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Found 5 results

  1. Does anyone know of, or can make a mod that prevents generators from breaking down. I cant find any synth infiltrators in my settlement that would be causing this problem.
  2. I had a thought for settlement power generators that may make things more challenging and interesting; generators that can break down and sometimes cause random power failures in a settlement. It would be much like what you see in some horror movies involving a similar plot device. Maybe even have certain NPC's sometimes attack the settlement when the power goes down, and the settlement defenses are offline. This would be particularly interesting/scary at night, and force the player to get the generators repaired before their settlement is overrun. More powerful/newer generators could be less prone to breaking down than the smaller/jury-rigged generators. Including options to configure how often the outages and attacks could occur would also be a big plus. Any thoughts?
  3. Hi everybody! I have a problem with my new generators for Generators 1.1. I use two models which don't have wire connection point, and I want to edit them to add and place a wire connection point on. It must be on .nif files, but I'm lost at sea here with NifSkope ... I tried some tutorials, without any result. Somebody know what lines it's necessary to edit in NifSkope to make this? Thank you. Fusion Generator: SetDressing\Machinery\PowerGenerator01.nif Tesla Reactor: Interiors\Vault\Vault111\SetDressing\V111Generator02On.nif
  4. Pretty straightforward, does a mod that adds fuel comsumption to settlement generators already exists? I think it would be a nice addition and would make windmills and DD's solar panels much more interesting. Could be sort of biodiesel you craft with varied stuff.
  5. need Build schematic documents for water pumps, for wind mill generators and pump, also need more types of windmills, using vertibrid parts. These need a faster rotation as well. water powerd like a grist mill, or powerd by bramin going in a circle like an old mill. schmatics for turrets, and security gates. to allow you to build them as soon as you find these documents and not have to wait for a perk that has nothing to do with a water pump. also foundations with a defense value, so they can be used as a thicker wall
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