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  1. I am trying to edit another person's mod, which functions through two .esm files. The GECK crashes every single time I try to load these files. I've tried editing the .ini file (AllowMultipleMasters was already set to 1). I've tried updating the GECK to 1.5. I've tried using Large Address Aware to increase the GECK's memory. I have ensured that the files I am opening are the ones required for the mod to function. I'm at the end of my tether, without a clue - Just a bunch of dead threads with people whose problems were fixed by doing one of these. What do I do?
  2. So I have a mod that I would like to update with some additional settings that users can tweak in the MCM, and it saves all the settings to an ini file. Here is what the what the beginning of my MCM script looks like: if GetGameLoaded if FileExists "Config/MyMod.ini" set MyVar to GetModINI "MyMod/Variables/Setting1" .. else SetModINI "MyMod/Variables/Setting1" DefaultValue .. endif .. endif I can see from the GECK Wiki page about the GetModINISetting function that it returns 0 if the key is missing, which made me initially try to just run a check on each call for GetModINI to see if it returns a 0, and just set it to the default value if it does. However, I realized that the settings I want to add are numeric, and it is possible that some people would want them to be 0, so I don't want to overwrite it in that case. Is there some clever way to detect a missing ini key, using either the ini functions added by MCM, or JIP? Or is there some other simple solution that I am overlooking? Any help is appreciated.
  3. Hi, first of all thank you for trying to assist. After modding my game freezes up for 0.5 to up to 2 whole seconds. It happens very often, everywhere, not area specific. I had carefully sorted my load order by in this order: PrerequisitesGameplay ModsSettlement and Workshop ModsRetexturesNPCs and CompanionsCreature Mods Quest Mods Armor Mods Weapon Mods Patches Overwrites After freaking around with INI and NVIDIA settings for a few hours I tried something that I was advised not to do, sort my load order using LOOT (though I have before in the past and never had issues before)Not quite sure if it's worse or the same now but it didn't help because my load order looks like a mess right now, though I'm not sure what a good load order is even suppose to look like. I need some information so I can attempt to solve this like; - Can your load order cause freezing like this?- How do you properly sort your load order? (I can't find any good guide on this and I read contradicting opinions...)- Should or shouldn't you use LOOT for your load order?- Can you not use a mod when FO4Edit warns about deleted navmeshes? Here is my load order: https://pastebin.com/YFVVqsnq Modlist: https://pastebin.com/byCcytMV fallout.ini : https://pastebin.com/HYvYazL5 falloutprefs.ini: https://pastebin.com/fxW75m3e Specs: i7 10700k ASUS Z490-F 32GB @ 3000Mhz ASUS 2070 Super OC
  4. Anyone know what INI setting gets rid of blotto blurred green washed background in menu? Had something that got rid of it a while ago, was crisper than in-game, but be darned if I can get back to that now. :sweat: Anyway, it has to an ini setting somewhere. It's really inconsistent lately, sometimes just blurry, sometimes goes to like 4 bit color when I hit "P" and yeah, ack! Not good! :sick:
  5. I have made the following changes to my Fallout4Custom.ini file in Documents/MyGames/Fallout4 and was wondering if some of the "smarter people" resident to the Nexus could/would comment on the deliterious effects these changes may have during gameplay...if none, that is great. I made these changes because these 72 yo eyes have the beginnings of cataracts and I simply don't see as well as I used to... Here is my FO4 Custom ini file [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Display] iLocation X=0 iLocation Y=0 [Menu] iConsoleSizeScreenPercent=45 iConsoleTextSize=44 rConsoleTextColor=001,255,001 rConsoleHistoryTextColor=001,155,155 and the attached file shows how the colors look in game...of course it is best to view the console on a lighter background because of the darker font I have selected... Note: these changes may be edited to you liking in the ini and will be omnipresent in game without any mods to do the work for you...I am playing on 3840 X 2160 V/R, pops
  6. not sure if this would require an actual mod or just an ini tweak. in most outdoor arenas you can walk under some roofs and these roofs will cause the game to darken or brighten the display for seemingly no reason. indoor https://steamcommunity.com/sharedfiles/filedetails/?id=3030805131 outdoor https://steamcommunity.com/sharedfiles/filedetails/?id=3030805121 for some reason i cant link jpg images into the forums whatever direct links to steam account. the brightness will go up or down depending on whether your looking into or out of enclosed areas and honestly looks terrible and makes the game harder to play. im currently poking through the starfield tweaker and testing different shadow bloom and other lighting settings to see if something noticibly fixes it, so far no luck.
  7. Hi everyone, I have turned to you all for help before, and hope to get it again. The clothing and texture mods that I would like to use all seem to require file moving within my PC. Not really that knowledgeable about such things. I was hoping for some help, hopefully there's a guide or maybe just a shortcut to cut all that nonsense out. I did not have to go through this with Fallout 4, lol. Any help would be greatly appreciated. Thank you in advance.
  8. Hey everyone, I had a fairly simple question. Is it okay to have Skyrim on one hard drive, but the Skyrim .INI file on a seperate SSD? Will this cause issues? For more Information: I have my steam install all my games into an E: drive (HDD) and then when generating my .INI file, it puts it in my C: drive (SSD), which I guess I'm okay with, I just want to make sure it will still work fine when installing mods and adjusting values in the INI.
  9. Long time FO4 player. Started suffering CTD after playing around with Sim Settlements and not getting it to work. Eventually, I uninstalled all mods and game. Reinstalled FO4. CTD after starting new game. After an entire day of troubleshooting, pinpointed the problem to adding [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Remove this, game loads fine with either vanilla or F4SE. Add that, CTD when trying to load save on brand new game. Found several forums on this but no solution. I do not have an interface folder. Game is completely fresh.
  10. Hi, all! I'm having a few different problems which may be attributed to a few different mods I recently installed. Any help, suggestions, or advice is greatly appreciated, even if you're unsure if it'll get me anywhere. Feel free to tackle any of the problems (or all) with me. Before I start, here's a list of the mods I'm using (taken from Wrye Bash): Active Mod Files: Okay, now that that's over with, let's move onto the issues at hand. Each problem will be listed in order of importance to me, from most to least urgent: Problem #1: Partial ini reset at random time during gameplay This is the problem I want to be fixed most quickly, as it's the problem that most breaks immersion for me. So, basically, at random times during gameplay, three ini settings reset on me all the sudden to the minimum value and I don't know why. These ini settings are object fade, actor fade, and item fade. At least, those are the only 3 I know of for certain that reset. It could be more that reset in the ini file, but those 3 are the only ini settings that show in the "video" menu to reset in-game. Now I would probably be able to fix it by myself if I knew what was causing it... but honestly, I have no clue. The settings sometimes reset 10 seconds after loading the game... sometimes they reset 10 minutes after loading. Never have I gone more than 30 minutes without them resetting, and so far it's mostly happened in any outdoors cell. I have a few different suspicions as to what's causing it: -Oblivion Reloaded's Framerate Manager. I remember this happened once with all the ini settings after first downloading OR, but I fixed it by simply setting the "SaveSettings" option in the OR's ini file to 0 (off). The problem was fixed for several days until yesterday, when the 3 ini settings now started to reset. The "SaveSettings" option is still off, so I have no idea what could be causing it. -Oblivion Stutter Remover. Honestly, I'm not entirely sure how all of OSR's options work, but it seems reasonable to say OSR could be causing it? -RAEVWD or TES4LODGen. I just feel like anything that has to do with distance could be causing this problem. Idk man, you tell me. I could be dead wrong. Those are just my theories. I tried changing the Oblivion_default.ini file to match my Oblivion.ini file, but that didn't help. I read that changing my Oblivion.ini file to read-only helped some people with similar problems in the past, but I'm worried it'll render my Oblivion Reloaded FPS Manager or Stutter Remover useless? Anyways, any suggestions as to what's causing my problem and/or how to fix it would be appreciated. Edit: Literally minutes after posting this, I needed to update real quick lol. I just launched the game to try to figure out what was triggering the problem, and I noticed after pausing (not journal, but hitting esc) and then resuming without even going into any other menu triggered this problem! I have no idea why pausing would cause this problem... yet it did. Problem #2: Messed Up Water Reflections So, after installing Open Cities Reborn, it worked beautifully... with one annoying problem. The water reflections in cities don't match. I'm assuming this has to do with Oblivion Reloaded's water not being compatible with OCR, but again, I'm not super experienced with modding, so maybe I'm wrong. It's not that big of a deal, but it's certainly annoying, especially in places like Anvil, to be swimming in the water and suddenly swim through the partial reflection of a building that isn't really there. It just looks weird, and it's hard to describe. I can upload a picture if that makes it easier to understand. Any way to fix this? Also, the water reflections in any city with water always reflect windows with the lights on from the Window Lighting System mod, even if it's broad daylight and the window light is off. Any fix for this too? Problem #3: Lower than expected FPS I know, I know, I'm just another amateur complaining about low FPS when in reality my game just has quite a few mods and my computer is gonna struggle anyways... Really, the FPS isn't bad at all. When travelling the roads or in an open city, my FPS will drop to about 30-45 FPS, but sometimes go lower or higher. It probably is just that my game is modded + I'm using LOD enhancing mods, but just in case there is a conflict that is reducing my FPS, I'd like to know. My computer is new with a gtx 1070 graphics card, so I was hoping that an older game like Oblivion could handle a bit more with mods. Then again, I heard Oblivion doesn't run super well with newer machines anyways, so there's that. I don't really know what else to say to give a good description of what could be causing my FPS drop, besides everything running at the speed it should, but some advice on FPS increase would be appreciated anyways. Problem #4: Window Reflections mess up sky Okay, this is kinda bizarre and I don't have an explanation for why this is the case, but here we go: if the "Window Reflections" option is on, then the sky occasionally gets messed up. The clouds will still be there, but the actual blue sky will turn black. Weird, right? It took me forever to figure out it was the window reflection option causing the problem, and turning that option off fixed it. Not a big deal, but window reflections were kinda nice, so if you have a solution where I can keep my window reflections on and also have a normal sky, let me know! Last problem, problem #5: God damn floating door in Anvil So, there's a door floating outside the anvil chapel. I know the problem: it's Open Cities Reborn and Kvatch Rebuilt. I got the compatibility patch for the two mods to work together. I disabled the patch to see what would happen, and there would be buildings clipping through each other everywhere in Anvil. So I learned that the patch effectively removed all the buildings that weren't needed any longer, but... a single door was left in the game. I don't know if it's the modders mistake for missing the door, but I think it's more likely my mistake (mostly because I don't like blaming other people if I don't know for certain. Also, I'm grateful for the patch, so why complain?) Maybe it's my load order? Sometimes when I approach the door, my game crashes, though this isn't often. I tried removing the door in TES4Edit, but boy did that cause problems. I had to go to my Oblivion data backup to prevent constant crashing! I probably edited the wrong file or saved it incorrectly or something. So those are my problems. Sorry if I was overly-descriptive, and if my long descriptions weren't clear enough. I just want these issues solved if possible. Just ask me if you need any clarification on anything, I know that I can suck at describing things sometimes. Anyways, as I've said a few times, all and any help is much appreciated!
  11. Did a fresh install, set up NMM, all good. I can't get FOV settings to stick. Fallout4.ini: [Interface] fDefaultWorldFOV=90 fDefault1stPersonFOV=90 Same settings under [Display] in Fallout4Prefs.ini. I've removed Fallout4/Fallout4.ini and Fallout4_Default.ini from the Fallout4 folder. I've tried, in console: fov 90 90 refreshini and saving. Game uses default FOV every time it loads. I'm stumped. Would greatly appreciate any insight anyone can offer.
  12. Let me preface this by saying I am an idiot! SO I have 230 mods installed in Fallout without any issue, its always been fine. Yesterday I was looking at the Fallout 4 Config tool and I ran the program. Whatever it did I could no longer run fallout, it kept crashing. I tracked that down to snap'n build 1.9. Seems to be a common occurrence. after that the game would play but whatever I did in the config tool, All of my mods will not load, it loads maybe 15 mods and no more. I cannot seem to fix this, I have tried to repair the fallout file, disabled all mods. Trued to re-edit the ini files and no help. Every time I boot the game it reloads the same mods but not all. Is there anything I can do to fix this? I know I have an excessive amount of mods but they worked perfectly up until I messed with the config tool. I know enough to think that broke the mods but not enough to fix it :sad: . Can anyone please help me with this. I am checking every time to see if Sim Settlements installs and it definitely doesn't. All of my armour and guns are gone, my settlements are also messed up. I noticed that when I open the workshop, I have some of the mods but don't have the original stuff now (Structures, Defence, Power etc;) Any help would be great....
  13. As the title says, I can't get the Creation Kit to load multiple master files. I've added the "bAllow" line to the Custom Creation Kit INI I created. I also tried putting it under General in the other two Creation Kit INI's. I also changed the "SresourceArchives" line to match my DLC list. No matter what I do, I get the Multiple Masters load error. PLEASE help me fix this so I can get back to creating FREE mods. There's got to be something stupid I'm missing. Unless Bethesda just updated the kit and ruined it or something since Creation Club just came out. This day has been a Bethesda disaster.
  14. These are my current mods: -Assault Carbine and Service Rifle (M4A1 and M16A2) - Assault Carbine -Full Dialogue Interface -Homemaker - Expanded Settlements -Immersive Facial Animations REMADE - IFAR -No More Creation Club News - No More Creation Club News I've gone into "Fallout4Custom.ini" and have added these lines: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= I've followed every rule and instruction to a T, yet these mods cease to function. Is there anything I'm missing? I've been on and off again trying to get these mods, any mods to work, but they simply don't. I've done this a year back, and everything worked perfectly! But now it's like Fallout 4 or Nexus just isn't communicating with the files at all.
  15. What can I tweak to fix this? I have Stakado Cinematic ENB and I've played around with Imaginator, AmbientLightIntensityDay and DirectLightingIntensityDay in the .ini but nothing really helped much. This is my character faced toward the sun and you can still barely see the armor except for it's highlights. I think my lighting is a bit off in general as well.
  16. So when I got Fallout last week one of the first things I did was get NMM and download a ton of mods. I've already gone through the process of setting up the ini and enabling mods and everything worked... until now. I just tried to boot up NMM and got the missing INI prompt again, and when I DO boot up the game my save is missing, it only has the option of starting a new game and frankly, I've already put a lot of time into that save. Unfortunately, looking through the folder I can't find the save, I CAN however find the ini files, but they don't seem to be in the right folder, at least I don't think so. (Attached screenshot of file path for confirm/deny) TLDR: My save is gone, my ini disappeared, and I'm slightly pissed about this. EDIT: did my screenshot not attach? Crap, well the file path is A:\SteamLibrary\steamapps\common\Fallout 4\Fallout4
  17. is the Ini structure still similar to the original Skyrim, because i have to seriously find a way to improve performance for my game.
  18. Hi guys, my character's shadow has this problem where it looks too sharp, and I can't see my legs' shadows. I know it has something to do with one of the ini files and I have to tweak an .ini command but I don't know which one. Do any of you guys know? Thanks https://sli.mg/Ls0fFu
  19. So in OOO, they added restrictions to the player so that you cannot lock pick certain locks if they are too high of a level for you as a player. This is great, i love not being able to get into high level loot at lvl 1 anymore because that always seemed like such a BS workaround to free loot, also made the security skill completely useless (skeleton key?). What I'm wondering is if I can make the restrictions harder- I want novice to only be able to open very easy and easy locks, apprentice average locks, journeyman hard locks and expert very hard. Currently OOO lets you open lots with a skill level of 5 (up to average on some chests, any door- even very hard,) OOO only lets you disable the restrictions it already has in, and I can't seem to find an OOO INI to mess around with. Any thoughts on how I can restrict what locks you can pick based on your security skill level?
  20. Is there reason, beyond graphical, ugridstoload shouldn't be set to 3?
  21. Hey guys, are there any .ini tweaks or mods that reduce/change this enormous bright surfaces? Or maybe an ENB would help? http://imgur.com/gallery/eLfwW P.S: I'm using RWL
  22. Hello everyone. So, I recently received Fallout 4 and the Season Pass over the holiday and have been wanting to add mods before I begin my playthrough. However, I was unaware of the message I received when installing mods with the Mod Manager - saying I need to make ini edits to Fallout4Custom and Fallout4Prefs. However, I have a couple of questions I want to ask before I start making any changes, and I just wanted to make sure I'm up-to-date on what to do and what not to do to enable mods in my copy of Fallout 4. So, question one - are the edits necessary if one has the script extender installed? I'm not entirely familiar with what this ini edits do, so forgive me if this sounds like a stupid question at all. Question two - the nexus wiki page link the message provided me with (http://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation) contradicts the message and Gopher's video on enabling mod support for the PC version of the game. What exactly would I need to edit - Prefs and Custom, just Custom, just Prefs, nothing at all...? Hopefully you guys can help me out, and thank you for your time. :)
  23. Hello and sorry for bothering you. I've been preparing/modding my game for one last, complete, playthrough for some time now. I have finally decided on all the mods that I want to use for it. And tried to stabilize the game. So far it's almost fine. I've tested most of my mods to see if they work and it seems fine. The fps is acceptable most of the time as well. The problem now is the scripts. I've already removed multiple mods with scripts from my final mod-list. The script load decreased but not by much. And I don't know how to resolve the problem without removing some of the mods I would like to keep the most. I'm using the function included in Convenient horses to measure the script latency. When outside it's around 50-80 ms half of the time and then suddenly for no good reason it spikes up to 100-300 ms. and then gets back down. When in interiors it's better. It still spikes up sometimes but it's much rarer. The worst is in towns like Riverwood for example where the reading never goes below 150. Ps. If you see any other problems in my mod list, inis, please do tell. I tested and researched all my mods but I didn't test them too far as I didn't wish to spoil my next playthrough. My laptop specs: Processor Intel® Core i3-4005U CPU @ 1.70GHz Video Card NVIDIA GeForce 920M RAM 12 GB Operating System Microsoft Windows 10 (build 14393), 64-bit My modlist(using MO): https://modwat.ch/u/Peindora The mod list link seems to have a problem. I checked it out and for some reason it seems to add a space to the link every time that you click on it. Solution: After clicking on the link go to the adress bar and delete the space ^^;
  24. I've been following Kwahn's tutorial on making a shotgun, and have set up the ini and uc files as stated. However, when i start the game the gun's clipsize is 0, and i cannot reload. My .uc code related to the ini: class X2Item_Blaze extends X2Item config(Blaze); var config WeaponDamageValue BLAZE_BASEDAMAGE; var config array<int> BLAZE_RANGE;var config int BLAZE_AIM;var config int BLAZE_CRITCHANCE;var config int BLAZE_ICLIPSIZE;var config int BLAZE_ISOUNDRANGE;var config int BLAZE_IENVIRONMENTDAMAGE; My ini code: [Weapon01.X2Item_Blaze] BLAZE_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") BLAZE_AIM=0BLAZE_CRITCHANCE=3BLAZE_ICLIPSIZE=4BLAZE_ISOUNDRANGE=27BLAZE_IENVIRONMENTDAMAGE=0 I am calling my weapon Blaze instead of DoubleBarrelShotgun. Thanks in advance!
  25. Hi guys, Not sure if I should post this here or on Fallout 4 or Skyrim SE forums... but here's my issue: After installing Skyrim SE, my 2 other Bethesda games installed on the same rig - Fallout 4 and Skyrim + Skyrim SE - all stopped recognizing my GPU and reverted to the awful default system integrated video card... :pinch: and consequently reset all my games to "low" profile. My spec: i7 CPU - 4 cores - 16Gb Win 7 Pro Service Pack 1 - 64 bits nVidia GeForce GTX 980 - 4Gb VRAM Needless to say both Fallout 4 and Skyrim always ran on my nVidia card before installing SE. But now both the RendererInfo.txt and the SkyrimPrefs.ini files point to my default video card. And my nVidia Card is not even listed in the Options of my Skyrim launcher, only the damn Intel® HD 4600. I tried fixing that by changing the following line in SkyrimPrefs.ini: [Display] sD3Device="Intel® HD Graphics 4600" to sD3DDevice="NVIDIA GeForce 980" as well as change the line in the RendererInfo.txt. I can run the game, the SkyrimPrefs.ini will keep my changes but the RendereInfo.txt always reverts back to default card - and opening the launcher again will systematically reset it ALL to default card.... :wallbash: And this happens on all 3 games!.. I tried to verify cache, reinstall Skyrim SE... no difference. I can configure all 3 games in my nVidia Config panel, but since the games never use that card, it doesn't help... This is driving me kind of nuts, ALL my recent Bethesda installs on this rig (Fallout 4 CK, Skyrim SE) have been messing up with my rig... Just for clarification, my Skyrim SE is entirely Vanilla, my Fallout 4 is slightly modded, and my Skyrim is HEAVILY modded. Anybody has any idea what I may try to fix this? A thousand thanks in advance!..
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