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Found 4 results

  1. Hello, I have been trying to make simple static meshes and using them in CK as place holders. I have tried using Bethesda's export mesh to CK tutorial, tried using someone's way of using an existing mesh and deleting the old nodes and replacing them with the new mesh (there wasn't much help in this way so I probably didn't do it right), tried looking online but usually found links to pre 2014 examples or tutorials which did not help, or examples or tutorials that different software that is no longer working, hard to find or abandoned. Does anyone have a good tutorial in creating a simple object (already have) then being able to import it to into CK with just a base texture and normal map (no cubemap). I have 3dx Max 2016, Blender 2.77, NifSkope 1.2 and 2.0a5, Photoshop to use. I'd rather not have to install Pyffi, python, etc because I tried all that and got more of a headache than anywhere. Not asking to import armor, weapons, characters, just static meshes for buildings, fences, etc. Thanks for the help.
  2. Hey guys, it's my first request ever so... Yeah ! xD To begin with, I'm a big fan of girls with mechs as guardians, and lurking around on the net I found this beauty: http://cache.desktopnexus.com/cropped-wallpapers/1513/1513573-1920x1080-%5BDesktopNexus.com%5D.jpg?st=8vaZyOUPnKsjedyvj5VqnA&e=1445630625 Which made my new desktop wallpaper ! Look at the armor of the girl, I'd like to have one like this, it would be awesome... P.S.: As it is my first request, tell me if I asked how it is supposed to be, if I need to add more detail, less story, image in spoiler or anything, greatly appreciated.
  3. Hello all, Please...I need an example of the load order of say 150 or more Skyrim mods WITH T3NDo's Skyrim Redone in it. I don't care what mods are there I just need an example to follow or to use as a Guide. Thanks to all who respond. Frank
  4. Basically, I have been trying to make a room into it's own mod (ExampleA.esp) and put a mod-weapon in it. (ExampleB.esp) I specifically modified ExampleB to put the weapon into the room, rather than make THAT it's own esp. I understand the basics of load order, how it has to be in an order where the room is made first, then the weapon is put into the room. Which, If I'm not mistaken, is this: ExampleA.esp ExampleB.esp Yet, when I go into the room, the weapon is not in it. What am I doing wrong? Do I have to Define ExampleA as ExampleB's master? (I would simply modify ExampleB to make the room, but I plan to put a few modded items into it, from a few different mods) Any help would be appreciated.
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