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  1. anyone has any idea how to edit the game files. like i want to edit a level and add stuff in it like a statue or something i've managed to open a level that i can edit and save(maybe?) is green at the top, it says I can save it. i can add furniture and other stuff like that. I've saving this level, but in game there is no change, it doesn't show up. maybe there is some youtube video or something that show how one can do this
  2. Wanting to start a quest with the condition that it starts when a player hits level 60. What condition do I need to place to do that? If not that, then simply just have it start without having to talk to anyone? Also, how do I add that description stuff that's placed on main quests?
  3. I´m searching for a mod that does was the title says but I cant find one, so I asume there is no mod like this. (except one mod "Armaborn" which sadly removes leveling completly) I your journey from level 1 to highlevel/endgame there always comes the point where the game gets easy, some enemies can do literally no damage (which is very unimmersive) altough a lot of mods try to fix this (there are amazing balancing mods out there altough they have all the Vanilla stats gain problem). Getting rid of the stat gain/ %armor,%damage trough levels and perks could solve the problem in addition to freeze the world at f.e. level 70 and giving every encounter/npc his perk pack and making loot rare/hard to aquire (morrowloot f.e.), If the player could start a new game now beeing on paar with f.e. a simple bandit and thus the player gets no addidional stats by leveling this bandit will also be able to kill the player altough the player gained f.e. 50 levels. Hopefully a skilled modder pics up this topic, expands on it and releases such a mod (sadly I have no idea how to create a mod and I´m sure there is much more to take care of than the points I mentioned above) wbr ChrisIII ChrisIII
  4. For every level up or based on Tavs current level. To balance out modded builds and/or level 20 testing.
  5. Skyrim's enemy levels are dynamic and scale with the player's level, which is very very bad. A dragon encounters at level 10 may not be able to defeat a bandit encountered at level 30. For example, at the beginning of this game, I can kill a bandit with two normal attacks with a steel sword. However, after playing for dozens of hours, even though the weapons I use have higher damage, I still need two attacks to kill a bandit. The bandits have also become stronger! This is not reasonable! Is there any way to lock all enemy states so that the enemies I encounter at level 1 and 30 have the same attributes and equipment? Or just lock player level, allowing only skill upgrades, but this would prevent the player from obtaining perk points. Perhaps skill points could also be obtained when the player absorbs a dragon soul... When I was level 1, I was hitting normal crayfish with a broken stick, and when I was level 20, I was hitting mutant crayfish with a finely crafted stick. This is not what I want to experience in the game, I want hitting a ormal crayfish with a finely crafted stick when I was level 20.
  6. First I'd like to say sorry in advance if I'm posting this in the wrong place. I just started a game with mods and I've encountered a bug that crashes my game whenever I earn a 3rd feat on any character. I tried resetting my class but no luck, same bug. I'm not going beyond level 11 on my wizard either (I know trying to go beyond level 12 breaks the game). I don't know what to do to fix this, could someone help me out?
  7. Hi, this is the first time I've participated in any of these forums. I have been downloading some mods these days and when raising Astarion to level 5 it gives me to choose a deity, from what I understand only clerics are asked for. I have watched videos of other people leveling up Astarion to level 5 and they don't have this. I don't know if it's a bug of some mod or of the game itself. That's why I was hoping to know if someone could give me a solution. Thanks in advance ^^
  8. So, I've searched for a few days and found mods that slow down skill leveling, I don't need that. I need non-combat skills to not give me levels at all, that is, let's assume that I spent a lot of time sneaking in a corner, pick pocketing and picking locks and all that and I find myself at level 40 or so while my combat skills are no more than 20 or 30. This is lame. I am aware of Uncapper and the mod that stops scaling, but it's not what I'm looking for I realize that this might be extremely advanced, but these are skills that should not contribute to your overall level as far as I can see, so what I request is someone to create a mod that simply nullifies levels gained from: Lockpicking, Pickpocketing, Sneaking, Alchemy, Smithing, Enchanting and Speech. If this exists and I just haven't found it then my apologies. On the issue of perks, there are mods that give me more by each level.
  9. I recently had a major problem when my character spontaneously stopped receiving experience points towards whichever skill he was using to train, I've looked for multiple answers on google but couldn't find any solutions. Until i deiced to try simply validating the files VIA steam client and i have not had the problem since. I just wanted to share my solution and possible solution to anyone else who may have this problem as well, in the future. The possible culprit for this issue may have been from a mod i was using called Sleep To Gain Experience, which was uninstalled before validating the files.
  10. I can't find anywhere listing all the globals and what they mean/do. I'm trying to put a condition on Glover Mallory selling an item only if you're a member of the thieves guild. The only easy way I can think of is by putting the item in a lvl list and attaching a global to determine if your a member or have done something for the thieves guild. But I can't create what I want since I can't tell what the globals do; they're far too abstract. Is there a list somewhere explaining what each one does? Seems like someone should have compiled a list by now after 6 years of Skyrim modding... Any help would be greatly appreciated!
  11. Time to start this one. So what do we need to create new maps with UDK? Understanding of XCOM maps structure, so we are able to re-create them. Working materials. Time and passion. I will start with what I learned about volumes. They are defined in Engine.upk and XComGame.upk. Each map has few basic volumes: XComLevelVolume - It's the very foundation of each map. Seems to define walkable area among other things.XComCursorVolume - Blocking volume for cursor? I guess it defines level border too (red scan lines, when a cursor is nearby the border).LightmassImportanceVolume - For lighting purposes. Other volumes: TriggerVolume - Triggers an event,when a soldier walks in it. For use with kismet scripts. For example birds fly away, rats run away, a narrative starts. Also used on computer screens to make them flicker, after a bullet fly-through.XComFloorVolume - For walking on roofs aso.XComBuildingVolume - Around buildings. Possibly to know, if a soldier is inside, so building's roof is hidden for visibility purposes.XComNoSpawnVolume - Where nobody should spawn, like inside trucks.GameCameraBlockingVolumePostProcessVolume - For post process effects.DefaultPhysicsVolumeXComVolumeDuckingMgrXComRebuildWorldDataVolume - Not sure if this is connected with cover.XComStairVolume - Stairs?XComRainVolume - Rain?XComDamageVolume - Should damage a soldier, when entered, like fire.XComCapturePointVolume - For covert ops.To see these volumes in the game, open dev console and type: ToggleFOW Show VOLUMESTo see loaded classes in the log, type: Obj listTo show/hide particular volume, type: // Set ClassName bHidden 0/1 Set XComCursorVolume bHidden 1--- You shoud see something like this: http://i.imgur.com/VfdoyYu.jpg To use XCOM volume in UDK, you have to add its class into YourUDKFolder\Development\Src\XComGame\Classes\. Edit YourUDKFolder\UDKGame\Config\DefaultEngine.ini: [Engine.ScriptPackages] +NativePackages=XComGame [UnrealEd.EditorEngine] +EditPackages=XComGameRun Unreal Frontend and compile scripts. Run UDK, right click volumes icon and choose the volume you'd like to add. Placing XComLevelVolume, some light, something to walk on and XComSpawnPoint could produce playable map.
  12. So I've had this idea for a while, but I don't know anything about modding Skyrim. Early on, it's pretty easy to level most skills. Combat skills, armor skills, and things like Destruction Magic level fairly quickly. But once these skills start to get much higher in level, it's gonna take a lot longer to level them. For skills like One-Handed, Two-Handed, and Destruction, a lot of people level by simply beating up Shadowmere (poor guy). While this is a pretty effective way to go about it, I found myself pulling up the skills menu quite a few times, to see how close I was to raising the skill another level (I suppose I'm just impatient :geek: ). So, I have an idea that I think would be a nice fix to this, and would also look pretty cool with the HUD. I would like to have an on-screen addition to the HUD that shows the level and progress to the next level of skill specified by the player. I imagine the skill could be selected through something like MCM. I'm not great with photo editing, but I've attached an image to give sort of a visual representation as to what I mean. I'm not saying that it has to look just like this, but this is the basic sort of format that I'm thinking of. Anyone willing to make this a reality or would just love to see this as much as I would please email me; [email protected] Thanks for reading! I really hope this idea becomes a reality :psyduck:
  13. So in short im making a mod that expands the enemies of various leveled lists. However, when I add the new enemy to the list LRaiders the enemy sometimes spawns normally with all his equipment, but sometimes it spawns with the name but with random equipment and everything. I even made a template for this npc, but i'm still having the issue. I really could use help with this.
  14. Could someone create a small mod that makes it possible to train or level every or at least the skills which improves things by leveling up like for example smithing, if you level up smithing, your items can get improved higher. Enchanting does the same thing, if your enchanting gets improved, the item does more % of frost dmg for example. You can cheat every skill up to any number you wish and it has still an effect to the game, if I cheat smithing to 1000, I can create op weapons which are doing tons of dmg... but it cant get improved naturally anymore by training or smithing. So could someone just delete or increase the skill lvl cap to make it possible to level over 100 and get exp for it? I didnt find any mod which is doing that. Would be so thankfull if some modder likes this and realizes it. :smile: Sry for bad english grammar...
  15. i am looking for a mod that just raises all skills to 100 and 255 perk points without having to be level 100. i'd rather be level 1 and use a mod like this mainly for just my own personal run around fun. i'm mainly wondering if its possible, or if anyone could make one. EDIT for Ps4 version, idk where they are posting the ps4 version mods at.
  16. I'm trying to figure out how to edit the Hearthfire.esp in SSEedit so that the Hearthfire quest level requirement is increased. It's really frustrating having the courier come delivering a letter from the Jarl of Falkreath saying he's heard so much about me when I haven't even gotten to Whiterun yet! I found something called "Stage Index" which I believe is the same as the required level before the stage activates. Am I right and could someone help me out here? :huh:
  17. I saw this mod http://www.nexusmods.com/skyrim/mods/6570/? Player leveling overhaul. Thought the idea was good. However, this mod hasn't been updated in 5 years. It also states that skills can only increase with trainers. Spent some time thinking about immersive leveling. There are some that require you to rest to level or spend perk points. This isn't immersive enough. Especially for a SkyRealism mod set up. My thoughts were skills do increase as you use them, but instead of just magically leveling up mid fight (which has saved me many times) to level up you must rest like previously stated, like results from work out recovery. Perk points can only be spent by visiting a trainer for that skill which requires more money based on level, friendly discounts apply. For example, I took martial arts. Had to pay monthly. My kicks and punches improved with practice and use, my teacher didn't advance me to learn more techniques, attacks and defenses until I was ready. Maybe to make it easier, leveling up base stats can be done by visiting the trainer you're training your perk points with. I feel like this is more logical in terms of leveling and function for trainers. Levels can still stack, if you're on a long adventure and have considerably improved skills. I would love to make it, tho I don't have any basic knowledge of modding, besides snaggin them and pluggin into MO and resolving conflicts :) Please share your thoughts. Game on!
  18. I have the morrowind code patch. I'v enabled both skill and abilities to 200 limits. Leveling is insanely fast. I'm level 42 and now it tells me i'm ready to level again. :down: The site search doesn't work. Internet have found one and another I can't find again. This one gives me more choice. Can someone list the links to all the leveling mods on nexus? I don't want to search for more days.
  19. Hi community, I wasn't sure where to post this. I've recently started Skyrim SE with the hopes of playing at 4k resolution. I handle 4k no problem, but there is a really frustrating issue. The "Level Up" text is stuck on the lower right side of the screen. I know this was also an issue on the vanilla version of the game, but there was an easy fix for this within the Skyrim Data folder, translate_english.txt. However, this file does not exist in the Special Edition. I can't find a fix for this and I do not believe anyone has made a mod that would help. My game is heavily modded, but I don't have anything that would effect the HUD, minus Scoped Bows tweak of the sneak eye location. This isn't my picture, but it's the same problem. http://imgur.com/A8jOwKB Has anyone found a fix for this yet? Any HUD mod that would help? Thank you in advance! UPDATE: If by chance anyone comes to this post with the same problem, using the HUD mod Skyhud will fix this. I'm very satisfied with the mod and is preferable over the vanilla HUD.
  20. I'm not sure if this exist, but I couldn't find one when searching. Could someone create a mod that puts a character level requirement for items to be equipped by both you and your followers, but not other npcs. For example steel items have a level 10 requirement to be equipped, while dwarvish have a 20.
  21. As title suggests could really use some help figuring out what mod is making enemies seem to have a set level rather than the standard scaling. I tried to begin a new game as a companion and the first quest sent me to level 13 enemies that one shot me. Another save sent my level 8 character to fight level 28 vampires. Here's my load order. It definitely isnt MLU as I uninstalled and it was still there so tried to reinstall with vanilla enemy level patch and it was still happening. GameMode=SkyrimSE Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 Unofficial Skyrim Special Edition Patch.esp=1 ApachiiHair.esm=1 SMIM-SE-Merged-All.esp=1 CinematicFireFX.esp=1 Immersive Sounds - Compendium.esp=1 EnhancedLightsandFX.esp=1 ELFX - Exteriors.esp=1 Cutting Room Floor.esp=1 WICO - Immersive Character.esp=1 WICO - Wild Hunt Gears.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 icepenguinworldmapclassic.esp=1 SkyUI_SE.esp=1 UnreadBooksGlow.esp=1 Lanterns of Skyrim Light Balance Patch.esp=1 AHZmoreHUD.esp=1 PassiveWeaponEnchantmentRecharging.esp=1 Better Vampires.esp=1 WICO - Immersive Dawnguard.esp=1 MLU.esp=1 CollegeOfWinterholdImmersive.esp=1 WICO - Immersive People.esp=1 Obsidian Weathers.esp=1 OBIS SE.esp=1 Ordinator - Perks of Skyrim.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Immersive Weapons.esp=1 Smilodon - Combat of Skyrim.esp=1 dD - Enhanced Blood Main.esp=1 Mortal Enemies.esp=1 CWIELnFXSEPatch.esp=1 Immersive Encounters.esp=1 Quest Conflict Fixes.esp=1 CFTO.esp=1 Run For Your Lives.esp=1 Inigo.esp=1 Immersive Horses.esp=1 Immersive Patrols II.esp=1 Skyrim Flora Overhaul.esp=1 Recorder Follower Base.esp=1 ForgottenCity.esp=1 The Paarthurnax Dilemma.esp=1 Apocalypse - Magic of Skyrim.esp=1 BlendedRoads.esp=1 Seraphim - PrettyCourier.esp=1 XPMSE.esp=1 FNIS.esp=1 Apophysis_DPM_SE.esp=1 WeightLessLegacyAll.esp=1 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 FireBurns.esp=1 WICO-Immersive Weapons Patch.esp=1 USSEP-Immersive Weapons Patch.esp=1 Marie Follower - Vampire Normal Weight.esp=1 SuperbSerana.esp=1 Tiwa44_Minidresses_CBBE.esp=1 Tiwa44_Minidresses_Dragonborn_CBBE.esp=1 BarenziahQuestMarkers.esp=1 Dragonborn Delayed - After Horn Of Jurgen Windcaller.esp=1 fastermining3-3.esp=1 ISC Enhanced Blood Patch.esp=1 NoBSAIProjectileDodge.esp=1 ABT SE - Kevkas All-in-One.esp=1 Apocalypse - Ordinator Compatibility Patch.esp=1 ICOW_WICO_Patch.esp=1 CWIOrdinatorPatchSSE.esp=1 Dark Face Bug Fix.esp=1 Skysan_ELFX_SMIM_Fix.esp=1 MLU - WICO.esp=1 MLU - Immersive Armors.esp=1 MLU - Vanilla Encounter Zones.esp=1 Alternate Start - Live Another Life.esp=1 ELFXEnhancer.esp=1 Appreciate any help. Added a screenshot showing the enemy level on my HUD, not sure what is making this appear either, or if its the same mod.
  22. Hello, Why isn't there a levelling down mod out there? There are a lot of people asking for it.
  23. Please make it so that units can gain more than one rank at a time. Whether that be from missions, or from gaining xp in the barracks using a mod like XP Share. It would make things way more convenient, and immersive as well. Please and thank you.
  24. Hi guys! Finally we have a new working console mod. I'd like to know if there is a way to set the level of the monster\enemy i want to spawn Also if there are more codes to spawn human enemies a part from these: i saw some vid where a guy spawned serious soldiers and not these lvl 1 guys instakillable.
  25. http://www.nexusmods.com/fallout3/mods/6167/? As the title says, with this mod my game freezes after clicking "done" in the perk selection screen after leveling up, either using "advlevel" in the console or by gaining enough experience. According to this six year old post, this issue is not unique to me: http://forums.nexusmods.com/index.php?/topic/121282-winterized-dx/. However, after uninstalling this mod, the vanilla Winterized T-51b now glows blindingly bright. Surely I'm not the only one with this problem when over 20k people have downloaded this mod. Any suggestions in fixing either issue would be greatly appreciated.
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