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Hello everyone ! I recently found a 3D model of a two-handed sword that I'd like to have in the game. The problem is, I don't seem to understand the implementation system at all. Since I haven't been able to find a kind soul to create this mod for me, I'm desperately embarking on this quest anyway. I would appreciate any advice you might have on the quickest/easiest ways to create this mod. Here is the 3d file im trying to add : https://www.dropbox.com/scl/fi/dyu76k3ldka5i5v76nzrh/ruby.glb?rlkey=m17bxdyu9o9wq6lvl1cdcbiyw&st=5aoo02hs&dl=0 Ty for reading me, have a nice day
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baldurs gate 3 [Mod Request] Fierce Deity Sword
mdoyle9909 posted a topic in Baldur's Gate 3's Mod Ideas
Looking for someone to add the fierce deity great sword from LoZ. Scales with Character Level, powering up at levels, 4, 7, 10 Properties Damage: D6 Slashing.png 2d6 (2~12) + Strength modifier Damage Types Slashing damage + 1d6 Lightning Damage Details: Two-Handed Melee: 1.5 m / 5 ft Dippable Dippable Actions Proficiency If you have proficiency, equip in main hand to gain: Pommel Strike Lacerate Slash Cleave Model Found here: https://www.models-resource.com/wii_u/hyrulewarriors/model/9794/ (Blue & Green Model) -
Hi Fellow hunter. I have a request. Recently i began a new game on MHW Iceborne and modded a bit. I step upon this two Weapon i talking in the subject. In the mod where i take the file, they replace Wyvern Ignition and Anguish. I just want to change this into Ultra Jaw Blade for Sigmund and Chrome Deathscythe I - II - III for Dreadqueen Rathian GS Can someone could do it? Im not a noob in modding since i resided for almost 6 years on Nirn but im a total stranger about the architecture of MH modding If someone accept, just post and i will give you the file. Thank in advance.
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I played Elden Ring Reforged and they changed the moveset to the Greatsword from Dark Souls 3, but I noticed that they made it much slower and I really want to play the base game with a moveset from Ds2 or Ds3, if someone can do this, I know it's not very complicated, I'll be infinitely happy.
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Playing in Stranger of Paradise: Final Fantasy Origin with all DLC and finally get Garland armor after beating Omega/Transcendent & has bought in Bahamut shop in Different Future DLC. So, I some thinking about and create mod this Garland's Armor and Claymore Greatsword from Stranger of Paradise: Final Fantasy Origin to TES V:Skyrim SE. I don't think how will be doing in game. Garland's Armor (Cyclic Armor set) and Claymore Greatsword (Cyclic Greatsword) Models here (Exported from game in .blend by WhiteMageSunny. Export texture and FBX from .blend file by me.) Model picture: With high quality picture here. Plans creating this mod Garland's Armor is only for male characters(sorry for those who want for female character). Armor type is Heavy(who's knew that about). Or other type than Heavy what you like… Two variants I have what you like: Variant A - like Skyrim armor set: Cyclic Armor (Cyclic Armor + Cyclic Trousers + Cyclic Cloak.) Cyclic Sabatons Cyclic Braces Cyclic Helm or Variant B - like SOPFFO armor set in Skyrim who like it and will be create this mod: Cyclic Armor (with Cloak) Cyclic Trousers Cyclic Sabatons Cyclic Braces Cyclic Helm or Variant C - Full set Armor with Cloak: Cyclic Armor Cyclic Trousers Cyclic Sabatons Cyclic Braces Cyclic Helm Cyclic Cloak I don't think so if this Variant B like in SOPFFO or Variant C full set Armor more like than Variant A. And yet, someone ported this Garland's armor mod in Monster Hunter World first. I don't mind, if someone can create mod Garland's armor from SOPFFO in Skyrim SE. Let me know, if someone can do this...
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LE Might of An utu or Shuhadaku of Uriel mod
MasterTrickster023 posted a topic in Skyrim's Mod Ideas
Can someone make this weapon. i hope this is a good one i mean a suggestion -
There's already a bunch of Greatswords in the game that look like they should rest on your shoulder. Unfortunately we can't so I would really appreciate a mod that changes running and idle animations so the weapon rests on your shoulder when drawn.
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anyone know if there's anyone trying to make a Hope GS mod
Guest posted a topic in Monster Hunter's MH World
Wondering if anyone has tried adding the Greatsword from wilds to world yet, cause I've been checking frequently if anyone has -
Hey folks, how are you? The githiyanki 2h sword stance and attack animations are the coolest in the game, but I wanted to play as human for my playthrough. Could a kind soul create a mod that substituted human 2h and versatile (greatsword and longsword) sword animations for the githiyanki ones? Is it even possible to do? Are there any mods out there that already allow it? I would be so so grateful and would consider a donation for your trouble. Thank you!
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So I'm working on a quick and simple mod but I'm having trouble getting it to work properly in game. The goal is to have a greatsword that casts Flame Cloak on a standing/forward power attack and Fireball on a left or right power attack, similar to the Bloodskal Blade. To do this, I made a magic effect with the following script attached to it: I set property SpellHoriz to "Fireball" and SpellVert to "flameCloak" I then created a self-cast/constant effect spell that I attached the magic effect to. I made a perk with an entry that added the spell as an ability To finish it, I created a duplicate of the Silver Greatsword that had that the vanilla SilverSwordScript script attached to it, and replaced the SilverPerk property with the perk I created earlier. I'm fairly sure that this should work, however in-game I don't seem to be getting results when I swing the weapon. Does anyone have an idea what the problem might be, and how I might be able to fix it? I attached the .esp file. All related content is prefixed with __HKC. I would have attached the .esp to this topic, but for some reason nexus mods doesn't want you to be sharing mods on a modding forum. I provided a dropbox link to the .esp file for reference here. Thank you for your time.
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Hello, it's me... Since my previous request hasn't got even one reply, i thought i would make another one, because hey, why not? As always, i would be really glad, if someone would make mod, that change greatsword idle stance animation, and maybe running animations aswell to something like this. Thank you.
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Was wondering if someone could make the "Holy Moonlight Sword" from blood-borne maybe 1 hand and 2 handed full version and un-moonlighted version. here is a picture i can try to find a model if needed. Would really love to see this added!
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Firelink Greatsword moveset: Light attack: Two-Handed Light attack Strong Attack: Fading Flame attack Unleveled Greatsword Bonus Points: Find it in Sovngarde, Throat of the World, or some end-game location
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Was wondering if someone could make the "Holy Moonlight Sword" from blood-borne maybe 1 hand and 2 handed full version and un-moonlighted version. here is a picture i can try to find a model if needed. Would really love to see this added!
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So after learning some things about medieval history and weapons, and playing For Honor recently, I have come to the conclusion that there is one simple thing that would make Skyrim more immersive and "realistic" for me. I want all of the weapons labelled as "Greatsword" to be renamed to "Longsword". See, all of the greatswords in Skyrim aren't actualy what they are called, as real greatswords are significantly larger than in game. In some circles, they are even considered as polearms because of their shear size. However, the two handed swords in Skyrim are more akin to a longsword due to their size. If somebody could please make the appropriate renames to the items for me, that would be most appreciated. If the process of doing so is simple enough for someone with no actual knowledge of the Creation Kit to do, I will take instructions for that with a smile on my face.
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Hello all. I seem to remember this sword floating around the nexus, but sadly I can't seem to find it. So I come to you excellent modders to request this simple greatsword be put into skyrim. I was considering this to be my first project in modeling, texturing, and so on, but I am too busy at the moment. So if one of you decide to make it I would be in your debt.
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Hello everyone ! I would like to know if there is a mod to change the way you hold your weapon in skyrim to be more like in for honor where you hold your weapon by it guard. Like this : Thanks for you attention and sorry for my english not always correct.
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So I have been working on a mod for Skyrim which adds the sword "Galatine" from the game Warframe (more info on sword here: http://warframe.wikia.com/wiki/Galatine). So I made a 3d model using an image for reference, nif files, esp, and the textures, but I have a bit of a problem. The textures,I made them in Autodesk Mudbox, came out looking like crap. Ingame pic of sword in first person view: http://i.imgur.com/CSvx5r6.jpg Is there anyone who can make a high res texture or at least help me make the textures look more high res? Point me to a tutorial or anything, help will be most appreciative. You can download this archive with all the files (3d model, nif files, images, esp and textures) if that will help: https://mega.co.nz/#!XUdzABpR!TG8t8cPc-MSaPcin2vK97OqggeOrfiEgOc7DNCgMfU8
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Can we bring the Firelink Greatsword from Dark Souls III into Skyrim? Ideally the sword would appear in its unbuffed state. Also, is it possible to add a power when a sword is equipped and remove the power upon unequipping? Having the sword equipped could add the Fading Flame power to be used to buff the sword to have a flaming animation surrounding it. Then when using a strong attack with the buffed sword, having flames shoot out from the ground in front of you.
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Hello guys and gals! this is my first time on the forums so be gentle :wink: this is an armour and weapon request for any modder who wishes to take it on, i have been watching the anime claymore recently and have really gotten into it, so i was hoping someone could make the armour and weapons from said anime. this armour should primarily be for the CBBE body, and hopefully be made with HDT for the TBBP presets (we all love the jiggles :3 ) if you could make this for multiple body types and presets that would be awesome to get it out there! i have included 2 pictures that i hope will be helpful to whoever takes this project on. thank you in advance DSomersNi90
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Does anyone know of or know how to make a mod that makes battleaxes and warhammers use the same animations as the greatsword? I like using the immersive first person mod but I noticed that I almost never see my battleaxe while using it and I prefered the normal first person animations but I still wanted the realistic first person view and movements, so my idea is to get a mod that replaces the battleaxe animations with the greatsword ones since that would be similar to what it looks like in normal first person EDIT: Damn, nevermind I just tested it and I can't see a greatsword in immersive FP either anyway
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Hi guys :smile: This is my very first mod for any game, so bear with me while I learn how to make new content and maybe I can help others learn too :smile: This is my Work-In-Progress of a little mod I dreamed up called the Gem-Knight Weapons Mod. Those of you who play Yu-Gi-Oh will probably recognize the name from the Gem-Knight archetype, which is also my favorite deck to run. For those of you who don't, its a bunch of knights that are associated with different minerals (e.g.: diamond, emerald, amethyst, etc...). This mod will feature: Weapons: Greatsword of Master Diamond (Soul Trap effect) Staff of Sardonyx (Fire Bolt effect) Staff of Iolite (Ice Spike effect) Staff of Amber (Lightning Bolt effect) Sword of Citrine (Fire Damage effect) Sword of Prismaura (Shock Damage effect) Sword of Amethyst (Frost Damage effect) Battleaxe of Ruby (Absorb Health) Battleaxe of Aquamarine (Absorb Magicka) Battleaxe of Topaz (Absorb Stamina) Warhammer of Zirconia (No Effect - may be left up to the player to enchant) As I am still very new to this, the mod won't be appearing in the close future, however, I will be updating the page as the mod progresses (as I'm starting a job soon, progress will be slow). If I do end up completing this project, I have ideas for armor and maybe a quest line to go along with it. Also, I am writing a tutorial as I go to help others learn as I have. So, lets see where this goes :D ------------------------------------------------------------------------------------ Staff of Sardonyx Updates: PAUSED 01: Work has now properly begun on this mod. My first weapon being made right now is the Staff of Sardonyx. As mentioned above, the Staff of Sardonyx will use the Fire Bolt enchantment. The design on the card is a mace, however as I like to do things in threes, I have made it into a staff. 02: I have restarted the texturing so many times I'm getting sick to death of seeing it. Hopefully now it looks a little bit more like a sardonyx texture and less like a page out of a 5 year old's colouring book. The mesh was also tweaked as a conical pole was harder to texture than a straight one. 03: The staff has driven me insane. The UV Maps no longer adhere to their own rules and are displaying whatever they like, not what's covering the netting the software mapped out. Until this is fixed, progress cannot continue. However, in light of this, progress has been made on the armor side of this mod (which wasn't my main focus) and I have now begun creating armor for two other Gem-Knights, specifically helmets. Body work will come later after I've figured out how to actually make the stuff. Progress: Mesh: Complete Textures: Partially Complete Coding: Incomplete ----------------------------------------------------------------------------------- Helmet of Sapphire: 01: As stated earlier in my Staff of Sardonyx update, the mesh has been made for this knight. Is has a rather simple but strange design, but when textured should come out fairly pretty. Mesh: Complete Textures: Incomplete Coding: Incomplete ---------------------------------------------------------------------------------- Helmet of Obsidian: A running theme with the design of the Gem-Knights seems to be simplistic shapes that aren't commonly used in real life. This helmet was pretty much made by accident while trying to figure out a design for another Gem-Knight. Nevertheless, its shape is difficult to imagine on its own and needs to be made to look right if such a time occured. Mesh: Partially Complete Textures: Incomplete Coding: Incomplete DISCLAIMER: Yu-Gi-Oh and Skyrim are obviously not mine. Yu-Gi-Oh belongs to Konami and Skyrim to Bethesda. This is purely a fan-based non-profit mod.
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Could somebody please re texture or recolor the king ultra great sword?
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So, we all love the Wabbajack, and everyone loves using it for the most humorous antics. But, I think it falls short in terms of representing the impredictability of Shegorath. Now I have no idea if this is possible, but is there any way to make it so the Wabbajack's weapon type changes each time it is drawn? As in circling between being a dagger, a bow, a greatsword, an axe, an waraxe, a mace and so on. They would have course have the same random enchantment of the staff, which would be activated on hit.
