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Showing results for tags 'metadata'.
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I've been trying to generate metadata to get some animations working for my New Vegas LMG, but I just keep getting errors. I know the animations work when put in to replace the Handmade Rifle ones, and work fine in first person when I separate them into their own folder, but when I try to generate metadata to get third person anims working properly, all I get are lists of the files that are supposed to be generated, and these errors. I've been following The Rizzler's tutorial here and I can't find anything wrong.
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No matter what metadata I provide LOOT with, it never uses it and it never, ever changes esp load order in any way when explicitly told to do so. It became useless to the point that I simply use the Skyrim Launcher now because it can actually achieve what LOOT completely fails at, the simple task of changing an esp's load order. Bravo. This tool is really priceless (if you find sarcasm, you can keep it). How about adding a simple MOVE ESP UP button that actually works. For anything else than auto-sorts, this thing is absolutely useless.
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That's the message I receive when opening NMM. I had 0.44.13, downloaded a few mods, then all of a sudden, I receive the "File does not exist" error when downloading mods via NMM (any of them). I uninstalled NMM, and reinstalled 0.44.13 again. When I opened the new install, I received the "Cannot reach Nexus Metadata Server" message, and was prompted to log in again. It's kind of odd that it happened in the middle of updating my mods, and suddenly I was unable to download additional mods or log into NMM. This makes me think it's a server or connection issue, and I was wondering if anyone else was having difficulties.
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I was wondering how to embed metadata into an esp so once uploaded the end-users wouldn't have to manually add this information using Loot. Specifically, "Load after", "Requirements", and "bash tags" rules. Above is what I'm referring to as an example. You see the load after rules are grayed out and unchangeable in Loot.
