Search the Community
Showing results for tags 'direction'.
-
The one thing that always annoyed me when i enter a Power armor is that the Quest target Range on the radar Display gets removed. Has someone created a mod, i just havent found yet that does the following? - Display quest Point range. Like when you're not in the suit you can see theres 10^ Until the goal. if the goal of the quest is upstairs. -Change overall coloring I hope you understand what i mean. -Cheers.
-
- fallout 4
- power armor
- (and 7 more)
-
What I mean by this is that when I let go of the analog stick (I play with controller) and I'm running backwards by using the 360 degrees mod I would want my pc to stay facing that direction, and that i would like for every direction ofc. Here is a vid showing what I mean and hopefully you'll understand: https://www.youtube.com/watch?v=3nFS6nPVm78
-
This is very strange indeed. I am on a system that should absolutely annihilate Fallout 3 and it usually does; I can't get anything to tell me because it's limited to 60 but I think I generally get about 90-100 fps. However, in most places (mostly indoors) the frame rate drops ALOT if I look in a certain direction, or maybe if I look at a certain point in the cell. It was improved by lowering settings. I went into tcl and 'followed the lag' but found nothing that could be demanding in some way. I don't think this is something that people just accept in F3, and I don't remember putting up with this when I have used to play it on a different system, or on the same system but I had Windows 7 then. I think it important to note that I am on Windows 8, and haven't done anything to Windows Live. I have installed and reinstalled the stutter remover mod, and messed about with the settings. I tried disabling audio. I tried FPS clamp. Think I tried triple buffering. Full screen and windowed. Haven't tried reinstalling yet. Mods: NMC performance, Director's chair, stutter remover, unofficial patch, ctd errors and fixes, eve, hi red weapons Tried uninstaling nmc and director's chair. System: FX 8350 GTX 770 ASrock 970 extreme 4 Game on WD caviar blue 500gb This is very repeatable. Thanks in advance :)
- 2 replies
-
- frame rate
- fps
-
(and 1 more)
Tagged with:
-
So every time I drive any car on road I have to keep an eye on the mini map and most of time I miss the turs which is irritating. Can we have a better direction indicator like the one shown in the attachment below? it will be better to have this kind of indicator as to where we have to go!
-
What I'd like is a mod that blocks in all directions when your raise your shield. When playing in 3rd person (even with a lock-on mod - which is glitching out unfortunately), it's really hard to get the right angle (no pun intended) for blocking. Some have said that vanilla has a 120 arc radius for shield and that's only with enemies horizontal to you (so you can still get hit from above?) I was wondering if there are any mods that change the block radius. I don't care what the values are - I can change them in TES5Edit. The closest thing I've found is that Ordinator has a perk that decreases damage by 25% if you have your shield raised so I could maybe increase that to 50%, but I'd really prefer to just change it so the shield blocks in all directions and have damage then tied to how good my blocking skill is (a fairer solution IMO) It's been a few years since I've used the Creation Kit, but I'm willing to get back into it if I need to make this mod myself (I've forgotten how to use it so I'd prefer a ready-made mod if it exists). I was looking at the values here: https://www.creationkit.com/index.php?title=Category:Settings However, I couldn't figure out which ones (if any) adjust block radius. Most them don't list what they do on that page and a few I searched Google for I couldn't find the answer. Edit: There are a few things on that list that have radius at 128, but then I noticed some that list max radius at 512 (which doesn't make sense for my basic geometry knowledge, but I'm sure there's an explantion)Also lines that I'm not sure what it does, but sounds promising: fCombatBlockAttackReachMultfCombatBlockAttackStrikeAngleMult
-
Hi guys. I have a bit of a common problem: too much time on my hands and nothing to do with it. I have a medical condition that requires me to make regular hospital visits. Nothing dramatic, it's just something I learned to live with. However, this week is a bit unusual in that I'm staying in a lot longer than I usual do. It keeps me going I guess, but it is also boring as hell. I have my tablet, so it's not a complete disaster.. but obviously I can't play and mod New Vegas or Skyrim as I'd like to. Meh. So just before I left home this week I was trying to figure out a really old mod issue I've been having: Alduin making a 180° and flying to the Throat of the World instead of Bleakfalls Barrow, right after the player exits the Helgen cave the first time. I've had this problem for so long I almost don't notice it anymore. But I remember noticing it for the first time, perhaps two years ago. I can't share you my modlist because I simply don't have it here, but I *can* tell you High Quality LOD's and Deady Dragons aren't responsible. I tested those the day before I left, since I figured the dragons 'fly in the LOD', so maybe it overwrote some nav point or something. That or Deadlier Dragons affecting flying behaviour somehow. Disabling both didn't make a difference though. I've spend many hours searching for similar topics or mods that may be responsible. Truth is I'm running 120 mods so it gets a little hard to remember possible culprits. Does anyone here maybe have some insights? I can probably remember if I installed a mod or not if I look it up in the Nexus mod archives. Either way, maybe some of this will sound familiar. I'd really like to fix this when I get home next week. :happy:
