Search the Community
Showing results for tags 'full'.
-
As some of you may have noticed, the songs that Travis plays on Diamond City Radio seem a bit shorter than they should be. That's because a lot of them are actually condensed versions with only parts of the song. So what I am requesting is a mod that replaces every song that is condensed down with their full counterparts. Here are all the full songs in this video. (I did not make this video by the way) https://www.youtube.com/watch?v=44tCHxmzr_w&list=PLgpz4piUE_9EJrEyqRsTyzK8DA9xRX_Gr&index=5
-
- diamond city radio
- radio
- (and 4 more)
-
I would like a cat outfit for the UNPetite body that looks something like this image please. I believe it should also need the Highheels mod too. Thank you :smile:) You can click on the image for a larger sized one with a little more detail. http://img12.deviantart.net/ccc3/i/2011/033/2/7/cat_woman_arkham_city_by_micro5797-d38nlvh.png
-
So I was playing Skyrim and got intrigued all over again about shouts and how they function. I went into the creation kit hoping to figure out how to make my own but I ran into a few questions I would like to help with. 1. How do I make specific words appears in the language of the Dovah? In a shout you will see the shout in dragon tongue, then translated right below. When I open the creation kit I see they are connected by means of WordFus for fus, but making a new one, does not allow me to attach a texture to it, has anyone dabbled with this before? 2. To what extent can I actually make new shouts? What limit and I held too using the creation kit? I've heard how in regards to making new shouts the ck is under developed in there area and not able to make new shouts without some hard coding program. Any other advise would also be helpful. I'd like to add more shouts where possible including unlocking some shouts that were fake or only used by npc's. I know some mods already do this, but also they add a ton more un-immersive shouts, or they do it slightly incorrectly. In my opinion though....I'd like to try and make shouts the way I have studied them, and know them for from my learning's of both the way of the voice, and the powerful dominate creatures of the sky.
-
I have a dual monitor set up (not both the same monitors, but I find it to be useful when playing other games like Smite where I can do borderless window mode). My issue is that I have Skyrim running full screen on my larger monitor (1440x900). But in full screen, it like to move the cursor onto the other monitor and as soon as I click, it minimizes my game and I have to Alt+Tab (twice) into Skyrim to bring it back up. It's really starting to irritate me. I've had times when I still ran single monitor where if the cursor would go over and high enough, the desktop cursor would appear in the corner and would minimize the game with that cursor visible (wether or not the in-game cursor was up or I was playing) I need help with this. I can't play my games like this (New Vegas tends to do the same thing) and I don't know what the hell I should be doing to fix this. I'm not all that experienced with tweaking an .ini file and I don't know what would be doing this to my game. I don't want the game minimizing and want it to stay full screen while leaving the other monitor alone like the rest of my full screen games do.
-
i would love to see more traditional medieval knight style armors on the nexus for male players. armors similar to the Witcher set. some ideas would be take the above Witcher set (that is my current favorite set) and re texture it, lightening up the steel plating and making it shiny, almost like chrome, darkening the quilted area around the neck almost black, while still maintaining the quality of the armor itself . i've seen one attempt at this on the nexus, but i installed it it was very low resolution and the chain mail was very blurry more ideas would be to just take the in game steel plate armor, and somehow remove the fur part that hangs between the legs and replace it with something more like what that Witcher set has i would also like to see this set finished because i really love the helmet on the 6th set, but it appears to have been abandoned http://www.nexusmods.com/skyrim/mods/33641/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D33641%26user%3D1&pUp=1 another would be to the add the fluted armor from demons souls over, many nexus useres are fans of the souls series so it would most likely be very popular and finally i would really like to see more realistic knight stand alone helmets that are textured well to go along with steel plate armor with the amidianborn re texture package, i really dislike the steel plate helmet and would like to see more knight helms in skyrim such as and another thing i really like is when my players eyes are visible, but a blacked out eye part would be good to add also in case the eyes dont line up so having a variant of each helm would be nice thanks for reading
-
As you may or may not know, Full Metal Bikini is a heavy armor in Oblivion. I found that in vanilla Skyrim, there were not that many good heavy armors, so I tried to find a Full Metal Bikini in Skyrim. I found one, but unfortunately, the creator had it as Elven (light) for some reason. Could you please edit the .esp for the Full Metal Bikini, so it is a heavy armor, like back in Oblivion? For example, make it Orcish, in terms of stats, “dropped” and male (if that happens) appearance, and smithing perks (creation and upgrade) and materials, rather than your current base of Elven. No mesh or texture editing is necessary, just stats, smithing, and vanilla appearances (such as in inventory or dropped). For both the armor and the boots.
-
Let's say that my character wanted to wear the Armor of the Old Gods, but she focuses on illusion magic rather than destruction magic. Therefore, instead of wearing that armor, she wear a custom-enchanted Forsworn Armor of Illusion. Will that armor have the Matching Set perk when worn with the other armor pieces of the Old Gods?
-
Hi guys, I recently was adding some mods to my load order and generating DynDOLOD when I got the error message (Line 60: too many full modules my Windmills and Watermills stopped showing up in-game. I installed R's Windmill along with WizKid's DynDOLOD Patch for it but nothing worked. Now everytime I try to load the game, Paper World Map, Realistic Waters 2 and DynDOLOD's plugins keep getting uninstalled and I CTD in-game. I also have UHDAP and tried linking the BSA files to the Skyrim.INI config's sResourceArchiveList2 to have less files on the order but that didn't get rid of the .esp's or fix anything. Any help would be greatly appreciated! Load order: https://pastebin.com/KEMvUg9a Helpful Images: https://imgur.com/a/CMYO09I
-
- load order
- dyndolod
-
(and 3 more)
Tagged with:
-
Set items are a pretty cool concept, but Skyrim only has a few. In fact, as far as I can tell, the base game has just two armor sets with "set bonuses"; The Dark Brotherhood and Nightingale sets both grant a little bonus armor, when wearing all four pieces. But I don't understand exactly how this works. In the Creation Kit, I can see the "Dbfullset" spell, and simply enough it checks if the player has 4x Keyword: Darkbrotherhood gear. And I can recreate this effect, by just putting an enchantment on an item with similar conditions, I could use the Wuuthrad script to add a perk which did the same. But what I'm trying to understand is how the Dark Brotherhood and Nightingale set bonuses work. They're spells with conditions, but when are the spells added to players? I can't tell, looking at any of the armor pieces, that they should add the spell. It seems to come out of nowhere and check if the player has the enough set pieces. When is this spell added to the player? What am I missing? Thanks for reading, and I hope you can elucidate the issue a bit. (And no, I don't strictly *need* to do it this way, there are several other methods. But I'd still like to understand it)
-
Top-Level Throne Room Scaffolding is Full Bright. https://i.imgur.com/j86K6yl.png I hope I'm not the only one having this issue. The top-level scaffolding in Skyhold's Throne Room is fully bright and I don't know what's causing it. Game: Dragon Age: Inquisition Platform: PC DLC Installed: The Descent Trespasser Jaws of Hakkon Spoils of the Qunari Spoils of the Avvar The Black Emporium Dragonslayer Multiplayer Expansion Destruction Multiplayer Expansion System Information: CPU: Intel® Core i5-6400 CPU @ 2.70GHz RAM: 16 GB OS: Windows 10 64-bit Video Card: GeForce GTX 1060 6GB Graphics memory: 6.0 GB Game Mods: Inquisitor Portrait- Human at Dragon Age: Inquisition Nexus https://www.nexusmods.com/dragonageinquisition/mods/1385
