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Found 17 results

  1. Could someone make a craftable, themed pinball machine/machines maybe vault-tec, nuka-cola, etc here is one that is not a full mesh but found n a raider hangout at Revere Beach Station {https://www.reddit.com/r/fo4/comments/3xxl35/i_found_this_pinball_machine_in_a_raider_hangout/) and here is one that is place-able via a few mods and creation kit {https://fallout.fandom.com/wiki/Pinball_machine}
  2. If possible, modify the force that the baseball pitching machine throws objects? Or add dplicate into new machine. I'd like to be able to use it to trigger the firing target toggle switch easier, currently it doesn't throw very far at all. The player can throw a grenade much much further yet the pitching machine will barely throw a baseball. So to be useful you need to lift the machine 3-4 stories higher for very minimal gains in distance. It will throw accurately to the same spot at least. Also if possible the vanilla enemy spotlight SpotLightDetect01 [ACTI:0009F983] is destructible and drops a Lights\SpotLightDetect01\SpotLightDetectBreak01.nif on death that has gravity physics. This would be great to trigger the basketball hoop switch when shot by enemies. The vanilla turret spotlight & the DLC wall spotlight don't leave a destructible object on death so they can't be used in such manner. I tried adding the destruction to the wall spotlight, and while it works it has no physics it just replaces the whole wall spotlight on death. It won't drop the destroyed object which would trigger the hoop switch. And I am guessing that is because it's a settlement placed object that is a turret and not a activator IDK. The pitching machine changes would allow for a pulse controlled form of wireless transmission that can be isolated. This doesn't exist there is a mod that gives wireless transmission but it can't be isolated. The vanilla pitching machine has very limited use because of it's range other than to toss a grenade. The Spotlight would add another way to trigger traps other than the laser tripwire & and pressure plates.
  3. Hello! I was looking around on the Nexus, and oh my god... I COULDN'T FIND A GRENADE MACHINEGUN MOD FOR FALLOUT 4 :O!?!?!?!! In all seriousness, I was quite surprised to not see any mod for Fallout 4 that had anything to do with the Grenade Machinegun from Fallout: New Vegas. (I mean holy s#*!, that thing is awesome...especially with the little computer on top :o!) I'd absolutely love it if somebody would be able to re-create such a beauty in Fallout 4 (And I don't think I'll be the only person to love that in the slightest!). In-game modifications for that blastin'-beauty would be VERY much appreciated too :D! Link to which weapon I'm talking about: http://fallout.wikia.com/wiki/Grenade_machinegun
  4. I thought it would be a cool sticky for all talk on Mechanized creatures I know this is NOT LORE, but... To have the ability to create battle droids from Star wars.... Well sir, Id buy that for a dollar.
  5. Would be so cool if someone could make 2 factories / hoppers. One to pull from the workshop inventory items like Purified water or crops. Another to sell those items that moves into the Machine / Factory and transform / sells that items by it's value, Would be cool if could be calculated with the perks. I kind of know how to use Creation kit but i don't have a clue how manufacturing works, and even tried to search for a tutorial, but no luck there. A easy way to get caps is to make a lot of industrial water purificators and sell the Purified water that it produces, But there is a small problem, The vendors / merchants don't have enough caps, Even with mods like Rich merchants, And the fact that a lot of purified water like 2-10k weights a lot like 1000+. There is a mod that kind of do that the Garage sell, but you need manually put the items and it takes days to sell. So if there is any creation kit master that could do this i'll be very happy, And it would help a lot of people, And for sure will have a lot of Downloads, Homepage for sure. :cool:
  6. Is that possible to make a mod to contraptions workshop that would add a sorter to sort legendary from nonlegendary weapons and armor?
  7. You have the whole production line from the Institute, so you are able to create Synths. Using a simple terminal, set the S.P.E.C.I.A.L, name, skills and voice ( using NPC's voice ) for the new synth. And then shape his/her face and body through the looksmenu. You can also observe the production process. After that, just let the new synth become your companion traveling with you or a spy collecting trash and information for you. This setting just make sense for any new people suddenly appearing in the game.
  8. I for one would love to see martian fighting machines (Tripods) like from the movie in Fallout 4. Giant virtually indestructible and terrifying.. I think they would fit perfectly into the ruined wastes of Fallout.
  9. Am I the only one who doesn't understand how the nuka cola machines in Fallout 4 are supposed to work? From the in-game model, it looks like a way too large fridge for just 8 bottles at most, where you need to pay to unlock that little door, and that would make absolutely no sense. So? Why? How? Is there supposed to be some sort of mechanism which would push bottles from the internal storage into that little window, or did I totally miss something?
  10. Was thinking of making a plasma machine pistol since glock makes machine pistols today and they also make the plasma defenders in fallout I thought it would only make sense that a plasma machine pistol should exist. This is fairly simple to make in the geck and I have done so, the one issue is that the plasma projectiles were not made to be fired rapidly, within a second of holding the mouse button the glare coming off the barrel was blinding My idea is to recolor the alien blaster projectile as it is the only other "missile" type energy projectile and it doesn't leave any glare after being fired. I need help turning it from blue to green I know there have been other threads for this topic before but everything recommended so far has not worked I've tried changing the vertex colors from blue to green but in game they still show up blue and changing the color of the referenced texture has not worked either any help would be greatly appreciated
  11. I would like to suggest a machine (contraptions workshop) which can create items from power. To change what's created you would have to place the item into the inventory of the machine. I got this idea since I kept running out of material and wanted to create big massive factories which process massive amounts of material. I would love if someone would turn this into reality.
  12. As the title says it's and MG-34, enough said.
  13. Hey there members of the modding community! I've been around here for a while, downloading mods and failing at creating them. However with all the custom weapon mods that i have never seen a Kriss Vector (HUR DUR TEH WAN FRUM CoD) Anyways, This is the website for the weapon http://www.kriss-usa.com/ and i was hoping someone would pick this weapon up and give making it a go!
  14. I would love gold coins but I would settle for Sierra Madre chips some modified vending machines would great of coarse you would have to modify the caps limit or not
  15. As it says in the title, a pretty pointless and silly mod. Synopsis of the idea: Run a dosbox vm and leave it minimized, then run skyrim. Somehow ingame, you could find an equippable item. Equipping it would somehow show you what the dosbox vm window was rendering at the time in fullscreen, and it would pass your input to the dosbox vm. In effect, a dosbox gameboy in skyrim. Kind of like the pipboy in fallout, I guess? Except instead of your pipboy menu screen you'd get your dosbox terminal. Would be a plus if you had the option of not pausing skyrim while doing it, and even more of a plus if you could make a static 'desktop' version. Not sure if it would possible to do an in-world render target and say, have a projector screen, but that's unnecessary. Someone's gotta play daggerfall while in Skyrim. Or Zork. Or run windows 3.1.
  16. Been trying to get this fixed all morning. No luck, so I'm turning to people smarter than me. Load Order (according to FOMM) FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmNVEC Complete + NVCE.esmFreesideOpen.esmELECTRO-CITY - CompletedWorkorders.esmAWorldOfPain(Preview).esmMore Perks.esmMore Perks for Dead Money.esmELECTRO-CITY - Highways and Byways.esmdomecity.esmThe New Bison Steve Hotel.esmNVR-Strip.esmAWOPDeadMoney.esmNVWillow.espMore Perks for Honest Hearts.esmSortomatic.esmAfterschool Special.esmMore Traits.esmFreeside Open - AWOP.esmMore Perks for Old World Blues.esmSortomatic-AWOP.esmProject Nevada - Core.esmMore Perks for Companions.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espWMVM.esmSomeguySeries.esmYUP - NPC Fixes (Base Game + All DLC).espWEATHER RUDY ENB.espNVR-Version_10.espBIS - Brumbek's Inventory Sorting.espFreesideOpenPatch.espEVE FNV - ALL DLC.espWeaponModsExpanded.espAll Weapon Sounds Overhaul .espMore Perks Update.espWMX-DLCMerged.espCNR_Beta.espTheInheritance.espRussell.espAWOPDeadMoneyVendorPatch.espFO3WeaponsRestoration.espADAM Complete.espBIS - Dead Money.espWMX-EVE-AllDLCMerged.espBIS - Honest Hearts.espBIS - Lonesome Road.espADAM - MERGE.espADAM - Trooper Gloves.espAWOP - Russell.espAWOP-WMX-EVE AllDLCMerged.espBIS - Old World Blues.espBIS - Gun Runners Arsenal.espWMX-ModernWeapons.espWMX-POPMerged.espWMX-AWSOpatch.espWeapon Retexture Project.espAWSO-EVEpatch.espFreesideOpenBoulderDomePatch.espAWOPFSOPatch.espTheBetterAngels.espMore Traits Update.espMore Perks for Old World Blues Update.espBIS - More Cactus Water Recipes.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espThe Mod Configuration Menu.espFSOmusic.espCheckpointGary.espWMX-ArenovalisTextures.espNVR-NPCs.espNevadaSkies - Ultimate DLC Edition.esp Total active plugins: 83Total plugins: 89 Also running NVEC so there's a decent chance I missed something. Thanks.
  17. Just a formal request for someone to make a professional quality M60 Machine Gun Model, which I think would be great to have the M145 scope for a sight mod, and maybe a bipod folded up for extra detail (which could be a mod in itself that could add stability or something). I just haven't seen a top-quality M60 out there yet. If anyone would like to take on this project in the future I would, as well as many New Vegas fans I'm sure, absolutely appreciate the heck out of it! Thanks in advance!
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