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Resource: The Witcher III: Wild Hunt file Directory/Index A growing database of game files that uses filters and is searchable and comparable. This resource is intended to give a different view of folder struct, file/folder naming conventions, and how they all relate to each other. Hopefully helping to navigate and more quickly find relevant files for edits. ====================================================== Sheet1 - Table of Contents Sheet2 - 471 .xml uncooked file entries [ModKitchen v1.1 uncooked folder structure/file locations] Fields: - Group Types (Last folder group) - File Names - File Locations - NG+ File Locations - File from field: Base / DLC(#) / Ep(#) - Optional fields for: Descriptive Names (add notes to names), and Tags. Sheet3 - 14 .xml file entries from game directory Fields: - Group Types - File Names - File Locations - Optional fields for: Descriptive Names (add notes to names), and Tags. Sheet4 - 1,492 .ws file entries from game directory Fields: - Group Types - File Names - File Locations - Optional fields for: Descriptive Names (add notes to names), and Tags. ====================================================== ! If you would like to give constructive feedback, share ideas on making this resource even better, or help with new file types you are welcome to message me. * Fresh download of: W3 v1.31, DLC(1-16), and both Expansions; were first installed and included. * ModKitchen v1.0.1 was used to uncook the .xml files and that file directory was used for .xml file locations. * Unification patch for 1.31 and 1.31GOTY versions (mod v1.1) was first installed before compiling these tables. * Steam install of game directory was used to compile tables of uncooked file types and file locations point there. If folder structure and file locations differ from GOG GOTY edition after the Unification patch then a field would need to be added for GOTY edition paths. --------------Updated 9/18/2017 --------------Updated 9/19/2017 --------------Updated 9/19/2017
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Hi had some questions about the setstage console command in Fallout New Vegas and mod index numbers in particular. I am trying to bypass a bugged mission objective using the setstage command: xx005c11 164 it says to include the mod index where the xx are. I looked for the mod index in the NMM plug in list which brought up a few questions. 1. Should I use the number found under index:130 or Load order:81 2. Is there a difference between these number if so how? 3. I have tried using both of these numbers in place of the xx could I be in-putting the command wrong?
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Ok so I got a new mod but it requires I check tor "index Number of mod". I downloaded it manually off a site and added it to Nexus as it says..then: How do I check the index number? Thank you for your help....I'm really wanting to try out this armor mod badly. And yes I tried Google, but it didn't help. And on "Plugin" tab on NMM it does not show this mod's esm or esp added. But it is inside Skyrim game installation data folder. EDIT: I got it working now. This thread can be deleted/locked.
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I stumbled in a search index of Morrowind History I didn't knew of... I know I will break my MW install... again. :smile: Just to share the thing. Nice winter break! http://modlist.altervista.org/mmh/mods.php?page=1
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In academic publishing a metric that we use to validate an author's work quality, productivity and impact is H-index. https://en.wikipedia.org/wiki/H-index I've seen several low quality mods that have high unique and total download numbers and non existent endorsements.Several groups of users in NexusMods publish or support collections and consequently their own included mods get high download numbers. Collections are helpful for the modding naive players, but this practice affects some newer quality mods in many games that don't get the needed exposure and promotion.The guys behind NexusMods need urgently to develop a new metric system that could help the newer quality mods to shine. Mods that are more stable, well written for the latest game editions. As a premium member (and willing to support the site further) I'd expect a better metric system in accessing mod quality.There are many modders that provide their excellent and time consuming work for free in hope that it could help them in their work progression (artists in graphics, music and programmers). A new metric is urgently needed to give these excellent people a further motivation to keep contributing. The mistakes done in past with the collections policy that drove excellent modders out of NexusMods, should not repeat in other instances. Please consider the adoption of a new objective metric to promote excellent modders' work and making easier for us to find quality work instead of trash.Endorsments are subjective. The adoption of such a system would be a motive personally for me to keep supporting the site as a subscriber.
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