Search the Community
Showing results for tags 'hole'.
-
It'd be great if there was a way to add a foundation block which was basically a void. Four walls and a floor of dirt or cement basically and maybe an alternative with no floor? You'd hit the water level eventually depending on where you are. You can use the "Dirt" mod to build "up" and leave spaces in it but it'd be great if you could add a basement foundation and put the house on top of that. Perhaps maybe even cover it with dirt and make tunnels. Is this even possible with the game engine?
-
This is a question that I hope will have an answer. Actually, two questions. Question 1: Can someone point to where, especially in Fallout 3 and New Vegas, the moon textures are specified. I'm tired of looking up at the night sky I've spent so much time on only to see a big, black, blob of a hole when the New Moon comes around. I want to replace this with an actual texture, like the full moon (appropriately darkened, of course). Question 2: This is a tough one here, and one I intend to repeat over at Boris's ENB forum. When you use an ENB, you get a really nasty looking two-tone moon when it is behind clouds. This I've traced to the alpha channel in moonshadow.dds. But you make the alpha one solid color, and the two-tone problem goes away only to be replaced with another problem: a transparent moon on clear nights. The question is, If I create two moonshadow files is there a way in GECK to specify which is used during cloudy and clear nights?
-
- alpha channel
- texture
-
(and 7 more)
Tagged with:
-
You're telling me that none of Uriel's 50-year-old sons had children on their own, in their 20s/30s?
- 1 reply
-
- no
- grandchildren
-
(and 8 more)
Tagged with:
-
Hey all, Posting this before bed as I'm pretty stumped. My problem is this: I'm fairly certain it's a hard edit by a mod, as it's constant between restarts of both the game and my computer. The hole is really a hole, not just missing textures. I can fall right through it. My question is, rather than posting my load order and asking someone else to find the problem, how would I go about finding the mod that's causing it either with TES5Edit or Creation Kit? I've already deactivated and tested each one of my mods that actually make changes to the world (most of them are gameplay and immersion mods anyway) but I haven't been able to find it using the process of elimination. I've also verified my files through steam and tried default ini files, to no avail. For reference, this is the Solitude Lighthouse. I just need to know how to load up all my mods in CK/TES5Edit and actually locate the entry that refers to this area. Any help would be greatly appreciated. :smile:
-
I am trying to make a Korean sword (which looks somewhat similar to a Katana) as my very first mod but I am having a trouble.. I have followed from 11:18 of this tutorial here (www.youtube.com/watch?v=8hYHj2Dy49s) to finalize my project. (and save) Whenever I follow that tutorial, I am getting empty void or rather holes on my object like the picture I've attached below. https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/10481871_1444907422445230_7046955460971137043_n.jpg The side looks fine but the hilt and handguard are empty. I can't really put a texture on the emptiness.. I am using Cinema 4D Prime R14 and MudBox 2011 to apply textures. Are there any ways to remove those holes?
-
In the north sea, particularly looking from the college of Winterhold, there are huge square like holes in the sea, transparent so you can basically see through them though from a distance there's not much to see. Unless I wasn't paying attention these were never here in the vanilla game and are very distracting and was wondering if anyone knew the cause of it or solution for it. I've tried uninstalling/re-installing the game, mainly to reset the ini files and clear out unwanted leftover data files and enb files, but the problem still persists. I have uninstalled all mods leaving only the vanilla game with it's DLCs and vanilla textures but still the square looking textures are there also. Lastly I installed mods like W.A.T.E.R, Pure Waters, tried them both (not together) to see if it would fix it and nothing, and yes correct load order was issued. Is there a fix, does anyone else even have this problem? More baffling is when I go to Solsthiem and the water there is perfect and how Skyrim should be, same with Falskaar, suggesting it's not an ini problem. Any help would be great. If the screenshot uploads properly, this is a minor example, it's just the only one size wise that would fit.
-
In the interiors of the solitude in all the doorways in the ceiling part is just a hole. As if a part of the model is missing. I try disconnect all plugins, but it did not help. Apparently the problem is in the models themselves or textures. But I don’t know which model or texture it is. Could you help me find the name of these files or a way to fix it. Maybe there’s just a mod that replaces these doorways. Thanks in advance!
-
Lately, some modders seem to have problems with hair having holes after using SSE Nif Optimizer. No matter of this beeing a bug of the Nif Optimizer or a bug of the .nif file - there is a solution: The problem is, that NiSkinPartition blocks in a nif must not be used more than once. This occurs often, when mods for oldrim were badly done: especially as the hair and the hairline can use the same mesh. To fix this, simply duplicate every NiSkinPartition block affected using NifSkope, BEFORE ever using Nif Optimizer. Otherwise the meshes are corrupted. See the attachment for an example.
