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Hello, i've seen in some youtube videos about this game that some of em had a mod that allowed them to see a green line of flight for the grenades they throw. makes it easier to accurately toss grenades, something like that. would anyone know of such a mod? And what its called er whatever. i tried looking myself but allz i got was well, a bunch of grenade mods but none of em were about the trajectory line that i'm look'in for. could someone help me out? does a mod like that exist for FNV? .. or was that FO3? ...hm :/ ??
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Let's face it, the background music for Fallout 4, while awesome, can get a little dull. What if a player could select audio files from his/her computer, and have those files be played instead of the default ones. The player could create a list of audio files that would play while exploring, when engaging in combat, and any other time background music is played. The mod would only streamline the process, make it easy for the player to submit a list of files to play given specific circumstances. The player would be granted the ability to play music from Skyrim, Oblivion, or Mario; he/she could even do a mix of these. A mod such as this would involve a lot of work on the players part, but if the mods UI is good, it wouldn't be too much. It is not a huge leap to go from this to custom tracks when the player dies, upgrades, takes damage, or gets high. Imagine having Morgan Freeman saying "too bad" every time you died, the limit is only your imagine. If you happen to be the modder who undertakes this task, will you let me know so that I can download your mod?
- 2 replies
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- musicaudio
- background music
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Something I haven't found a mod for yet that would be very helpful.. Suppose at some point you decide to reorganize your supply lines. You have to run all over trying to track down your supply runners or wait for them to return to each settlement. That takes forever. It would be really nice to build another version of the bell that lets you summon all your provisioners to one location so you can reassign them.
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Hi, i have an idea for a great mod! I'm using Quality map - with roads and it would be awesome if someone made a mod that made it so you could draw a line on the map, so you know exactly where to guy. What gave this idea is the path from Whiterun to Ivarsted. It's quite difficult to know exactly what roads to take by just looking at the map.
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Hey guys! I'd like to start off by saying thanks for coming here, and any feed back would be greatly appreciated. Now, down to business... So I've had this idea for a mod for Fallout NV that I think would be rather good for people who enjoy a play style like me, where I play with many companions, usually about 100 (Not all at once) and I like to create my own small faction, now the problem with this is obviously it is very difficult to obtain certain items in such large quantities, like for instance Ammo, if you give each solider 1500 5.56 rounds, then that equates to 150000 rounds for the whole army. Obviously it's not exactly very easy to achieve with the way in which fallout currently works. Originally I just had the idea of having a shop keeper who has alot of caps and alot of weapons but it never really works out too well because on odd occasions it could be an item from a mod that is really needed, and obviously you can't set it to sell every item from every mod ever made - so instead I had the idea of making a factory where you do a few quests, alot along the lines of Nipton rebuilt where over time you increase the production of your factory and basically what you can do is put any item into a certain 'slot' and it will use caps to buy the items essentially, but it will cost a little less than standard retail price, just to account for the fact that you're doing most of the work but I was thinking of getting things such as upgrades and such... So maybe getting a mainframe so you can control all your production from a single point, or conveyors which make it so the factory will automatically move them into an inventory, or even a small work force so that the factory will remain operational even when you're off gallivanting off through irradiated ruins. I don't know if this idea appeals to anyone else or even if the reason for it is that sound, since I haven't really seen/heard of many people who like to play it like me. I just guess it'd be a great mod and would require some work, but unfortunately I'm not that good at scripting and such, horrid infact, so if anyone could create this mod or knows of a mod like this, please do tell me because I'd be glad to hear about it and I'd be more than happy to put in a share into the mod for the more simple, time consuming things like just building the main factory building and designing the NPCs and such. Thank you! P.S - Dear Admins/Moderators and such, sorry if I've posted in the wrong place, not used to forums and such...
- 6 replies
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- factory
- production
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Hey Guy's and Gal's of the Nexus community! Can i start off by saying you guy's are just awesome =), you've opened my eyes to a whole new world!! Anyway, I've been skulking through the files of most of the Nexus for quite some time now and never really poked my head out to say hello, this was due to being so engrossed in the mods but also because i never really had any issue that i couldn't figure out myself, but today that changed. I decided that there were quite a few things that i wanted to see on here, the Nexus, but couldn't find, so i downloaded the Creation Kit, found an online tutorial (one by Bethesda themselves) and began. Straight away i have ran into trouble. The first thing that the tutorial says to do is go to "file" "data" highlight the "Skyrim.esm" click "OK" and...........well there is no and for me, because when i do this i get an error message =(! The window with the error doesn't allow me to copy it so i'll just link you the pic! Sorry if this is the wrong place to be asking this, i just thought the Mod discussion part would be the best place to ask! Thanks for taking the time to read this and any feedback is greatly appreciated Henry
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Hello All, I recently experienced an issue with water texture near Rorikstead. In a pond, there is a square with a water texture that is different from the rest of the pond, delimited by straight line. I first thought to RW2, ELFX, and NLVA which are part of my mod list. I deactivated each of them separately in order to try to isolate the issue but it did not work. I searched on the forum and others as well. I found some explanations about load order, I tried to move RW2 at the end but the issue remains. This issue seems to appear only at this location. I did not visit all water sources, however, I often travel Skyrim to see mods newly installed are working correctly and so far I could not find such an issue anywhere. I also use Rudy ENB (which seems to work well but might be wrong). I would be very grateful if anyone could help me with that matter :happy: My configuration is as follow: Processor i7-8750H CPU 2.20GHz Total memory 12100 MB VRAM 8MB NVIDIA GeForce GTX 1070 Max-Q Design OS Windows 10 64-bit I have also included my load order (which is arranged by LOOT): #Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version "0000","+","DLC: HearthFires","" "0001","+","DLC: Dragonborn","" "0002","+","DLC: Dawnguard","" "0003","+","ElSopa - Animated Celtic Icons For SkyUI","1.2.0.0" "0004","+","Immersive HUD - iHUD","3.0.3.0" "0005","+","SkyUI","5.1.0.0" "0006","+","SkyUI Tweak - Equip on Top","1.0.0.0" "0007","+","Wider MCM Menu for SkyUI","1.2.0.0" "0008","+","Crash fixes","12.0.0.0" "0009","+","Bug fixes","2.0.0.0" "0010","+","PapyrusUtil - Modders Scripting Utility Functions","3.3.0.0" "0011","+","Skyrim Unbound Reborn","1.4.23.0" "0012","+","Unofficial Skyrim Legendary Edition Patch","3.0.15.0" "0013","+","Skyrim Supplemental Patch","1.10.0.0" "0014","+","Unofficial Skyrim City Patch (USCP)","1.6.0.0" "0015","+","Skyrim_Subsurface_Scattering_Patch_for_ENB","d2020.12.17.0" "0016","+","Skyrim_Particle_Patch_for_ENB","d2020.12.17.0" "0017","+","Load Game CTD Fix","1.0.0.0" "0018","+","Better Dialogue Controls","1.2.0.0" "0019","+","Better MessageBox Controls","1.2.0.0" "0020","+","Extended UI","1.2.0.0d" "0021","+","Atlas Map Markers for Skyrim Blackreach Dawnguard and Dragonborn","1.7.0.0" "0022","+","Atlas Map Markers - 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Castle Volkihar","1.3.0.0" "0095","+","Frankly HD Stormcloak and City Guards","1.0.0.0b" "0096","+","Rudy HQ - Standing Stones","1.0.0.0" "0097","+","Gemling Queen Jewelry","4.1.0.0c" "0098","+","RUSTIC AMULETS","2.0.0.0" "0099","+","Masks of the Dovah Sonaak","1.1.0.0" "0100","+","Improved closefaced helmets","1.57.0.0" "0101","+","Joy of Ships","1.0.0.0" "0102","+","Ancient Odahviing Replacer","1.0.0.0" "0103","+","Frankly HD Dragonbone and Dragonscale - Armor and Weapons","1.0.0.0" "0104","+","CC's Enhanced Ore Veins - 2K","4.1.0.0" "0105","+","Deathwing Inspired Alduin (Reloaded)","1.2.0.0" "0106","+","aMidianBorn Imperial Forts","2.0.0.0" "0107","+","RUSTIC WINDOWS","3.0.0.0" "0108","+","Paper World Map","4.4.0.0" "0109","+","Realistic Boat Bobbing","2.4.8.0" "0110","+","RUSTIC CLOTHING","3.0.0.0" "0111","+","Mage Outfit Texture Overhaul - Schools of Magic","d2020.12.25.0" "0112","+","aMidianBorn Book of Silence - Armors","1.9.0.0" "0113","+","aMidianBorn Book of Silence - Creatures","1.9.0.0" "0114","+","aMidianBorn Book of Silence - Dragonborn DLC","1.9.0.0" "0115","+","aMidianBorn Book of Silence - Unique Items","1.9.0.0" "0116","+","aMidianBorn Book of Silence - Weapons","1.9.0.0" "0117","+","Ebony Weapons 2017 Retexture","1.5.0.0" "0118","+","Auriel's Shield HD","2.0.0.0" "0119","+","Auriel's Bow HD","1.0.0.0" "0120","+","Corpse burned UHD","1.0.0.0" "0121","+","RUSTIC ALCHEMY and ENCHANTING TABLES","1.0.0.0" "0122","+","LeanWolf's Improved Enchanter Candle Meshes","1.1.0.0" "0123","+","RUSTIC CLUTTER COLLECTION","2.3.1.0" "0124","+","RUSTIC COOKING STATION","1.1.0.0" "0125","+","RUSTIC ELDERSCROLL","1.0.0.0" "0126","+","RUSTIC FORSWORN","2.0.0.0" "0127","+","RUSTIC MONUMENTS AND TOMBSTONES","2.6.0.0" "0128","+","RUSTIC NORDIC MURALS","1.0.0.0" "0129","+","RUSTIC WORD WALLS","1.0.0.0" "0130","+","RUSTIC AZURA'S STAR","1.0.0.0" "0131","+","Target re-texture","1.0.0.0" "0132","+","Glorious Dummies","1.0.0.0" "0133","+","Business Ledger HD Retexture","1.0.0.0" "0134","+","Serious Mammoth Bone Retex HD","2.0.0.0" "0135","+","MIST","2.0.0.0" "0136","+","Rudy HQ - Miscellaneous","f1.02" "0137","+","Skyforge Hotfix","d2020.12.25.0" "0138","+","Staff of Magnus Hotfix","d2020.12.25.0" "0139","+","Bonemold Hotfix","d2020.12.25.0" "0140","+","Snow Shrub Thicket Replacer","1.0.0.0" "0141","+","Volcanic Tundra - Heat Haze","1.0.0.0" "0142","+","No more ugly Vines","1.0.0.0" "0143","+","Forgotten plants textured","1.1.0.0" "0144","+","Forgotten Herbs","1.1.0.0" "0145","+","Forgotten Retex Project","4.3.0.0" "0146","+","ElSopa HD - Giant Mortar Texture","1.0.0.0" "0147","+","Awesome Coinbags","1.0.0.0" "0148","+","Ultimate HD Torch","d2020.12.25.0" "0149","+","Birds of Skyrim","0.6.5.0" "0150","+","Birds of Skyrim - Ruhadre Patch v1.43","1.43.0.0" "0151","+","Enhanced Blood Textures","3.8.0.0" "0152","+","Deadly Spell Impacts","1.6.1.0" "0153","+","Spellbreaker Oblivionized retexture in HD","1.0.0.0" "0154","+","Thieves Guild Armor HD revival","f1.00" "0155","+","Dark Brotherhood HD armor retexture","d2020.12.25.0" "0156","+","Opulent Thieves Guild","1.2.0.0" "0157","+","Deathbell HD - All-New Textures (2K-1K)","1.1.0.0" "0158","+","Hanging Moss replacer into plant by Pfuscher","d2020.12.25.0" "0159","+","Hanging Moss replacer into plant by Pfuscher Update","d2020.12.25.0" "0160","+","Realistic Jazbay Grapes","1.0.0.0" "0161","+","Scathecraw 2K","2.2.0.0" "0162","+","Better Nirnroot - Hi-Res 2K Textures","2.0.0.0" "0163","+","Less Ugly Tundragrass","d2020.12.25.0" "0164","+","Daedric Armor and weapon Improvement","2.5.6.0" "0165","+","Realistic HD Food","0.22.0.0" "0166","+","Realistic HD Food & Beverages - Havok Physics Fix","1.0.0.0a" "0167","+","Realistic HD Mushrooms","0.3.0.0c" "0168","+","Realistic HD Beverages","0.5.0.0" "0169","+","Realistic HD Blacksmith","0.3.0.0" "0170","+","Realistic HD Baskets","1.1.0.0fix" "0171","+","CleverCharff's Sky Haven Temple LE","1.0.0.0" "0172","+","ENB Water on Horse Trough and Blacksmith Forge","1.0.0.0" "0173","+","dire HD High Hrothgar","2.0.0.0" "0174","+","alduins wall retexture - concept art","1.0.0.0" "0175","+","4K Parallax High Hrothgar by Pfuscher","d2020.12.25.0" "0176","+","Ancient Dwemer Metal","f1.06" "0177","+","BLOODSTONE CHALICE REBORN","1.1.0.0" "0178","+","better ropes for skyrim","2.5.0.0a" "0179","+","Book Covers Skyrim","3.6.0.0" "0180","+","RUSTIC DEATH HOUND","1.0.0.0" "0181","+","Treasure Maps of Skyrim","1.1.0.0" "0182","+","RUSTIC GARGOYLE","2.0.0.0" "0183","+","RUSTIC FROSTBITE SPIDER","1.0.0.0" "0184","+","RUSTIC DAEDRA","2.0.0.0" "0185","+","RUSTIC SPRIGGAN","1.0.0.0" "0186","+","RUSTIC FURNITURE","3.0.0.0" "0187","+","Detailing the Eldrich - 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kindly, could someone help me to understand what error is it? I have searched but for these line n ° I have not found any correspondence I am new to all this, and I am now starting to use blender, I had it and knew it for a long time but I have never used it due to the difficulty in using it on my laptop as for the use of the button on the wheel or the numeric keys that a laptop does not ha, and so here I am on blender 2.93 (I also have 2.78 but I have a hard time using it, I have problems, and I keep it just for scripts that only work on that version) ...I'm using the latest version of niftools for blender, import and export work without any problem but when I try to export the collision to nif I get the error in the image.I also set the rigidbody taking a cue from another weapon...
