Jump to content

Search the Community

Showing results for tags 'god'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Projects
    • Site Support
    • Vortex Support
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings, Bans and Takedowns
  • Discussions
  • Vortex
  • Archived
    • Nexus Mods app
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Monster Hunter's MH Wilds
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Classic Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Oblivion's Remastered Discussion
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Spider-Man's Spider-Man 2
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dying Light's The Beast
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's KCD1 Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Kingdom Come: Deliverance's KCD2 Discussion
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas
  • S.T.A.L.K.E.R. 2's General Modding
  • S.T.A.L.K.E.R. 2's Troubleshooting
  • S.T.A.L.K.E.R. 2's Mod Ideas
  • Horizon Games's Horizon Zero Dawn
  • Horizon Games's Horizon Forbidden West
  • Horizon Games's Ask the Community

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


  1. simply put: does anyone know of a weapon mod for fallout 4 that looks and functions like a god killing one hit weapon of universal destruction? i'm talking like, mini-gun style holding, or rocket launcher style holding, particle accelerator, weaponized sun beam, orbital strike absolutely OP weapon? doesn't have to be exactly what i asked for, but a weapon that when you hold it, you feel the might of the infinite cosmos backing you up, and when you fire it, you know that whatever you aim at, will have not only their body obliterated, but their soul as well. something that kills you so dead, you reincarnate as an abortion... anything along those lines. thanks for the help.
  2. Would you like to have Jesus himself as your follower or, maby, be Jesus yourself? I have an idea... JESUS IN SKYRIM: He heals He banishes daedra He walks on water He kills enemies by throwing multiplied bread and fish at them He turns water into wine (if you give him a bottle) He turns bread into human flesh He raises from the dead and maby resurrects others Gives some blessing Maby he rides a donkey Voiced Jesus follower sais: In a fight: - I came not to send peace, but a sword (Mt.10:34) - all they that take the sword shall perish with the sword (Mt.26:52) - Fear not them which kill the body, but are not able to kill the soul (Mt.10:28) - woe unto you, scribes and Pharisees, hypocrites! (Mt.23:13) - Ye serpents, ye generation of vipers, how can ye escape the damnation of hell? (Mt.23:33) - Burn in hell, sinner! - Repent! During healing: - thy faith hath made thee whole (Mt.9:22) When city guards attack you: - When they persecute you in this city, flee ye into another (Mt.10:23) To merchants: - a rich man shall hardly enter into the kingdom of heaven (Mt.19:23)
  3. Hi, Its been a long time since I played skyrim again, a long long time ago there was a great mod for arrow/bow that would impale things, and i loved using it but I am unable to find it again. I would like to request for mod that will: Increase bow damage Increase arrow damage Increase arrow penetration Impale the target when killedI know there are a few mods other there that 1 or more of those things, but non that impale targets. Regards, Jamalk
  4. I've had this idea for a mod for quite a while but since I am no modder and have no idea how to mod I'm just gonna throw it out there. >high level quest >only obtainable after you have beaten the Ebony Warrior >quest triggers when you return to one of the cities >meteor falls from sky >there is a sword inside only the worthy can take it out blah blah blah >when you take the sword a spirit comes out tells you are one of the chose blah blah blah >you get a quest marker to the most difficult place to reach in skyrim (I don't know where that would be) >disable fast travel during quest >while you are making your way there you run into other ''chosen'' >you must fight >each of the chosen has a different piece of armor >when you get to the location you must fight the other chose that has beaten others so you get those pieces of armor >when you win you get to fight some god of battle or some s*** like that for the final piece Also it could be specific armor for every race based on their lore. Also I just thought of this because there aren't that many equipment slots what you can do is that once you have the full armor all the other drops are upgrades that also change the look of the armor until it looks really cool.
  5. So there was a mod that had to have been just recently removed(as in like... today), as i just downloaded it 2 days ago. The mod was called "Become a Divine" and it was a simple mod that boosted your Health/Mag/Stam and gave you a "Hero of Sovngarde" glow when you defeated Alduin. I would like the mod remade. I've tried skyrim on this laptop but the poor thing just can't handle it, and therefore, I cant mod this myself. P.S. It would also be SUPER NEAT if someone could extend Sovngarde, make it actually explorable and have a bada** player home, where you could take your thone and sit as a Divine.
  6. so like the title says im having ui issues with OSEX, its like the UI is moved very far to the left when I start a scene the left options are covered up and the right options are in the middle of my screen, I cannot for the life of me figure out whats causing.
  7. So it is pretty much known that the Thalmor are planning on taking over the Empire and I, as well as everyone I know, hate the Thalmor and the Dominion and believe that they will be an Antagonist in a future Elder Scrolls game, however it being an Elder Scrolls game there might be a way to side with them, which got me wondering. Would a decision like that be pointless? Are there any Elder Scrolls fans that believe the Thalmor should be in control of Tamriel? If so explain why.
  8. I modded the game use 14 or so mods. everything was fine until i entered (-devmode) into steams launch options to use the Cheat mod from nexus, now the games stutters like crazy and fps is sitting at like 10! Ive uninstalled and reinstalled to no avail. im out of ideas please for the love of god help me!!!
  9. We've all heard the tales. "Once upon a time, the Aedra created Nirn, and breathed life into the world as we know it." What they didn't mention is, that they would ascend once more to the heavens. In this questline, the Aedra are being hunted down by the Daedric Gods in order to stop a prophecy. For you see, one day, all the Aedra will regain their full prowess, return to full godhood, and ascend (or descend as it were) from the realm of men in the lands of the Daedra. But, this doesn't sit well with many of the current "gods", who don't care to share power any more than they already have to. Now, a race against time has begun as the Daedra Princes seek out their former brothers and the Aedra seek refuge in the heavens. In no small part thanks to the personality (personalities...) of both Hircine and Sheogorath, the hunt for the Aedra's human avatars has become a sort of sport for the Daedric Princes. Rules have been put into place to make things more sporting, or chaotic, and must be abided by all-- Daedra and Aedra alike, less they face the combined Wraith of the Mad God and the Huntsman. Every participant in The Hunt-- every Daedric Prince and Aedra, must only participate through the use of mortal avatars: men and women chosen to host these gods through their trials. Mind you, these are not champions, but the Daedra themselves that have taken over, mind body and soul, mer in order to exist in the realm of Tamriel.Participants are allowed to leave the realm of Tamriel through whatever means they possess, however, the Princes are not allowed back into their own realms until The Hunt is over, and Aedra are not safe until they take sanctuary in realms of their own design and making.Any Aedra that fall before they are able to achieve proper santuary are to be bound in the realm of their destroyer, as a prisoner to their whims.Daedric Princes which perish are allowed to reenter the fray, but may no longer pursue the party that vanquished them in their previous life. (get ready for plot twists where Princes fall in battle for the sole purpose of being able to pursue their true target, seeing as how they didn't die by their hand in their "last life" as the rule entails.)Princes gain the realms, mer, and factions of any and all Aedra they have captured at the end of The Hunt. (capture Talos, for example, and you would gain control of the Companions and Nords. And no, Talos isn't in this because he isn't an Aedra.)The practical part of this mod is this: You fulfill quests for the God(s) of your choice and play it out as best you can. Everything from assassinations, or protection, escorts, and genocide. Things get hairy fast. It'll be high level only play. Don't bother if you aren't decked out, and I mean well. The quests will have rivalries. Think Stormcloaks and Imperials. So sometimes the same event will happen, and what side you fight on will determine where you stand in that conflict. But due to that, you won't be able to see everything in one playthrough. Rewards include everything you could imagine, granted to you based on who you helped or hindered. Nice and diverse prizes too: Weapons, armor, magic, powers, followers, perks, what have you. That way anyone would be interested in completing as much as they could. The main thing I would like to see is unscripted battles between the gods. Having Nocturnal fight Akatosh on the plains west of Whiterun would be epic if done right. There she is, floating inches above the ground, raining fast, hard lightning bolts from a storm she conjured in the sky, while Akatosh, a giant dragon of fire is blocking out most of the sky and bombarding the ground with flames. (Yes, the Gods will all have human forms by default, but they are able to change into a more... impressive form, albeit temporarily. Even without doing so, their well powers are vast and deep, so they should always be heads and shoulders above the average player. Now, you can participate in said battles though. Whether it be directly, or by cutting down the followers and factions interfering with the battle. (Either directly, or indirectly.) The Gods could have actual strength and influence. So at the beginning of the game, they are level 50 NPCs. Then, you increase of decrease a god's level by doing quests and tasks, so if they have to deal with another god the outcome will be determined by how well you helped or hindered them. Take out their factions and worshipers? They drop some levels. Get more to pray for them, they rise some. I won't rant more on this, but I'm sure you can all see how this could be a great mechanic to have in the game. I could see entire playthroughs devoted to this if done right.
  10. I was wondering if someone could make a high quality armor of Talos like in the statues all across skyrim
  11. Yup , your eyes are not melting its just due to the 20 hours you spend fapping to Willow in that doll suit...ohh so *unzips* .[no really] Funny and stupid as it does sound I know , but due to a lack of a manly voice from my side and a lack of free space and time , I have to turn to you guys THE INTERNET ! Case You are intrested read the following below : - Be at least 18 - Dont come and cry to me over your sad love life - Have a microphone that was not raped by a Deathclaw - Have Audacity and the minimum Knowledge to record yourself - Case we do make this happen please rest asured ,you will be credited and will hear the edited sound file before release of the mod The mod is Simple , you go in Caesar s asshole shoot bastards in fancy armor and get out with yer ass intact . Thats the mod said in short Feel free to contact me I never Sleep ....like ever [You may take a sip from your trusty Vault 13 canteen]
  12. hello there i ported the beerus model from dragonbal xenoverse and tried to turn it into an armour without success i already have the model and textures since i dont want any copyright problems i want to use this for personall use is someone nice enough to help me with this please? here are the model and textures https://www.dropbox....beerus.rar?dl=0 when i tried to turn it into an armour ingame it showed as an gaint ! i never did model before or even used blender before im shure an skilled person could do this within seconds since i already got the model
  13. Don't you think the Locations from Heaven something you want in skyrim? ■Reference URL https://www.youtube.com/results?search_query=heaven http://www.deviantart.com/?q=heaven http://www.deviantart.com/?q=angel http://www.deviantart.com/?q=god http://www.deviantart.com/?q=goddess http://www.deviantart.com/?q=olympians
  14. Hello, I'm new to the nexus forms I have barely touched Skyrim (just got the first dragon's claw) so I don't know all that would need to be done to mod it to this extent, but I would like to have an overhaul to the game that makes it christian friendly so that I don't feel weird about having all these gods being talked about in the game. Here are some ideas that I have for the mod remove magic from the player (npcs and enemies can still use magic)change the shrines to be of god (statues be replaced with stone crosses [not crucifix])dialog changed to remove or modify all references of other religion (if you can change the npc's voice audio but that seems like alot of work)here are some guidelines that I have for the mod just remove or change the references of other religions, don't add any christian referencesI am christian not catholic so when redoing the shrines don't make them saintsif you do put any biblical references in, then make the scriptures KJVmake it compatible with other mods (I don't have any quest mods so don't worry about that)If you guys can help me out with improving my skyrim experience with this mod then thanks.
  15. Could someone rename the 9 gods Christianity Islam Atheist Buddhism Spiritism Judaism Bahais Agnostic and Hindu You could change the alters to the sympols of the religions also like a crusifix for Christianity. I want to make a Christian gaming channel and play this but i dont like the fake gods. If you could rename the Dramoria in a way i can yse them as a Christian also that would be GREAT. Please if someond could do this fore me that would be AWSOME. The sooner the better.
  16. So, where to begin with. In Oblivion we have a Quest where a man needs an Artifact to open portals between planes, the Quest is separated in two Quests, being the "Blood of the Daera" and "Blood of the Divines". On this quest we need an item with the blood and energy of a Daedra and Divine being to open up the portal between planes. We use the Armor of Talos as the Divine item, and I started to think: "Maybe the portal is oppened between planes that are rulled by Daedric Princes. Where would Mehrunes Daegon get the Blood of a Divine in first place? I think both items belong to Daedras, one sacrificing the energy for the portal to be oppened, and the other being the way point to the plane that this Daedra resides. So this makes Talos a Daedra that Resides in Nirn, so the portal would open on Cyrodill." This makes even more sense by looking how the elves hate on Talos, as they hate the Daedra and Lorkhan himself. Talos was an "agent" who cause change on Tamriel, every time he faced a Challenge during the conquest of Tamriel, he would pull something from his pocket to bend the "universe" in order for him to succeed. He cause much change on Tamriel in order to Rule Supreme, and after he died, he was worshiped as a god, just like cultists do to other Daedra, but Talos made the empire, so people won't see him as a treat. Another point is that not all Daedra are Evil, some are even good but rather harsh. Take a look on Meridia for instance. Jyggalag was a Daedra who was balance itself. Talos maybe was a Daedra who was justice, he was a kind emperor yet he punished many, killed many and conquered other by force. Tell me what you think about this teory, and please don't go around insulting each other because of Stormcloaks and Imperials. I'll make another Topic about the Civil War and my Teory later.
  17. Hello, this is my first post here to request a mod. It's called "Flying Thunder God Jutsu" and I believe it was made by Hfiani. It basiclally allows you to leave a kunai with an npc or at some place and then you can teleport to where you left it or to who you left it with. I can't find the mod on http://www.nexusmods.com/skyrim for some reason and i really wish that if anybody has a copy of the mod that they upload it and share it with me. If the mod is no longer available I would appreciate it if you suggest other mods that may do the same thing. Thank you very much and I apologize for my English.
  18. Original text deleted because I'm going to try and make this companion myself. Emphasis on the word TRY. I am following this guide to create a companion: http://newvegas.nexusmods.com/mods/45278//? Running into problems with Step 3. Still working on it, but can't seem to define Variable Name in Parameter 2. Whenever I click the dropdown menu, all it says is NONE. Edit: I just jumped all those steps by duplicating Dog's behavior protocols. It seemed a more efficient way to go then creating them all over from scratch. I hope it works. The next part though, looks pretty painful. I think that can wait a bit until my brain stops melting from information overload! :sick: Working on his discussion tree at the moment. Can't seem to add his Greeting text, but the rest is laid out as specified.
  19. Hi, I am currently playing Falskaar and I arrived to the point where we need to go and get the keys for the hearth of the god and after the meeting in Alvar's house, I have to go talk to him and he tell me to go with him and the priest or go with the brothers but after this little talk, the current quest ends but there are no other starting. I waited many hours but nothing changes. I have to say that I already took the key of wisdom from the monastery using the tcl command but I didn't know it would be useful later. I guess that's why it' not working. I went to put the key back where it was and returned to Alvar but nothing happens... If I could get the quest id I could force it to start but I don't know it... If anyone have an idea to fix this problem or know the quest id it would be really useful for me. Thanks in advance Alextrep
  20. the idea is simple: lock to first person view... FOREVER!!! the last time i looked for horses + werewolf, was like a year ago. i cant believe its still not (?) out there anywhere. i mean i saw the horse one but that sucked nard with the clipping so is there no way to simply lock the camera to just in front of the players eye node? GTA IV has such a mod and it freaking rocks, its a whole new, better game with that mod m not saying it has to be that method, but that would hopefully eliminate all forced 3rd person periods. < the intention surely this far into modding skyrim, a way has been found? :(
  21. [first post introductory speech here] I'll put up a quick disclaimer and apologize if I'm doing/saying/posting anything decidedly not Kosher in your fine community forum here, and I'll apologize for any possible cringe-inducing failures ahead. Anyway, on with the show. I've been doing 3D character and weapon model Frankenstein-hackery for the past 7 years, but never attempted to mod anything in Fallout until now. I'm going to be putting the images in spoilers because they show up obnoxiously bigger than I thought they would. Sorry in advance. Basically I really really like the Roving Trader Outfit, but I still want my character to wear the Vault 101 Utility Jumpsuit (yes, Vault 101, I'm playing Tale of Two Wastelands) they got from the start of the game. The obvious idea would just be "Well, I'll just combine the two meshes together and make it its own new outfit to wear, duh" So I went ahead and downloaded an ancient version of Blender (2.49 to be exact) from the paleozoic era with the appropriately prehistoric .nif plugins, python extensions, NifSkope 2.0, the whole 9 yards that every 5+ year old tutorial told me I should get. These tutorials however, didn't exactly hold my hand all of the way, and despite differences in direction between the two of them, I still was able to mostly go in the direction I presumed was intended to get a mod working. I followed them to a T as much as I could between deciphering somewhat redundant or unclear directions and trying to figure out exactly how Fallout's mod apparatus likes to play ball. It's also worth noting that both the tutorials linked below focus on creating a brand new mesh from scratch or importing a new one entirely, respectively. I'm not trying either of those, I'm simply trying to hack together two vanilla clothing items already contained within the game. http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1 http://wiki.tesnexus.com/index.php/3ds_Max_armor_to_Fallout_New_Vegas So in Blender I hooked this up, neat. I presumed since both the meshes I combined came from the vanilla game, they'd keep their bone weights, and from what I could tell, they did. So then I export it as a .nif, check it out with NifSkope 2.0, and do the removing/copying of branches, keeping the meatcaps, doing the whole thing with the trees, etc, and we end up here. Okay, so far so good. Doing everything that the tutorials are telling me to do so far. Except for the part about changing TSpaceFlag Values from 240 to 16 because quite frankly I'm either blind or that just doesn't exist in NifSkope 2.0 and may or may not be related to why this model doesn't work later down the road. I have no idea how critical this step is or isn't, if it is or isn't needed for otherwise "vanilla" meshes, whether or not NifSkope 2.0 automates it without telling me, or if it's hiding in plain view and one of you just need to point out "CatsWithMachineGuns you big dummy, it's right there in front of you!" Like I said, these tutorials didn't exactly help me 100%, hence me making an account to reach out here as my final attempt. Additionally one of the tutorials had this little tidbit in it which may or may not be related to the disaster just ahead, though I'm unsure on whether or not such rules apply to my mod, since as previously stated, I'm just trying to hack two vanilla models together. Moving on, I boot up the New Vegas G.E.C.K., and I can only assume that this is the correct option. Pick Fallout: New Vegas as the master file mostly because nobody told me not to, and this is a mod for Fallout: New Vegas afterall, right? I mean, it's not a mod for Point Lookout, Old World Blues, or Dead Money. I just intend to add this thing to regular New Vegas (and I guess by extension, Tale of Two Wastelands, do tell me if that's a critical piece of the puzzle, please!), so sure, we'll pick that option. Now the fun part. The part where I try to check it out with my minimalist understanding of the G.E.C.K. Welp, as you can see, it's not there. It pulled a Houdini on me and doesn't appear to load in the preview window. Or does it....? Pan out and turn the camera around a bit, and there it is. The unrecognizable dumpster fire of what I can only presume are the fractured and mangled remains of my mesh, and coincidentally my hopes and dreams as well. So this has more or less been my struggle so far, and I've been fiddling with this the past week and a half between work and class to no avail. Would any of you friendly, handsome, incredibly talented, and patient modders in this lovely community help a stranger be on their merry way with the one and only mod they wanted to create? I really just need someone to point out the obvious-to-veterans, less-obvious-to-newbies parameters and conditions that are optimal to work with, honestly. I'm still not particularly well-versed in modding Fallout as evident by this thread, so I don't know what parts I'm actually doing right or wrong because I have no frame of reference to go off from, and no other finished products to compare results to. All I get is hell and death in the form of a horrific display of catawampus viewed through the G.E.C.K. preview window with no idea where I went wrong while trying my hardest to follow tutorials which may or may not have omitted information critical to the success of mod creation. Any and all help appreciated tremendously, thanks.
  22. Imagine going into a conjurer dungeon. Just a bunch of ho-ass milk-drinker dweebs in robes, nothing too serious. Suddenly, one of them summons a dremora wielding a strange contraption, some sort of ugly crossbow. You charge towards it and are immediately filled with holes. Rip in peace. I was thinking about which enemies would be the funniest to give guns to, and I am torn between Dremora and regular skeletons, but I think the dremora voice lines would make them be the wackiest, plus it would make Mehrunes' razor a lot more interesting. Whether they drop the weapons on death is another issue, as is whether conjured ones would also have them. Permission could be acquired from an existing mod author, since there are several existing gun mods already. Anyone else have any fun ideas to break the hell out of immersion, balance, and lore-friendliness?
  23. Would there be a possibility for someone to make a mod that adds godly equivalents to daedric artifacts like a blade of talos or something like that.
  24. Just think a retractable shield would be awesome. Like the shield from God of War. Also could do a magic shield that doesn't appear until you block, Maybe it would work as a gauntlet or an attachment to your gauntlet. Anyway just an idea I thought would be cool.
  25. So I've always fancy about playing a Paladin character in Skyrim. I used quite a number of different mods to add into my playstyle like custom paladin armors/weapons, custom healing spell/restoration magic, auras, etc...but I always feel that there's something missing, and that there's no true God for the Paladins to worship. I know there are some god in Skyrim that role playing a Paladin can be used like Stendarr or Akatosh...but I always think a Paladin is the type of a lone holy warrior who do good bidding but walks on his own path and belief and doesn't feel like being a part of people's business, like the Civil War for example, so I think having his own worship is needed for this purpose. I've tried searching for this for quite a while already but I couldn't find any, or is there any out there but I'm not aware of? If not then can someone make this mod for me? I think it's not that difficult to make a custom god right. I think it would be a nice add on for people out there who are also playing a Paladin like me.
×
×
  • Create New...