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Found 2 results

  1. So Image space modifiers make sense in first person, but third person is sort of like having a chem influence the narrator/cameraman. And that doesn't really make sense. In some conditions such as dark interiors, and with some stacked chems visibility can turn to near null. Unsure of all the implications game mechanic-wise but being able to "snap out of it" by shifting to third person would be helpful and practical for reasons stated, and more (screen grabs). Granted there are likely a few that should remain, (gaseous vapor effect) so this would take a well-informed author to handle it. The same may be true for screen overlays, (such as poison effects), but that is a lesser priority, and... one problem at a time! Thank you for your time and consideration(s).
  2. Hello Everyone! I'm very VERY new to modding Skyrim, but not new to modding as whole. I recently decided that it'd be incredibly fun to start putting out mods for such a Dynamic game that focus on the aspect of immersion. So, I thought to myself, "Time control is pretty sweet, no?" and thus here I am attempting to make a mod that lets you slow down time. Basically, this is what i'm attempting to do: 1. cast spell, slow time, add screen effect. 2. recast to resume normal time, remove screen effect. That's literally it lol, anyone have any ideas? Any help would be immensely appreciated, and i'd really love to continue working into modding. The effect isn't remaining on though, because it doesn't understand the toggle function. Anyone have a work around?
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