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Showing results for tags 'generic'.
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(I don't know if this topic is in the right category ) Can someone add simple dialogue with the vanilla voices to generic nps? I installed a mod that add generic NPCS to Skyrim SE ( https://www.nexusmods.com/skyrimspecialedition/mods/4560) its very cool to have a bit more life in the game, but i think it lacks, simple conversation Where you headed, do you sell anything, or just say hello, ask if they need anything to fetch or something delivered i don't know Just something to talk with them will be nice Im tired of hearing: Hm?, do you need something, what do you need, and after that i cant reply and i start to wander again Thanks for reading!
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SSE Help adding leveled items to vendors
DEADFURY posted a topic in Skyrim's Creation Kit and Modders
I've just created all generic magic dragonbone weapons (303 pieces) and I really need your help adding these to the vendors in Skyrim. The tool used is SSEEdit. http://www.nexusmods.com/skyrimspecialedition/mods/164 -
Do we have any mod to turn generic NPCs to have unique appearance? Or to add some more diversity into facegeom data base. Bandits, guards, soldiers, other folk - clones everywhere. Plus such twins NPCs as Briehl (the Temple of Mara), Sond (Eldergleam Sanctuary), Erikur (Solitude noble).
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Hello, I have the body/face color mismatch bug for all generic vampires (possible only the females). And I don't know how to fix this. I have tried uninstalling 'BVFE - Better Vampire Fangs and Eyes (fangs only)', but this didnt fix the problem. What kind of mods can cause this? and how can I fix this? I mean, aren't there loads of generic vampires? how can you fix them all? http://i62.tinypic.com/2qavln6.jpg Thanks in advance.
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Hey, I'm trying to make a custom race and I've gotten everything but armour and specularity covered except for a little problem regarding the sliders in RaceMenu. Most of them disappeared D: I cant do much advanced face changing anymore and I'd appreciate knowing why because I'm sick of its generic face. Is there something I have to do in CK in order to activate the custom sliders? Also another problem I have is armours as I mentioned before. I have absolutely no clue on how to get my custom race to equip items. It says they are equipped in game but the character just registers naked. If anyone could help me out, it'd make my day.
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Hi there, I'm creating a character who's supposed to be "fully integrated" into the world of Oblivion, e.g. being able to do all the things other NPCs are doing as well, like random dialog and such. My NPC is fully voiced (I got the voice files) but I'm facing issues with implementing all their dialog just for themselves. It's not a custom race (they're Breton) so in general they share generic dialog with all other Bretons. So many lines in random NPC chatter are mixed up, which is what I want to avoid. I've created a quest that only contains this character's generic lines and gave it a priority of 10, which is higher than the standard Generic quest (prio. 5). In the filtered dialog window I can see that my custom lines are sitting on top of the generic ones. Yet still it seems to fall through to generic Breton lines sometimes. Is there any way to block off all vanilla generic lines? I've read this: https://cs.elderscrolls.com/index.php?title=Removing_default_dialog_tutorial But that's not a good one in terms of compatibility, as any other mod could potentially override changes to the Generic quest conditions which I would need to do. So, is there a better way to implement this?
