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Showing results for tags 'floors'.
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Hi everyone, I know this is a pretty random question, but does anyone know a mod in which there exists a wall remotely similar to this one? As in, even just a square stone pattern of light-ish color? I'm going to recreate Deckard's apartment...I'll make do with whatever else I have but it would be neat if there's anything that looks similar to this...thought it'd be worth a shot to ask you. Thanks! -luxhttp://mirror80.com/wp-content/uploads/2011/12/Deckard-apartment-1.jpg
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- blade runner
- walls
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Is there any mod for workshop mod out that delivers fitting types (concrete / wood / whatever) with EVERY size? (32 x 256, 32 x 128, 32 x 32) of floor / roof / etc? Is there a technical limitation? Wasteland Workshop for example delivers 128 x 128 floor tiles, but no 32 x 128 or 32 x 32. Many workshop mods deliver pretty "new" content like homemaker. But there is always something lacking. Either there are holes, or it looks stupid (or navmesh gapes). Sure you can scale it down via console. But because you cannot separate scale down X and Y scale, you have to place a bunch of them, and cause performance problems. For people who didn't know: 1 standard floor tile / wall has a size of 256 x 256 units.
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Sooo the floors category and stairs category are both completely gone for some reason, the wood floors and stairs i mean, in the structures menu and such. Why? and is this a common issue? and any possible fixes?
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The Alternate Settlements mod introduces a beautiful variety of snappable carpets and wallpapers, but it suffers from immense bloat and relies on Settlement Keywords, a mod that has often been the source of conflicts and problems. A few other mods have added carpets, but I have not seen snappable ones. And to my surprise, I have never seen another mod offer wallpapers. I would love to see a mod that gives a variety of floor and wall covering, including carpets and wallpapers, tiling and paneling.
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- settlements
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Hey guys, after years of downloading I finally took the step of trying to make my own abode and a couple of very specific elements of NPC behavior are frustrating me to no end. First the backstory and then my questions (short version: Sandboxing NPCs won't move between floors and will sometimes decide to stand around rather than interact with their environment). I like my homes huge. One of my biggest joys since Morrowind has been to run around and recruit NPCs to populate my home, using guards in the front and ladies in the pool room or what have you. In Oblivion and now SKyrim this has been better than ever because they actually move around and interact with their surroundings, and I love that. I'm big on the immersion aspect of all this. So it's been frustrating that whenever a nice big house mod comes along it always has the same inevitable bug: For reasons I've never understood, relaxed NPCs (using any of the mods like Extensible Follower Framework, My Home is Your Home, AFT, etc.) will not use stairs. They're content to stay on a single floor, even when it's night time, they're programmed to look for beds, and they're available on an upper floor. So I finally got frustrated enough to get into the CK, learn Navmeshing, and try to make my own home. After spending ten laborious hours of putting things into place just to TEST the functionality of a large home, I encountered another issue I'd completely forgotten about: NPCs forgetting that they're supposed to interact with their environment and just standing still for (in-game) hours at a time, doing absolutely nothing. Obviously, both of these things break the immersion. While I HAVE been able to find mods where NPCs will (only occasionally) go up or down stepladders, stairs are completely out of the question. And it seems that nothing I do is stopping them from randomly deciding to plant themselves in one spot for the better part of a day despite chairs, beds, and crafting stations being mere feet away. So I need some help from people who have made homes before. What's causing these issues and how does one fix them? I should note that I've encountered this problem in a multitude of house mods- pretty much every one I've tried to experiment with. I'm currently experimenting with the Bathing Beauties interior because it's one of the only homes I can find where NPCs even bother moving between floors, and where NPCs seem to move around with no issues (even the ones I deposit there with follower mods during actual gameplay). But now that I've extended the place and added more area, boom- the stepladders are apparently off-limits and NPCs often like to stand around doing nothing. I don't get it, and it's frustrating because I finally started trying to mod myself just to get AROUND these exact issues. Help!
