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Found 10 results

  1. Can we get a mod that will allow all active quests to be shown on the map together? There are allot of quests in the same areas and would be nice to be able to work them together. Also, if possible, to be able to choose a quest by clicking on the quest circle, exclamation point, or other map feature related to quests. Thank you Modders for your wonderful work.
  2. One of my favorite ways of travel is the overpass, it's like the metro for me except less claustrophobia from the underground. I felt that the overpass never really got that much attention, there's occasional detail on some areas in the overpass but i think it would be interesting if more content was added, more spawns on the overpass that include raider camps, gunner camps, monsters roaming on the overpass; it would make traveling on the overpass as fun as traveling on the ground. I normally use a jetpack to jump the giant spaces between the overpasses but maybe having some occasional bridges would be nice but leaving some areas to require a jetpack for further exploration. Even maybe adding a small settlement to have on the overpass would be fun. Whatever adds more stuff to the overpass would be interesting. Heck! Making the overpass area a DLC on its own would be hella fun to have!
  3. Is there a console command or script I can use to have the bomb detonate before getting onto the elevator and retain player control? I'd like to look at it/explore with while it looms in the distance. I can't seem to do it normally, triggering it via walking out of Sanctuary leaves the screen completely white and going down the elevator breaks player control. On top of that, would it be possible to have it detonate again in the post-war environment?
  4. I have a lot of mod ideas but no modding knowledge at all. So I'm asking if anyone would be willing to create my idea or teach me how to do it myself? this is the fourth Idea I'm presenting here :) and this time it's sort of a dungeon. There are many dungeons in the game and all, but one most commonly known dungeon around the world isn't there. Where the hell is hell!? The idea is to create a huge hell under skyrim or if you don't want it to be hell it can always simply be an underground are. The access point would be a hole in the ground that makes you fall for quite some time aka abyss. There would be many monstaers roaming around, hot magma pools to evade, narrow bridges above another abyss to cross and a lot more. And I have ideas on how to expand this based on which way it would be taken: primitive (wild cratures roaming around in a survival dungeon) or populated (city of trading loving devils gouverned by lucifer awaiting you at the end) ps. thanks in advance for your feedback
  5. So I've had this idea for quite some time. It started out as nothing more than a lore-ignorant premise just for the sake of fun, but it has grown considerably since then. Here's the pitch. Centuries ago, the mortal plane of Mundus was designed and built by Magnus, the god of magic, together with the et'Ada. However, when it became evident that such a venture would require many of them to sacrifice their power, Magnus fled to Aetherius, tearing a hole in the sky which became the sun. Some et'Ada stayed behind and gave rise to the mortal races, but most followed Magnus, tearing smaller holes which became the stars. At least, that's what we have always been taught.... THE ELDER SCROLLS: COSMOS Using a starter pack consisting of an ESM (containing all available planets) and several ESPs, you choose one ESP as a starting planet and, by extension, which races you are permitted to play as. Each planet is themed after a different genre or franchise (or the real world, if you choose Earth) and comes with appropriate playable races. All types of Earth human would prove the greatest challenge to play as, having no innate magical talent and below-average physical attributes. You go through a short quest on your starting planet to unlock space travel. The full-size ship appears in the worldspace and can be explored in its entirety. On the bridge, the captain's chair functions as a door, ejecting you into an underwater environment designed to look like deep space. At this point, you are equipped with a costume made to disguise you as the spaceship, and spaceflight uses the same controls as swimming. The ship costume is equipped with: A life support system (a piece of equipment with a Water Breathing enchantment—if broken, it will unequip itself and the ship's atmosphere will vent/you will suffocate)An energy cannon (an invisible bladed weapon with scripted visual effects) ideal for combating rival spaceships (specially-designed aquatic creatures)A shield generator (an invisible shield)Engines (a piece of equipment with a speed fortification enchantment—if broken, it will unequip itself and the ship will become much slower)In deep space, several doors made to resemble wormholes allow access to the different systems, placing you back in the ship's interior. Separately-downloaded add-on ESPs make the other planets visitable—this lets you pick and choose which genres/franchises you're interested in visiting. Each planet has a quest to obtain some sort of token that upgrades your ship, giving you better life support, engines, shields and weapons (i.e. the number of tokens obtained changes which ship parts are scripted to equip on you in space). After collecting five of these tokens, your ship is fully upgraded and a quest is unlocked which takes you beyond the boundaries of the mortal plane and into Aetherius itself.... Visitable Planets Obviously, Nirn remains visitable and largely unaltered, though perhaps with a main quest delayer in place. The idea would be to keep it compatible with most other mods, the only additions from this one being two new questlines (one if not chosen as the starting planet). Like all the other planets, access to Nirn is optional. I really want modern-day Earth to be accessible—it lends itself to a space exploration game and could appeal to fans of multiple genres. Personally, I'd love to have other planets themed around various movies, shows and other video games, but should that prove beyond the realm of possibility, simply basing them around other popular genres would do nicely. Why haven't I done this yet? Because I lack the time, skill and patience necessary to use a 3D modeling program. I can do plot-writing and voice acting, and could maybe learn to do scripting, but meshes and textures are out of my reach, at least for now. Whether the future will bring with it a change to this harsh reality remains to be seen. So why should you consider helping? Face it, if you made it this far, the idea has you interested. Don't try to deny it. :tongue: In all seriousness, if you have an interest in helping to make this mod a reality, please don't hesitate to say something. I will be truly grateful for any and all contributions, constructive criticism included.
  6. okay so i don't really know how to explain this but here we go. You start the game with markers placed on every single town or village, regardless of wether or not you have actually discovered them. this really removes the "exploration factor" from the game, as i would just be like "nah :p" and fast travel. Is there any way to remove all the map markers and start off with a clean map, the way it is in Skyrim? Thanks!
  7. I've recently been noticing that the same three or four songs have been playing on a loop, and have figured out that they are the songs that play during exploring, and possibly ones that play when you are in a town. Furthermore, it truly is only the same three or four songs, and I know that there are more explore songs than that. I'd like to say that they are the daytime explore songs, but it's hard for me to tell because they all sound the same at this point. Another thing worth noting is that two songs will overlap each other while a save is loading--one being whatever broken explore song, and the other being the correct song for the location (ie: tavern)--and then when the game loads, the broken explore song is the one that continues playing and the correct song stops. Lastly, combat music still functions the way it should. I know there are console commands that should fix this. For reference, this is what I tried doing as this is the same problem I am having, but when I typed "help music" ('help mus' did not give me anything related to music...something about mushroom soup?) I was not given any of the file names to the songs, only vague instructions about how to use removemusic/addmusic. My game is also heavily modded, and I do have mods that change music, but they are disabled currently because they have stopped working as well, but that is not my greatest concern. Though if it is useful to know, they are Celtic Music in Skyrim & Fantasy Soundtrack Project (though both were never enabled at the same time--the latter was used to try to replace Celtic Music). If I had to guess, this issue is probably related to my mods, as Celtic Music worked perfectly for awhile, and then suddently stopped working, but that was quite awhile ago. I'm assuming the problems with the vanilla music also began there. My knowledge of computers is rudimentary at best so I have not touched Creation Kit/SSEEdit/.ini files, but if I was given detailed instruction, I could probably work it out. I know this isn't the worst problem in the world to have, as everything else in my game works pretty well or is easily fixed, but I really love the immersion the music provides, so I would like to fix it if I can. Forgive me if I'm missing something obvious, but this is my first foray into gaming/modding.
  8. Exploring the Fallout landscapes for the first time is the best part of the game and when it's all found it gets kinda dull. Wouldn't it be nice to turn off the locations on the map until you've found it like in the beginning of the game? One thing that bugs me with the game is the amount of invisible walls that prevent you from squeezing through a window that you fit through, jumping from a wall or when you're climbing up a rock. Does anyone know a mod that lets you ignore them noclip-style?
  9. Greetings everyone, i am kinda new to the Nexus Mod website, i've actually been searching for forums that i can find friends from since my normal friends right now are in the army and it's quite hard playing with them. So i am looking to make a clan/guild into a new game called Elteria Adventures on Steam. So it is a combination of Minecraft with the Fortinity look into it and it's an MMO. It also adopts some stuff from Super Mario and some other games. It has monsters you can fight, dungeons, a building system and special classes/abilities and items. This game is still in closed alpha so you do need to apply for a key, but they do give them free anyways. Who doesn't want free stuff? :cool: Website: http://bit.ly/elteria Trailer: https://www.youtube.com/watch?v=hAMH_PU_Kuo So if anyone is up for joining me and conquering this game together feel free either messaging me or replying below! :cool: :cool:
  10. Hi, you can call me Juice before we get any further English is not my first language but is currently the only one I know, so I WILL misspell something. Regardless, I am a moder and I love racing games. But what pissed me off the most is how no "good" racing simulators have open world maps. I want to change this, but i am inexperienced with code and modeling. I am vary well connected when it comes to music/soundtrack, and i do have a business plan. I am asking if there is anyone what wants to make a FREETOPLAY Driving sim with open world? Breaking it down i am actually asking if someone can make a mod tool (like fallout geck) for a driving game. As I mentioned before here is my game plan. 1. Get moding tool with good driving physics (hard part) 2. Build a HUGE map with Billboards (explained later). 3. Give out game for free, player will never have to pay anything ever. 4. Find businesses to buy ads on billboards 5. Give half the billboards to team that made the toolkit. 6. Open monthly contests for modelers creating cars, buildings,eca. and programmers upgrading engine/ AI. 7. Winners will be compensated somehow. 8. Open servers for players to have races on this open world map for credits (or whatever) I am very open to criticism and I have one more addition. I know a general manager (Boss) of a radio station and i could get the station playing ingame without worrying about royalty's. Please ask questions....
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