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I`m sorry if this is a stupid question, but the creation kit makes me confused sometimnes. Had to google the way of adding forms to my formlists, now I can`t find a way to delete them :D . I can only drag something to my list, but I can`t remove anything from my list . If I click on any form, it opens a window that has "edit" and "use info" buttons. Nothing else. And the "edit" button does not work , nothing happens when I press it. Am I missing something ? Can`t find anything related to this in the internet.
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The buildable lights for outposts (Floodlights, Light Posts, Wall Lights) are waaaaay too bright. Blindingly so. I'm surprised that there are no mods to dim the lights a bit. Anyone able to make a mod for this?
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Hello, I installed a new mod that replaced a few .nif files for character meshes that an older mod already provided. I want to get at least one of the old .nif meshes back. Is there a way to replace just one of the new .nif files with the old one? Or will I have to reinstall the old mod the get the .nif file back?
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Friends and I came back from a hiatus because we heard Skyrim Together Reborn released and is in active dev. However we saw on the github that their client doesn't register esls. Can I simply unflag and rename the files to .esp? Is that going to break most items? I remember reading somewhere at one point that esls had certain conditions so you couldn't lable them willy nilly. Is it true in the reverse? Thanks in advance for your time.
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Hello guys! How can i edit the arms dds? Im trying to edit in t0_000_wa__c_base_d02_naked.dds but dont take effect in game, if change the color of all body, just the arms remains original.
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So recently, my close friend faced an issue that I've been trying to solve for a week now. His save data seems to be partially corrupted, yet the files act weird depending on which PC do we try to load them (in his case, save data is corrupted - in my case, there's no save data according to the game). We've done what we could in order to bring back his ~1k hours of gameplay but to no avail. I followed all the steps mentioned here: https://steamcommunity.com/sharedfiles/filedetails/?id=2743342837 Yet nothing seems to be working (and also, my friend has never enabled system restore function, so no hope there either). Not to mention, his steam cloud data is exactly the same as the mentioned one. I don't really want to give up here. It seems that (at least outside of modding community) there's little to no actual research on this type of data. That's why I would like to know if there's a way to open these files (apart from hex editor and such) and, hopefully, edit them in order to (A) check which ones are corrupted and either remove/repair them, or (B) change values of a clean save data (data00?Slot.bin and SS?_data00?Slot.bin files) to match the lost progress not to be forced to redo everything again. Don't get me wrong. This game is amazing and both of us like playing it but my friend's progress went way too far to consider redoing it enjoyable to him. Thanks in advance
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How can I make and armor disappear on my pip-boy arm
Guest posted a topic in Fallout New Vegas's GECK and Modders
Hey I was wondering how I'd be able to use the pipboyon and pipboyoff on a armor that does not have it? I got Blender and Nifskope -
Help with editing game files/creating mod
AboutTreeFitty posted a topic in Dying Light's Dying Light
To summarize, I'm trying to edit the files so that any bite from a zombie is an instant kill. As far as I can tell I've followed the process correctly yet no changes are taking place in game. I have opened up the zombie_data_params.scr folder from Data3 in 7zip, extracted to desktop, opened in notepad++, increased the grab-bite-damage multiplier from 2.0 to 100.0, then 10.0, now 5.0, then placed the edited zombie_data_params.scr back into Data 3, overwriting the previous version, but whenever I enter game there is no damage multiplier being applied to the grab damage. I still take the same amount of time to be eaten. What am I missing? This should be a simple edit from my understanding, yet I'm not getting any results and getting frustrated. -
Help with editing game files/creating mod
AboutTreeFitty posted a topic in Dying Light's Dying Light
To summarize, I'm trying to edit the files so that any bite from a zombie is an instant kill. As far as I can tell I've followed the process correctly yet no changes are taking place in game. I have opened up the zombie_data_params.scr folder from Data3 in 7zip, extracted to desktop, opened in notepad++, increased the grab-bite-damage multiplier from 2.0 to 100.0, then 10.0, now 5.0, then placed the edited zombie_data_params.scr back into Data 3, overwriting the previous version, but whenever I enter game there is no damage multiplier being applied to the grab damage. I still take the same amount of time to be eaten. What am I missing? This should be a simple edit from my understanding, yet I'm not getting any results and getting frustrated. -
I'm actually not that new to modding, especially when it comes editing .dds files in photoshop and switching out textures. Due to unforeseen circumstances I recently had to buy a new computer. Now I can't seem to edit a simple texture to save my life. I am using the NVIDIA .dds plug in and the most recent version of photoshop. Whenever I open a .dds file it's layer label appears as "decompressed image" instead of "background". When I edit and save it appears to have saved correctly but for some reason only the old texture will show up in the game even though i edited an item's associated .dds file.I am beyond confused right now.
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waddup my fellow 2077 homies :cool: If you have a .archive mod - you can open it up and edit it to perfect your Cyberpunk experience! Here is how to tweak, edit, personalize any .archive mod you download: Basically, WolvenKit extracts files into a project folder so you can work on them. Then you re-package into a new .archive to apply to the game when finished download WolvenKit, it should set itself up easily + find your game directory no problemocreate a NEW PROJECT - place it wherever TOP - VIEW tab can re-open/ close sections, + you can drag/ snap sections togetherclick on "Asset Browser" window in the main work area (to focus the section)click on "Toggle Mod Asset Browser" at the TOPselect any main mod .archive folderclick on upper left checkbox (a.k.a. select all) inside the windowclick on "Add Selected Item(s) to Project" at the topnow you can freely browse whatever stuff the original .archive mod is changing (inside the main "Project Explorer" window)click or double-click on files to viewexplore, tweak, edit, delete whatever you wantwhen you think you are done... click on "Pack Project" at the TOP - it will automatically create a new .archive mod file inside your 2077->Mod folderdelete + backup the original .archive mod before running the game ( ^ you just made a new one to replace it)keep or delete project folder------------------------------------------------------------------------------------------- Enjoy personalizing any mod you like & have a splendid time in Cyberpunk!
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Hi! Well, I just really love Phalar Aluve and I don't want to part ways with it for "better" weapons, it really suits my paladin. Would someone be able to create a mod editing it to be a Legendary tier weapon? Making it +3. Thanks in advance! I don't know if it's a simple request, but that's it.
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Can we please get a mod that allows us to access the Character Creator room and CHANGE our appearance mid-game? How could Larian omit such an important feature for an RPG? Why are we force-locked into one appearance for the whole playthrough? This is an RPG. People want to change their looks as they progress, they change gear, they may change class, they make choices (evil/good), and may want to reflect these changes on their character. Why are we force-locked into one look for the whole playthrough? If you can pay and change Class/Skills, you should also be able to change Hairstyle and Tattoos. Just add a freaking barber or the option to change our appearance at a mirror, Larian. How could this be omitted during 6 years of development? Why didn't Early Access testers mention this? Considering that the game is suffering from the usual Character Creator lighting issue, the lighting during the CC room is different from the lighting in-game, and your looks end up being completely different. All colors have a different tint to them when in game, and we need to be able to change our appearance until we find what works best.
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- appearance
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For BG3, what I'm trying to do is get Human M Head 8 to work on Human Body Type 4, as it appears to be missing in the game itself. It's one of the few Humanoid Heads I like that doesn't involve any type of Modding, Unfortunately I lack the know-how and proper skill to do this on my own. I would love for someone to take this request. Edit: Lol since this seemed to be Edited out of my hand, I also wouldn't mind Directly Working with someone that had a type of Interest in this kind of Work, as the Direct Messaging would allow a proper ETA as well as a Proper Tradeoff rather than a "Up In The Air" Request, especially something as niche/specific as this
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- modding
- characters
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I want to use EDIT to add a CONDITION to a PERK that only takes effect if the NPC has an item in its backpack. Where do I add this effect? Do you have any item mod recommendations with special keywords? Thank you so much!
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I NEED TO SLOW THESE MOBS DOWN. wall of text to follow... I am hoping someone with some knowledge around here could be so kind as to help me, or at least point me in the direction of help so that I might figure out how to fix a recurring problem on my own and possibly share the result of which with others who might enjoy my fixes. My problem is with the large overhaul mods out there. They all have their own charms and downfalls to make them all worthwhile and very enjoyable but after much trial and error I have come to the conclusion that I find Cinders to have a lot to offer for those new to the mod scene, Convergence has the most to show people who want to play dark souls but at the same time play something completely different and Champion's ashes has the most to show people (only on nexus though...because imo EKWRP trumps this) like me who, after so many years of playing, need combat to feel fresh again... SO! My problem is this....Dark souls is easy. Cinders is Too easy... but Ashes and Convergence are toooooooo god damned hard for me to enjoy them for very long even though I really really want to. It's just simply no fun at all to get the s#*! kicked out of me a million times by some random motherf*#@ing pleb mob (or even easy bosses like vordt, for that matter) that I steamroll in vanilla. I tried fiddling with difficulty scaling in HoodiePatcher but quite honestly, that dont do f*#@all it seems. I just need to know what files to edit or get rid of to make the asshole peasants need to catch their breath between beatings so that I can stop torturing myself by trying over and over and over and over. Please. Pretty please, Help me.
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I want to edit Arwen's realism tweaks mod so I can use it along side FWE. If I edit out EVERY scrap and remnant of the features both mods share I don't know why they wouldn't be compatible. The only 2 shared features I could find in the settings menus of the mods are xp gain and time scale. Can anyone help me find any more share features, if there are any? also can anyone help me edit them out of A.R.T.?
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Does anyone know what is used to open the xx.tbl files
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So I tried to make a patch to move the boat and Carriage that are added by CFTO to Dawnstar to be compatible with Dawnstar Overhaul. Unfortunately, though I moved the items in the patch and relocated them to bland nicely, it simply does not work. Any insight would be appreciated. Nevermind, I realize it's beyond my scope. Someone else is working on it. Thank you for your time.
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LE Flatten the 'face' on the Male Dwarven Helmet mesh(es)
Ebsalom posted a topic in Skyrim's Mod Ideas
A relatively simple request; flatten the intricate meshes of the face on the Dwarven Helmet. Unfortunately, I have little to no knowledge regarding Blender and other modeling programs, as well as making said models functional within the Skyrim engine, so I've come here to see if anybody's up for a small challenge. If all goes well, it'll still be compatible with regular textures, and I'll be able to fix up the textures and normal maps afterwards, so don't be concerned about that part. (I'm using navida1's Improved Closefaced Helmets mod for this example image) Cheers. -
Editing Grandmaster Set Bonuses
MarasCziter posted a topic in The Witcher's The Witcher 3: Wild Hunt
Hello, Was looking for the right file for long time but no succes I need some help with finding the right file to edit grandmaster witcher set bonuses, like chance to activate quen or range of yrden I would be grateful for help. cheers-
- mod
- grandmaster
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Hello there. I'd like to keep it short. I'd like to request a mesh edit to THIS http://www.nexusmods.com/fallout4/mods/18303/? mod, that removes the boots, making the suit have bare feet, or covering the feet with similar textures the suit has. I'd like to use footwear from another mod with it. Personal use only. I'd imagine its relatively simple, so i hope someone is in the mood to do it.
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Hi, I want to edit the stats of some creatures, for example spiders, to make them stronger and more resistant. I have two questions: Should I edit the "actors" that begin with "enc" or those that begin with "lvl"?(I think "enc") I think a good way to do this would be to increase their "level" in the Stats tab. Or maybe check the box "PC level mult" to be a progressive increase.It would be correct? Thank you very much for your time!!! Regards :)
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So I'm trying to follow this little guide here: https://forums.nexusmods.com/index.php?/topic/3229344-ctds-maybe-this-will-help-steps-to-diagnose-skyrim-issues/ But I've gotten stuck. Where it says, "If a mod is orange click on it and look at the right side list again. It should show which mods are out of order. You have three options here depending on your comfort level, one is to simply leave them alone and be content not having anything red. Second is to use WryeBash to make the edit, and third is to use TES5Edit. I prefer WryeBash myself because we are already in there anyway. If you click on those referenced mods you will be prompted to allow changes. If you say yes you can right click on the orange referenced mod names and choose "Change To", selecting the correct mod based on what the list shows." First of all, I don't think it shows me what's out of order. I mean, it shows me what the selected mod depends on... maybe this mod has nothing out-of-order, so it's not warning me? And my other problem is with clicking on a referenced mod to be prompted to allow changes. I'm never prompted, and the "Change To..." option is always greyed out. What obvious thing have I missed?
