that I have enabled the FPS limiter from ENBoost and have set the limit to 60 FPS. I am still on v1.2.37.
  13. Hi guys, I'm creating a mod which adds an AI Package to some guards and need this package to be running each hour. This is a ForceGreet which is linked to a Dialogue (via a Quest). The guard comes to the player as soon as he is in his radius and plays the dialogue. Once finished, the guard should return to his starting location and wait at least an hour before replaying the dialogue, avoiding spam. What I tried : - Adding a condition in the AI Package for the quest to be below stage 30 to start running, and reseting it after RegisterForSingleUpdateGameTime(1) and OnUpdate() -> Reset(), Stop()/Start() and Stop()/SetCurrentStageID(10), nothing worked... - Adding a Script at the End of the AI Package using Utility.WaitGameTime(1) - Using OnMenuClos("DialogueMenu") to trigger an Utilility.WaitGameTime(1) Hopefully someone will have a better idea. I will continue my research and update if I find a solution
  14. There was a similar discussion that I saw here from June of 2017, but nothing was officially resolved, so I'm starting this again. Recently I've been having issues with my game's start time. I have not installed Vortex yet...still running on NMM. I have minimal mods. Yet when I start FO4 through F4SE, most of the time I don't even get the startup screen (where you click to start the game) and I get a black screen with a spinning wheel. If I'm patient enough and wait, the game eventually starts, but it takes a minimum of five minutes and I've waited as long as half-hour without it even starting. Here are my mods and their load order, if this helps: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm254 FE 0 ccawnfo4001-brandedattire.esl254 FE 1 ccswkfo4002-pipnuka.esl254 FE 2 ccswkfo4003-pipquan.esl 7 7 Unofficial Fallout 4 Patch.esp 8 8 SimSettlements.esm 9 9 EasyHacking.esp 10 a EasyLockpicking.esp 11 b Lasers Have No Recoil.esp 12 c More Where That Came From Diamond City.esp 13 d AES_Renovated Furniture.esp 14 e RichMerchants.esp 15 f Skip DIMA memories.esp 16 10 The Eyes Of Beauty.esp 17 11 CBBE.esp 18 12 OWR_CraftableDecor.esp 19 13 OWR_CraftableDecor_CW.esp 20 14 KSHairdos_oel.esp 21 15 OutcastsAndRemnants.esp 22 16 KSHairdos.esp 23 17 VisibleCompanionAffinity.esp 24 18 AA FusionCityRising.esp 25 19 AmazingFollowerTweaks.esp 26 1a ProjectValkyrie.esp 27 1b OWR.esp 28 1c LooksMenu.esp 29 1d Keep Radiants In Commonwealth.esp 30 1e Scrap Everything - Core.esp 31 1f Scrap Everything - Far Harbor.esp I would really like to play my game again. Yes, I've backed up my game save files; they are on an external hard drive, so they're not taking up space on my computer. I'm running Windows 10 Home, 64-bitProcessor: Intel Core i7-6700HQ CPU @ 2.60GHzInstalled RAM: 16GBASUS ROG G752VT-DH7216GB RAM, custom installed 250GB SSD, 1TB HDDChipset: Mobile Intel CM236 ExpressNVIDIA GeForce GTX 970M 3GB Video I have a few games, and a 250gb SSD isn't holding all of them...I installed the main files for my games in the D drive (the HDD) and the game saves go on the SSD. Any suggestions on how to speed up my game when it is opening? I'm really tired of trying all day to play this game but ending up waiting three or four days before the thing actually opens. OH - and another weird thing I noticed....when the bombs go off, and I'm going down the shaft to the vault...the "base" of the vault elevator (the thing that you're supposed to stand on) is TOTALLY INVISIBLE. I'm also having issues with customizing my character. The character customization screen always freezes when I'm trying to create a new character...right about the time I'm choosing the hair, after I've put in about 20 minutes worth of customizing the face, eyes, etc! Very frustrating! Any help would REALLY, really be appreciated. FO4 is my thing. Cheryl
  15. Whenever I search anything there is a 1 to 3 second delay before the menu opens and when i press ESC to pause it can sometimes take up to 7 SECONDS! for the pause menu to open, its really annyoing not entirely game breaking but really fustrating. No it has nothing to do with what is in my inventory and the inventory of what im searching I have already tested for that. :P This is my loadorder, I'm assuming its the mods: NMC Texture pack (FULL) FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 IWR.esm=1 Advanced Recon Tech.esm=1 Detect Traps.esm=1 Interior Lighting Overhaul - Core.esm=1 AWorldOfPain(Preview).esm=1 More Perks.esm=0 More Perks for Companions.esm=0 More Perks for Dead Money.esm=0 More Perks for Honest Hearts.esm=0 More Perks for Old World Blues.esm=0 More Traits.esm=0 NVInteriors_Core.esm=1 NVInteriors_ComboEdition_AWOP.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 Project Nevada - Extra Options.esm=1 Sortomatic.esm=1 ELECTRO-CITY - CompletedWorkorders.esm=1 ELECTRO-CITY - Highways and Byways.esm=1 oHUD.esm=1 New Vegas Redesigned II.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Cyberware.esp=1 More Perks - DLC.esm=1 NevadaSkies.esm=1 SomeguySeries.esm=1 YUP - Base Game + All DLC.esm=1 DarNifiedUINV.esp=1 CASM.esp=1 IWR - Rebuilt.esp=1 The Mod Configuration Menu.esp=1 The Weapon Mod Menu.esp=1 Better Burned Man.esp=1 NVInteriors_Combo_AWOP_Tweaks_DLC.esp=1 XFO - 9a - Enemies - AI revamp.esp=1 XFO - 9da - Enemies - NPC Healing - low.esp=0 XFO - 9db - Enemies - NPC Healing - med.esp=0 XFO - 9dc - Enemies - NPC Healing - high.esp=0 Project Nevada - Cyberware Additions.esp=1 Project Nevada - Rebalance Complete.esp=1 Project Nevada - All DLC.esp=1 CRL9K_ThisMachineSound.esp=1 NewVegasBounties.esp=1 Cowboy Perk Complete - New Vegas Bounties.esp=1 NewVegasBountiesII.esp=1 Detect Traps - Perk.esp=1 Kobu's Free Wild Wasteland Trait.esp=1 More Perks Update.esp=0 More Perks for Companions Update.esp=0 More Perks for Dead Money Update.esp=0 More Perks for Honest Hearts Update.esp=0 More Perks for Old World Blues Update.esp=0 More Traits Update.esp=0 ammoingredientsloot.esp=1 Detect Traps - Traponator 4000.esp=1 Detect Traps - DLC.esp=1 GRA - The Right to Bear Arms.esp=1 pipboy2500_edisleado.esp=1 LFox Missing Ammo Recipes.esp=1 LFox Missing Ammo Recipes HH DLC.esp=1 Advanced Recon Gear.esp=1 Advanced Recon Tech.esp=1 Advanced Recon Tech - Detect Traps.esp=1 christinecos.esp=1 GRA WRP Compatibility Patch.esp=1 IDreamOfElectricSheep.esp=1 Advanced Recon Armor.esp=1 Advanced Recon Desert Ranger Helmet.esp=1 Advanced Recon Gear - Project Nevada.esp=1 Boacombat2glove.esp=1 boa ncrpahelmet.esp=1 FlashlightNVSE.esp=1 NCR Ranger Helmet Neck Cover.esp=1 QS_Blackwolf_NV_Backpackmod.esp=1 NVR- Lore version.esp=0 NVR- Recommended.esp=1 New Vegas redesigned- Honest Hearts.esp=1 AWOP DLC + GRA Conflict Error Fixes.esp=1 RWD-NV v1.4 [standard Version].esp=1 Burning CampFire.esp=1 Delay DLC - DM + HH + OWB + LR + GRA.esp=1 LFox Bottle That Water.esp=1 WeaponJamming.esp=1 WMXUE.esp=1 WMXUE-PN.esp=1 EVE FNV - ALL DLC.esp=1 Project Nevada - EVE All DLC.esp=1 Vurt's WFO.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1 ILO - NVInteriors Project - AWOP.esp=1 ILO - A World of Pain.esp=1 Improved Ballistics Effects V2.esp=1 ZombieWorld.esp=0 WMXUE-CouriersStash.esp=1 Remove XP Gain Sound.esp=1 WMXUE-FOOKNV.esp=0 WMXUE-EVE.esp=1 WMXUE-ModernWeapons.esp=1 WMXUE-ArenovalisTextures-CS.esp=1 WMXUE-AWOP.esp=1 WMXUE-ArenovalisTextures.esp=1 PMT - MultiTweak Pack.esp=1 PMT - MultiTweak Pack - NO RWI.esp=0 EVE FNV - NO GRA.esp=0 EVE FNV - NO DLC.esp=0 AWOP - Balance and Cleanup.esp=1 True Leaning.esp=1 NevadaSkies - Ultimate DLC Edition.esp=1 Project Nevada - EVE No DLC.esp=0 Project Nevada - EVE No GRA.esp=0 CRL9K_SequoiaSoundChange.esp=1 Alternative Repairing.esp=1 Alternative Repairing - Honest Hearts.esp=1 Alternative Repairing - Bottle That Water.esp=1 Alternative Repairing - Breakdown Item Icons.esp=1 Alternative Repairing - Additional Campfires.esp=1 Alternative Repairing - NVInteriors.esp=1 LFox Missing Ammo Recipes GRA DLC.esp=1 Better Game Performance.esp=1 TheInheritance.esp=1 Russell.esp=1 JIP Companions Command & Control.esp=1 My essential friends (animals).esp=1 MTB.esp=1 Riot Gear Neck Cover.esp=1 Advanced Recon Riot Gear Helmet.esp=1 AWOP NO DLC Conflict Error Fixes.esp=0 AWOP DLC Conflict Error Fixes.esp=0 WMX-PreOrderPackMercenary.esp=0 WMX-ArenovalisTextures.esp=0 My computer specs are, I assume my graphics card should be able to handle the FULL NMC texture pack Windows 8 pro 64 bit ( please dont hasle me about windows 8, i wish i had windows 7 but i dont want to spend money or pirate, so yeah) NVIDIA GeForce GTX 760 2GB 8.00gb RAM i7 4770k ST2000DX001 (google it if you can be bothered to, its a harddrive) Thankyou for your time, come again... :ninja:
  16. Hello first time posting on the forum im having an issue , my skyrim have animation delay for melee combat. i need 2-3 time left click for low combat ? if i hold left click i get high combat(its was normal) so how to fix delay click on low combat? i cant play whit this issue .. thanks :D
  17. I think this is the right place to post this... I want a script to MoveTo an NPC... upon 3 days after death... to a cell, Trashcan00. Then, I want to resetinterior that cell -- or Trashcan00 -- automatically every so often to permanently delete the NPC. I'm very new to scripting, and I'm not sure how to do that. If someone could at the least point me in the right direction... very appreciated.
  18. -
  19. Hi, I'm looking for mod (or just a way how to do it ) that will change the way of using potions. In vanilla Skyrim (and in every mod that i found) effect of potion work immediately or like restoration potion: through some amount of time. My point is, to make potions that fortify some value (skill, resistance, health, etc.) work after some time. For example: I know that in some place there will be really hard fight with few mages and/or dragon, so I drink potion that gives 40 % resistance to fire. But still I need to wait hour or few, to reach maximum level of that. It's all because of overpowered alchemy in Skyrim (even with mods and legendary level). You can just drink potion directly before the battle and become unstoppable. I know that there are some mods that play animation when you use potion, but the effect of potion is still immediately. I need something that works after hour or few. It is possible to add this constant (or variable) delay to potions ? Thanks for Your Ideas. I spend couple of days to find something suitable and I didn't find.
  20. Oh mighty Gods of Modding, I beseech your unparalleled wisdom! I've been trying to start a new game in Skyrim for almost 3 weeks now (literally, and I know it's sad). Anyway I think I finally have a mostly stable game, there might be a few more armor, weapon or follower mods I'd like to look into in the future but I hear those are fairly non-risky to add to in progress games. The problem now is that even with my game not constantly crashing anymore I'm getting a really high amount of script lag and npc issues. Scripted events are really delayed and occasionally npc's (typically the interesting ones) will freeze up and constantly say they're busy. Using the console commands to disable/enable, moveto and kill/revive don't even help. I think I'll have to make some cuts on the script intensive mods but I'm not entirely sure which one those are. I've spoilered my mod list below, hopefully someone might be able to suggest some mods I'd be better off without or point out some mods that could be interfering with other mods I have. Any help would be greatly appreciated! PS. I'm only 3 weeks into modding so I'm running everything through NMM (I tried Mod Manager but it was too hard for me...). I use Loot to sort the mod list, I've cleaned everything TES5Edit and I've run FNIS. If there's anything else I should be doing it'd be appreciated. modlist Skyrim.ini
  21. Lately, I verified the integrity of game cache via Steam, and it notified me that 5 files failed to be validated. After installing these remaining files, my game's performance seemed to have.. improved? For example: Whenever I switch my magic skills via the Favorites menu from SkyUI, it doesn't stutter as much as before. In other words, there were fewer delays between switching. The CTDs I have had lately is not a memory block issue, but rather perhaps reaching the 3.1GB crash limit. To confirm this, I installed Skyrim Performance Monitor (available on Nexus) and launched my Skyrim game from the program. Unfortunately, I'm using an ENB, so an in-game counter was not available. I'm still trying to wrap my head around the graphs displayed after closing the game, but for right now, I'm not sure which options has been providing my gameplay with more stability: -Verify integrity of game cache via Steam OR -Skyrim Performance Monitor It's most likely verifying integrity of game cache files, but I find it hard to believe that merely 5 files have helped with stability and reducing CTDs after spending countless hours following guides for memory patches. Going back to the main question: Can verifying integrity of game cache via Steam help fix CTDs?
  22. Hi everyone! I have a few questions to you... First of all, I've my game really patched, BUT I never had troubles before, just "appeared" this kind of strange things... The first problem I had, was a little delay on Quests, for example, I went to see the girl on Riverwood for the main Quest, and I said her that I need a hall (Which it's part of the Quest, you know) and she said that they haven't and I could stay there, but she never went to the room to talk to me and go to the next stage of the Quest. I said "Ok... Let's try another Quest", I tried a few, and they delayed a few minutes in "notice" that I already done what I supposed to do in every mission, until there, went LIGHT, the heavy problem started when they NEVER let me to continue with the next stage of the Quests, for example, in the "Gauldur Quest", when I try to reforge the amulet, the first ghost just prepare to fight but never moved from his place... I hit him with magic and arrows but it's like is "immortal", any damage. I created another character, just to check if I have the same problem, and yes, in the main quest, when I must choose between the Imperial and the Stormcloak, I enter with the Stormcloak (for example) but when the screen loads, I'm alone on the room and the other NPC never appeared. And that's not all, with my main character I suffered a kind of "ghostly poisonous gas" that kills my character everytime... (Starts to cough and I take poison damage all the time, I tryed to cure from shrines, potions and all but doesn't work). And the stranger of this, is that happened the same to my new character, but fire damage if I'm not mistaken. I mean, I'm only staring, or doing something in m house, and that poison or fire appear from nothing, wtf? All this problems started when I finished the mision on the mod "The Oblivion Realms Serie - Solitude Gates". When I leave Oblivion and returned to Tamriel, starts to cough and the bugs with the Quests. I don't know what to do, I'm fighting with this problem since 2 days, trying all I found on the web... If someone could give me a hand, I'll be REALLY grateful with you! I'll show you my mod list, maybe the problem is some mod, order or something, maybe helps... Thanks! Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmRaceCompatibility.esmSkyrim Project Optimization - Full Version.esmmore_Travelers.esmORS_SolitudeGate.esmSPIKE.esmThe_Dwemer_and_Falmer.esmBrawl Bugs CE.espWeapons & Armor Fixes_Remade.espChesko_Frostfall.espImproved Combat Sounds v2.2.espArmored Skeleton.espPrometheus_BeastSkeletons.espDead Body Collision.espDual Sheath Redux.espEquip more Rings ( :cool:.espHARODATH_ImmersiveSoulgems.espHunterborn.espHunterborn_Dawnguard-Patch.espImmersive Battles.espImmersive Brigands.espImmersive Dawnguard.espImmersive Dragonborn.espImmersive Factions.espImmersive Mercenaries.espImmersive Patrols.espImmersive Travelers.espImmersive Werewolves.espProject Ultimatum.espSmoking Torches.espSyynx Stubborn Skeletons.espCrowdedCities.espDestructible_bottles.espmore_Travelers.espmore_Travelers-light.espRaceMenu.espRaceMenuPlugin.espSkyUI.espCustomizable Camera.espActualize Apparel.espCloaks.espCloaks - Dawnguard.espDaggerCraft.espDarkNemesis.espDragon Bone Mage Armor.espEarrings Set1.espEvil MasterMind Armor.espGizmodian Silver Swords.espLC_ArcherEliteArmor.espLC_AssassinOfShadownArmor.espSilverBowAndSilverArrows.espSpaceWikingArchmageEnchantment.espTorchArrow-Dawnguard.espUnenchanted Necromancer Amulet.espUnique Dragon Priest Masks.espUnique Uniques.espASIS-Encounter Zones.espSmithing Perks Overhaul - Balanced.espComplete Crafting Overhaul - BS version.espLock Overhaul.espDragonsDiversified.espHelgraDraugrCompanion.espImmersive Darkwater crossing.espImmersive Dawnstar.espImmersive Dragon Bridge.espImmersive Falkreath.espImmersive Ivarstead.espImmersive Karthwasten.espImmersive Kynesgrove.espImmersive Morthal.espImmersive Orc Strongholds.espImmersive Riverwood.espImmersive Rorikstead.espImmersive Shors stone.espImmersive Solstheim.espImmersive Stonehills.espImmersive Whiterun.espRun For Your Lives.espWhen Vampires Attack.espthroneroom.espUndeath.espBeastWithinNightEye.espHeadbomb's Better Sorting - Ammo.espHeadbomb's Better Sorting - Books.espHeadbomb's Better Sorting - Food (Normal Weight).espHeadbomb's Better Sorting - Ingredients.espHeadbomb's Better Sorting - Miscellaneous.espHeadbomb's Better Sorting - Potions (Normal Weight).espHeadbomb's Better Sorting - Soul Gems (Ranked).espHeadbomb's Better Sorting - Spells.espDefault Teammate Weapon Draw Distance.espFalskaarDawnguard.espfaster vanilla horses.espFriendly Werewolves.espGrassOnSteroids_NaturalEdition_Vanilla.espgreeneye.espGuard Dialogue Overhaul.espHeadtracking.espHelmeted Skeletons.espImmersiveFP.espNoAutoQuestStart_ThievesGuild_High.espPowerOfBlood.espProper Aiming.espSkyTEST-RealisticAnimals&Predators.espSkyTEST-RealisticAnimals&Predators-Dawnguard.espSkyTEST-RealisticAnimals&Predators-Dragonborn.espConvenient Horses.espSkeleton Resurrection.espThieves Guild Requirements.espUnreadBooksGlow.espVampireLordFlys.espVile Art of Necromancy.espDrinking Fountains of Skyrim.espDrinking Fountains of Skyrim Sound.espSoS - The Dungeons.espSoS - The Wilds.espSoS - Civilization.espRealistic Lighting Overhaul - Dungeons.espRealistic Lighting Overhaul - Dawnguard Interiors.espRealistic Lighting Overhaul - Major City Exteriors.espRealistic Lighting Overhaul - Major City Interiors.espRealistic Lighting Overhaul - Minor Cities and Town Interiors.espRealistic Lighting Overhaul - Dungeon Lighting.espSoS - The Dungeons-PatchRLODungeons.espSoS - The Dungeons-PatchRLOMajorCityInteriors.espSoS - The Dungeons-PatchRLODungeonLighting.espSoS - Civilization-PatchRLOMajorCityInteriors.espSoS - Civilization-PatchRLOMinorCities.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_DestructibleBottles-Patch.espRND_DrinkingFountains-Patch.espHunterborn_RND-Patch.espRND_USKP-Patch.espBetter Vampires.espwild werewolves.espPredator Vision.espBrevi_MoonlightTales.espBloodmoonRising.espWerewolfMastery.espApocalypse - The Spell Package.espBalanced_Magic.espBalanced_Magic_Dawnguard.espMidasSkyrim.espCurseSpell.espDeath and Decay.espNature of the beast.espNecromimesis.espSpellABSORBDRAGONSSOUL.espSSAPBWK.espBFSEffects.espFNISspells.espACE Realistic Fighting.espHorsemen.espHorsemen Combat Enhancement.espLocational Damage.espThe Dance of Death - Ultimate Edition.espFight_like_a_badass.espACE BYOG.espACE Speech.espACE Archery.espACE Armor.espACE Enchanting.espACE Magic.espACE Melee.espACE Smithing.espACE Synergy.espABT - Loot Arrows -25%.espABT - Faster Arrows Improved +25%.espABT - Faster Bolts Improved +50%.espABT - Merchants Arrows -25%.espABT - Increased Bolts Damage (BS and CCO) +50%.espABT - Increased Progressive Damage (BS and CCO) +50%.espABT - Recover +10% Arrows and Bolts.espMore Exp Chance.espMore EXP Chance -Hearthfire Option-.espMore Exp Chance for cooking.espBeastWithin.espVampirelordroyal.espdD-No Spinning Death Animation.espskeleton_killmoves - BADASS EDITION.espvImmersiveBeds.espvImmersiveBeds - HFDG.espBeards.espXCEMwW.espReduced Distance NPC Greetings.espCompanionValfar.espSpousetocustomhome.espMIDFollowMeEvenCloser.espAmazingFollowerTweaks.espdD - Realistic Ragdoll Force - Realistic.espReanimate FX.espPC Exclusive Animation Path - Khajiit.espPC Exclusive Animation Path - Imperial.espPC Exclusive Animation Path - HighElf.espPC Exclusive Animation Path - Breton.espPC Exclusive Animation Path - Argonian.espPC Exclusive Animation Path - DarkElf.espPC Exclusive Animation Path - WoodElf.espPC Exclusive Animation Path - Nord.espPC Exclusive Animation Path - ORC.espPC Exclusive Animation Path - RedGuard.espPC Exclusive Animation Path - 0 - Main.espThatsRacist.espBloodyFacials.espSpells Cast Light.espPurewaters.espRND_PureWaters-Patch.espGreenWaterFix_Compatible.espBarenziahQuestMarkers.espDragonPriestMaskQuestMarkers.espsmakit_house_markers_spanish.espASIS-Dependency.espDual Sheath Redux Patch.espNecromancer Armour Set.espShouting_draugrs.espPoison Skills Enhanced - high.espImmersive NPC in the dark.esp000turnundead.espElven & SAC Bows.espRND_AnimalLoot.espNature of the beast - MCM.esp
  23. I'm having a problem of only certain clicks registering as a attacks and only under certain circumstances. If I either dual-wield or use a two-handed weapon and do a very quick click, then nothing happens, if i hold the click down for about a quarter of a second then it attacks. However, when I'm dual-wielding if I click both the left and right mouse buttons, to attack with both weapons at once, then no matter how "swift" I click it will respond. This is fixed if I have either a shield or a spell in the other hand, that is, no matter how "swift" I click, something will happen, as opposed to nothing happening if I dual-wield or use two-handed. I use a plethora of mods, but to make sure it wasn't my mods, I uninstalled all of my mods, then reinstalled Skyrim, and then problem still occurred. This problem does not occur with bows. If anyone can provide a solution or any help, that would be highly appreciated. Thank you.
  24. I'm having an issue where my opponents have to take a significant amount of damage before their health bar even begins to go down. For example, I might sneak attack two or three times before the mob drops even one hit-point. After that, though, the fight continues like normal. Health drops at a reasonable rate, etc, etc. So far I've only encountered this issue in Tolvald's Cave, or perhaps the issue is related to Falmer and Chaurus creatures, both vanilla and added by mods. I'm certain this is a mod conflict of some sort, as I've cleared the cave and fought these types of enemies before and didn't encounter this issue. I just have no idea which mods would be causing the problem. My current load order is: GameMode Skyrim Skyrim.Update.Dawnguard.HearthFires.Dragonborn.Dual Wield for Followers.SPIKE.WARZONES - Civil Unrest.Unofficial Skyrim Patch.Unofficial Dawnguard Patch.Unofficial Hearthfire Patch.Unofficial Dragonborn Patch.Chesko_Frostfall.TradeBarter.prometheus_beastskeletons.DFB - Random Encounters.High Level Enemies.High Level Enemies - Dawnguard.High Level Enemies - Dragonborn.Immersive Battles.Immersive Brigands.Immersive Dawnguard.Immersive Factions.Immersive Mercenaries.Immersive Patrols.Immersive Travelers.Immersive Werewolves.Skyrim Immersive Creatures.Skyrim Immersive Creatures - DLC2.Traps Make Noise.WetandCold.WetandCold - Ashes.SkyUI.Cloaks.Cloaks - Dawnguard.nivWICCloaks.nivWICSkyCloaksPatch.DragonbornArmorFix.hothtrooper44_ArmorCompilation.DeadlyDragons.SkyRe_Main.SkyRe_CraftingFix.SkyRe_EncounterZones.SkyRe_EnemyScaling.SkyRe_StandingStones.SkyRe_Survivalism.Immersive Events.Run For Your Lives.When Vampires Attack.Immersive Weapons.NonEssentialChilds.TheChoiceIsYours.WerewolfPerksExpanded_ .6.WerewolfPerksExpanded_ .6b.ToL_Core_by_Brevi.ToL_SKSE_by_Brevi.ElementalFuryFix.Better Stealth AI for Followers.DeadlyCombat.DeadlyCombat_NoAttackDistance.Dual Wield Parrying_SKSE.Dodge Mod.DragonCombatOverhaulDragonborn.Sneak Tools.Sneak Tools Vanilla Hoods.Sneak Tools Vanilla Masks.3DNPC.TCG.Follower Trap Safety.Alternate Start - Live Another Life.SkyRe_Races.GreenWaterFix_Compatible.BarenziahQuestMarkers.Bashed Patch, .ReProccer.ReProccerDragonborn.ReProccerNONPLAYERfix. If anyone knows whether this is an issue with load order, or mod conflicts, or what: I would be grateful for any advice. Thanks!
  25. Don't expect a solution to my problem - just a narrowing off the possibilities. What happens is, at some point, somehow, my game saves get infected, and lots of actions get delayed. Not talking to people or combat etc, that's all fine. But things that pop up in white text in the top left of the screen, these can take AAAAGES to appear. And clicking a standing stone, warrior/thief/lover etc, can take a good minute to remove my blessing then a further 2 to apply the new one, and for the blue sparkly light on the stone to appear. I can fast travel to 4-5 new locations during this period and the notification will op up - including saving, closing down the game completely then loading up the next day. It's very odd. So what handles these processes /is broken and causing the delay? Is it just script save bloat or have i got something weirder going on? Also I get like split seconds freeze every 40 seconds(?) on these infected saves.
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