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Showing results for tags 'killable'.
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An old mod from 2012 that could use an update for the special edition, the original author doesn't really look active so it would be cool if maybe someone could make a new version of this mod or get permission from the original author to make an update, I find this mod "immersive" and over all I just think it makes sense. Original Mod: http://www.nexusmods.com/skyrim/mods/11062/? ^^ Cheers. Grayvs.
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- legates
- stormcloak leaders
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As long as i wanted to play skyrim with hardcore mods it seems like non-killable followers ruins my experience. :wallbash: And all of us use them as a tank. But none of us dont want them to die, right? So here's my suggestion make followers as a killable and respawn them after in 30 seconds or 1 min (it can be changed or done different) at somewhere else. But at the same time they are dismissed. After you cleaned or escaped dungeon or at any time you should have to go that place and make them rejoin you. How is it? :psyduck:
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How human are synths, exactly? The Wiki says "The Generation 3 synths are synthetic humans genetically engineered entirely out of organic substances and are virtually indistinguishable from real human beings." Just suppose your player character subscribes to the philosophy that the humans are not killable (except in self-defense) and machines are perfectly killable. But if there is a live human in there, you wouldn't want to kill tin-can-you-know-who, for example, would you! And if he is just a machine, then he or others like him is perfectly killable. (Ref: http://fallout.wikia.com/wiki/Synth )
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Well im having trouble killing an npc that is invulnerable, Its different from essential npc's for those who are confused. I would just pull up creation kit and untoggle invulnerablility on the npc making him/her killable again but this is an npc in a dlc so creation kit wont let me access that. Is there a console command or mod that can kill invulnerable npc's? As an extra detail: Invulnerable npc's are the ones where your attacks just pass through them and dont affect them at all. while with essential npc's, your attacks can still hit them but you cant kill them though.
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- invulnerable
- npc
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Hey guys i have a problem ...if you can help me it would be awsome...all my npcs are not essential anymore...i use ufo and when i get through the dialog ''you're important'' to make the follower essential it don't work...i searched through mod list(which is a big one) and i didn't found any essential/unessential mods...my quests are getting broken...any ideas what can i do without losing any progress or mods? Here's a list of my mods: Skyrim.esm Update.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHairMales.esmAemersRefuge.esmArmedttTeeth.esmUnofficial Skyrim Patch.espDwarfsRace.esmLordofElements01.esmRaceCompatibility.esmUnofficial Dawnguard Patch.espChesko_Frostfall.espDark Dungeons for ENB.espSkyrimURWL.esp_pocketempirebuilder.espBorfs_Useful_Books.espBuriedTreasure.espBuriedTreasure_Outside.espDragonCrownCraftable.espDual Sheath Redux.espDwemer Certified.espEbonyCrownCraftable.espElvenCrownCraftable.espGlassCrownCraftable.espHunterborn.espHunterborn_Dawnguard-Patch.espHunterborn_Frostfall-Patch.espMine and Cut Gems.espSkyrim Flora Overhaul.espTorch of Everlasting v4c - Warm Edition (4x Radius - 2x Brightness).espTraining Dummies & Targets - Falskaar Edition.espxgfPferdeKarren-en.espIMAGINATOR - Visual Control for Skyrim.espSkyUI.espTakeNotes.espAetheriumSwordsnArmor.espBosmerArmorMATY743.espCloaks.espCloaks - Dawnguard.espDaedricAssassinArmorLight.espDaedricAssassinArmorHeavy.espDaedricCrownCraftable.espDragonBoneEbonsteel.espDragon Bone Mage Armor.espDragonPlateCrownCraftable.espDunmerThief.espDwemer Goggles & Scouter.espDwemerAutoBlade.espDwemerOutfit.espFlowing Cape.espGhosu - Weapon Pack 1.espImmersive Weapons.espKCEBattleClaws.espLFArmors.espLore Weapon Expansion.espPauldrons.espRoman armor and weapons.esproyal_daedric.espScoutArmor.espSpace Wiking's Dwemer Exoskeleton.espSweeping Onehanders.espThrowing Knives.espUnique Uniques.espWulfharth's Dragonbone Weapons.espLC_immersiveLoot.espAemersRefuge-DG-DB.espCastle Draco Lost Paladin Edition.espDF127MillwaterRetreat.espDF127MillwaterRetreatHF.espDruidessentials.espDwemerColosseum.espEbonvale.espInconsequential NPCs.espLife In Prison.espOBIS.espOBISDB.espOBIS FALSKAAR PATCH.espRiverwoodRepose.espSaltMines.espTame Beast.espTundra Defense.espWrath Of Nature.espAddChoices01.espFireAndIceOverhaul.espHoodsAndCirclets.espLearnAlchemyFromRecipes.espProper Aiming.espSFO - Dragonborn.espConvenient Horses.espTorchRadius.espdegradation.espPopulated Cities Towns Villages.espOpen Cities Skyrim.espFirstAid.espBrevi_MoonlightTales.espNature of the beast.espForgottenMagic.espRealistic crime report radius.espShenkThieveryOverhaul.espReneersCrimeOverhaul.espDeadlyHeadshots_v200.espLocational Damage.espSneak Tools.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.esppsikoticsnecromancy.espEMCompViljaSkyrim.espEMViljaInSolstheimAddOn.espUFO - Ultimate Follower Overhaul.espUFO - Dawnguard AddOn.espUFO - Heartfire AddOn.espDwemerDroidCompanion.espHearthfireMoveKidsfix.espDual Sheath Redux Patch.espCotA.espTradeRoutes.espVivid Landscapes.espDF127RiversideShack.espEquipping Overhaul.espHeljarchenFarm.espLC_BecomeJarlofIvarstead.espPrometheus_Sovngarde_Gold.espRealisticNights+COT+DB+DG.espSolstheim Castle FESTIVE LIGHTS.espSolstheim Castle.espWarmongerArmory_Vanilla.espAdalMatar.espCollegeOfWinterholdGloryv.1.6.espDragonmournInn.espHighResTexturePack01.espDwarfsRaceFollowers.espdwarvenmediumarmor.espDwarvenSniperBows.espGhosu - Horker Weapon Pack.espGhosu - Project Flintlock.espGhosu - SkullHelmet.espImmersive Patrols Merged All.espLocalizedGuildJobs.espHighResTexturePack02.espLordofElements02.espLordofElements03.espHighResTexturePack03.espSkyHavenTempleEnhanced.espTheDomain.espTheFrontier.espthroneroom.espUnofficial High Resolution Patch.espVal Lyrea.espVampirelordroyal.espAMB Glass Variants Lore.espDifferently Ebony.esp Thank you for your help and i'm sorry for any mistakes in the writing..english is not my first language.
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If a killable children mod is present and an adopted hearthfire child dies, does anyone know what happens to the pet dog? Is its AI/behavior affected at all? Would this be a weird/dark method of acquiring hearthfire pets without having to install home set mods?
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- hearthfire
- dogs
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i'm trying to do a kill everything run fallout new vegas. just one small problem i've run into. there are essential npcs, i cannot kill them. if someone could create a mod that makes to npc essential, then please. and if you know of a mod that does this, please link it to me.
