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Showing results for tags 'highpoly'.
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If someone would be amazing enough to make a mod-page on how to install bodymods for CP77 that would be awesome! As it stands every body mod, be it texture, overlay, high-poly or whatever is extremely difficult to follow. Many of them having weird soft-requirements and others having requirements that are not requirements at all and then there's different versions of body mods that do the same thing differently and are not compatible with other mods. It's just extremely difficult and I've done plenty of bodymodding in Skyrim and that atleast was somewhat simple to understand that CBBE and UPN bodies where not compatible and you just followed a route that way in terms of textures. With CP77 you don't know if you need Unique Rig for V to work with -KS- Unique V (UV) Texture Framwork or is it only required once you start installing highpolymods (most likely) like Spawn0 High Poly Mod. On top of all of this, many of the mod pages are just filled with irrelevant info, colored with all the colors in the ranbow, have advertisements and by the time you get to the installation requirements you give up. Then mod authors complain why users wont read simple instructions. Most likely cause the instructions suck! Either way would be extremely helpful if someone just laid it out there with as simple as possible installation guide on what to install first, second and last and figure out which ones are OPTIONAL and which ones still require to be updated to 1.5.
- 5 replies
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- bodymod
- texturemod
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Hey! I would like to use an object from Dragonborn DLC located in ...\meshes\dlc02\dungeons\dwemer\clutter\dlc2dweclutterbannerbar01.nif, but I'd need someone to reshape it. I've tried to retexture it countless times without ever managing to make it look good. It's supposed to be a railing, but instead of being shaped like a cylinder it's shaped like a rectangle. I'd very much appreciate if some experienced modeler could reshape its parts into more rounded and add few extra triangles to the mesh so the textures wouldn't look so stretched. Attached a picture of the object.
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- highdwemer
- improvement
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