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SSE Converting Child beds into Follower beds
Deleted21914704User posted a topic in Skyrim's Mod Ideas
Possibly a simple request for someone who has knowledge and experience with the CK, Basically I want my child beds to be usable by standby followers instead of being child beds that I'll never have use for. I'd rather them all be that way, but if easier - specifically the ones I'm wanting are Proudspire TNF, Hjerim TNF and Honeyside TNF. I tried "Setownership" but it isn't the same, I tried deleting and placeatme but the new beds were off axis and I tried to do the whole creation kit thing with the intention of swapping them out for normal beds but my inexperience only lead to profanity filled tirades and the eventual un-installation of everything. Basically if anyone has an idea for a child bed re-placer, some patches for the TNF house mods or some easier solution I'd be very grateful.-
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Someone expert with the Creation Kit Should put this mod in the leveled list, for a better Medieval Overhaul! http://www.nexusmods.com/skyrim/mods/26983/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D26983%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D833839&pUp=1
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- medieval leveled list
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Hey guys, I was wondering if there was a mod that stopped Dawngaurd from unequipping armor every time you transform and putting it back on. I have a item that teleports me every time its put on and It freezes my game. Aside from that I want my vampire lord to gain benefits from all the items he has equipped. If anyone could help me that would be awesome
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How about a mod that changes the dungeon respawn? I'm pretty sure there is already a mod that covers the respawn but I thought it would be better if some caves, dungeons would still respawn with bandints while others doesn't. Let me explain: Caves that has no "function" are still respawning with bandits, like Redoran's Retreat near Whiterun. ( Just an example, if you think it has an use tell me ) BUT: T The Halted Stream Camp for example is rich on iron ore, so it would be only good for the Whiterun Hold if they could send some miners and guards there to dig up the Ore. Instead of all the blood and trash outside it could be cleaned and replaced with some tents, tables, chairs etc. for the miners. So instead of respawning the bandits, the mine would have a use now. After you cleared the dungeon of course! You would have a feeling that you have accomplished something in clearing the mine. I'm sure there are a lot of other caves where you could do this but I didn't search for it, because I just had to write my idea down. :D If you know some more places where you could do this please let me know! Please if anyone know how to do this, help me! I'm ready to try this on my own, but I have no idea how to script, if it's about scripting. I already know the one or another thing on the CK but have no idea how to start on this. So please help me with this if you can and first of all tell me what you think about this!
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So I have made a man called Elddis in my mod. He is a fisherman and I was wanting to make him a fishing rod as a two-handed weapon. I duplicated the iron greatsword and copied and pasted all the textures etcetera. That was all fine apart from this: he had it between his legs and it stayed there while he grabbed something invisible off his back and started attacking me with it. Is there a fix/way to do what I want? If so, what is it?
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Hello, Good evening, I hope my post will be read by a modder :) I would like to have a “Tarkov Death” mod Or it is not possible to recover his corpse or his bag upon death. Would this be possible? I play the game in "scav mod" as iron man, I find it stupid that you can recover your body... it makes no sense we are not afraid of losing anything you just have to come back.. . Come on guys I believe in you Thank you <3
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