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Showing results for tags 'micro'.
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High FPS but stuttering game-play? Tried every solution in the forum to no effect? Try this: When I first installed Fallout 4 I noticed that despite a high frame-rate (50-60 fps, 40 looking down on Diamond City), the display was stuttering all over the place. Walking while moving the camera made everything look like it was jumping around. I may as well have been playing at 10 FPS-- but the computer wasn't even breaking a sweat! Having had similar problems with other Bethesda games I immediately looked to the forums for a solution. The most common solution is setting the Fallout Prefs configuration file (fallout4prefs.ini) "ipresentinerval" to "0" to "unlock" the frame-rate, which it does. However this solution causes ridiculous amounts of screen tearing. Forcing the driver to VSYNC doesn't seem to improve the image much, if at all. So that "solution" was a non-starter-- just one messy screen to another, different, but equally bad messy screen. After trying a few other things I gave up and just dealt with it not displaying properly. Until I found this solution. "ipresentinterval" is in fact the solution but setting it to "0" can cause all kinds of problems-- VSYNC and animation sync not the least of which. The actual solution is to set "ipresentinterval" to a value of "2", which caps the frame-rate at 1/2 your monitor's refresh rate. How the solution works: Fallout can be a demanding game even on high-end hardware so if you system can't maintain a solid 60 fps you will have stuttering. If you are like me and see frame-rates between 40-60, setting "ipresentinterval" to "2" will lock the frame-rate at 30 and present a very consistent and smooth image. Trust me, 30 FPS smooth is better than ~60 FPS and stuttering. Plus the added benefit of putting less strain on your system which is ideal for laptops. There may be other issues setting "ipresentinterval" to 2 but none so far I have determined. Did this work for you? Did you find any bugs at interval 2? Have fun!
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Hey guys, So I installed ENBoost (http://www.nexusmods.com/fallout4/mods/332/?) and everything worked fine, got a nice solid frame rate most of the time, but there are still problems that ENBoost didn't fix and I can't figure out hw to fix it myself; I just recently managed to make my color adjustment from the NVIDIA control panel persistent, even with fullscreen gaming (before it would always turn off when starting a fullscreen appllication). How I did it: So I changed Fallout 4 from borderless to fullscreen, disabled all vsync ingame/in enblocal and forced VSync via NVIDIA control panel (tripple buffer=off, prerendered frames=1). This made my game much smoother so dips down to 50 fps wouldn't cause stutter like they did in borderless (even after I installed ENBoost). But then again this left me with the known bug that in fullscreen mode you get terrible microstutters (not hardware related->persistent at 60fps) when strafing/circling. The two fixes for this, that I found were turning to borderless (want to avoid that) which gives me an overall more 'stuttery' experience or to add the line 'iFPSClamp=60' under [General] in the fallout4.ini but a lot of people report fps bugs with that (being stuck at terminal, slowdown etc.). So atm I'm not able to find a proper workaround using; -RivaTuner -> capping the frames at 60 for windowed borderless -> not so smooth feeling, -ENBoost using fpscap and or forcevsync in enblocal.ini -> same results as with RivaTuner/ingame VSync (slightly better fps than with ingame VSync), -NVIDIA VSync (tripple buffer off, prerendered frames=1), -ingame VSync (ipresentInterval), borderless windowed/fullscreeen mode All got major advantages and disadvantages. So, is somebody here able to run this game full screen without micro stutters?
