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  1. Hello!! I've been browsing clothing mods, and I was just wondering if it would be possible to make a clothing mod that includes a fur trimmed hooded parka jacket that hound wolf squad uses from resident evil village. anything that can fit over clothing and military vest from other mods. I think it would be a pretty cool piece of clothing to be added to cyberpunk, and cool to use in photo mode.
  2. I’d love a mod that replaces Spider-Man’s model/skin with a Scorpion-inspired skin (yellow/orange + black hood, mask, armor vibe — reference in image attached (credits to rain-arc.com) If not a skin replacement even just the audio addition: when Spider-Man uses the “Get Over Here” ability in Marvel Rivals, it plays an aggressive remake of a MK inspired sound effect “GET OVER HERE!”
  3. For years i tried to find mod that makes weapon handling feel realistic, like in insurgency/bodycam. Yet i only found weird reshades that change camera's position, POV and do nothing with gun's handling. Tried searching for mods and forums, yet couldnt find. Such mods exists? What i'm talking about is camera dead zones when aiming (from hips and ADS), it gives feeling of natural weapon sway and weapon shoot where it was pointed at (not straight into center of your screen.)
  4. Hi! I had posted this inquiry/mod/mod resource request over in the fallout 3 forums, and think it might also be good to post here.. even if I'm not sure if this, or the fo3 forums are the right place to request this. So repeating what I had said there, I've been thinking. has anyone ever had the idea to make that metro engine from the little metro protectron ad that bethesda released as a teaser for fo3, or a van model? Been wanting to have a little bit of parity from both that trailer, and some vehicle variety like in games like 4/76 seeing as they have their own van models there and all.. so, would anyone be willing to make these a reality? Would be pretty great to have something like those for modding. Again- I am unsure if this is a proper place to ask for something like this but.. I have no clue where else to talk about something like this haha..
  5. If there where a similar mod to Neon Heat that applied similar mechanics, but. To the entire map! No races, no tracks just a maxtac response if you don't lose the wanted stars and continue to speed whilst stacking up those wanted stars and speed limit violations. Then, if you have YOU ARE UNDER ARREST installed you'll be off to jail! There would be speed limit zones and appropriately applied, initial watend stars for every individual speedkng zone. BONUS: Some cops can be bribed!
  6. I would be absolutely giddy if the Fashionware pictured below could be made into a Tattoo Overlay. It has been my favourite for a long time. I have tried all sorts of looks for my V and keep coming back to wanting this! Yes, there is an Archive XL version, that is where the screenshot is from, but having it as a permanent overlay would be a dream come true! Plus having it as an overlay would remove the clipping issues a mesh would have. I understand that it will take up the body, arm and head textures, but if this can be done it will be the only overlay I use. There are textures and normals in the ingame files that you can dig up with Wolvenkit and use, if you know how to manipulate and resize the individual lines, so at least whoever takes this on won't have to hand-draw them. I hope that helps.
  7. I’ll let you guess who this is based on but is this possible to program? Ability Overview The Psychic Diamond spell is a dual-form ability bound to a single hand. It toggles between a primary Telepathic Assault mode and a secondary Diamond Form mode, activated via the Merge gesture. The spell's effects are a blend of force-like energy (visible as shimmering, sharp, pink-crystalline light) and true mental damage that bypasses pure physical armor. Telepathic Assault Mode Hand emits a pulsing, rose-quartz colored light. Faint, sharp crystalline shapes flicker around the fingertips. A) Trigger + Arms Extended: Telepathy Beam · Mechanics: A sustained, narrow beam of concentrated psychic energy erupts from the palm. It has slight homing properties at close range. · Visuals: A tight, brilliant pink beam with a core of diamond-faceted light. On impact, a crystalline "shatter" effect appears on the target, and their head flashes with psychic feedback. · Gameplay: · Damage: Moderate Mental Damage Over Time. Enemies hit will clutch their heads, stagger, and be unable to attack for the duration of the beam and a short period after. · Force: Very low physical push. B) Trigger + Throw Motion: Diamond Shards · Mechanics: Fling your hand forward in a throwing motion to launch 3-5 jagged, psychic-construct shards. · Visuals: Sharp, translucent pink diamond shards streak through the air, leaving a faint crystalline trail. · Gameplay: · Impact: Shards lodge in the target (visible as small glowing crystals stuck in their body). · Damage: Applies a stack of Mental Damage Over Time per shard. Stacks last 15 seconds. A heavily sharded enemy will be disoriented, moving and attacking erratically as their mind fractures. · Penetration: High armor penetration, as the damage is primarily mental. C) Mind Control Blast • Gesture: While in normal form, Merge + Throw Forward. · Mechanics: A short-range (approx. 8m), wide cone wave. It passes through objects and enemies. · Gameplay: Initial Hit: Enemies caught in the wave are Stunned as pink crystalline energy crackles over them. Primary Effect - Domination: For the next 30 seconds, affected enemies are turned into temporary allies. They will draw their weapons and attack the nearest non-dominated entity (other enemies, wildlife). Secondary Effect - Degradation: The dominated enemy suffers a powerful Slow Mental Damage Over Time, represented by their body slowly becoming more crystalline. When the effect ends or they take enough damage, they shatter in a burst of psychic energy and diamond dust, dying instantly. 2. Diamond Form · Gesture: Merge (Fist) + Pull Hands Apart. · Visual/Sound: A loud, crystalline SHIING! resonates. Your character's skin is instantly overlaid with a flawless, faceted diamond armor texture. Your vision takes on a slight refractive, glittering quality. The hand glow changes from pink to a deep, internal diamond white sparkle. Diamond Form Properties: · Defense: Near-Total Damage Reduction from physical attacks (blades, blunts). You become incredibly hard to stagger. Enemies can break weapons on contact. • Offense: Increased Damage. Punches hit with devastating force and knock-back. --- 3. Diamond Form Exclusive Ability · Gesture: While in Diamond Form, Merge (Fist) + Hold Forward (punch/thrust gesture). · Visuals: A wide, slow-moving wave of psychic energy pulses outward from your chest. The wave appears as a distortion in the air, filled with swirling, ghostly diamond fragments and faint, screaming mental echoes.
  8. Open the map, and you'll see small monsters displayed as tiny purple diamond-shaped dots. However, these small monsters aren't actually rendered on the minimap (but after some testing, it seems they are rendered on the minimap, but Capcom hasn't added icons for them). In short, please make sure small monsters are also displayed on the minimap.
  9. can someone make a mad max skin from the mad max game or the old movies?
  10. Just a simple idea but may be difficult to implement. Functional car lift props for garages. Different sizes, heights and levels. One car lift, two car lift etc. With pop up controls (incremental up/down) on the side of the lift. Just think somewhere like Northside Garage House would definitely benefit from a (prop) lift replacement.
  11. I like Univolt model but don't like that green-teal body, I think that a black body would fit better with the yellow parts. I'm seeing a lot of recent pal recolors mods, so I hope, could anyone PLEASE give me a different color Univolt? I'd appreciate it. Before you say Starryon, I want something less fluffy.
  12. Want to use https://www.nexusmods.com/mechwarrior5mercenaries/mods/194, but I don't like the laser color changes in Pt 2 of the pack, but I DO like the other changes it brings. Even when overriding with https://www.nexusmods.com/mechwarrior5mercenaries/mods/297 presented later in the load order, aspects of the visuals are overridden but NOT the color changes, making me suspect the colors are in their own file somewhere. This has been a problem with some other mod about lasers too. So... could someone just make a laser color customizer mod that let's you access the laser colors via Mod Options? Or at least comes with some pack choices, including a 'vanilla colors' one you could place in your load order to simply overwrite changes by other mods to the colors only? Since this hasn't been done in so long I am guessing there is some technical reason you can't access laser colors in Mod Options. Anyone??
  13. Please create the Frost Charge Blade weapon design in the attached image with the ability to change colors to match the various elements. This is the same Charge Blade that was featured in the weapon design competition that Capcom held in June, 2025.
  14. 1. if you kill a enemies teamate or duo they get angrier meaning they attack a tad bit faster and react less from hits like falling down less easily tanking punchs a bit 2.if you dismember or direcly attack a enemies teamate they will stay closer to the wounded enemy 3. dual wielding enemies might drop there sword to a unarmed ally when there less then 2-3 allies alive/ mage sword fighting enemies drop there sword to a unarmed ally when there less then 2-3 allies alive 4. A enemy who lost his sword and his trying to escape can be guarded by another enemy so he can get away safetly
  15. Could anyone make a mod for peter that adds classic 616 spider-woman as a suit? ive seen 1610 jessica, gwen and cindy but no love for the original.
  16. Just an idea, maybe the right person sees this and it's developed. This mod would work in conjunction with Auto Weather Scheduler - with Nova City Compatibility (Fix persistent sunny weather) A 'Weather Forecast' text that scrolls or simple text underneath the HUD that transitions throught the day and night. Letting you know the weathers going to change to sunny, clear, rainy etc. BONUS idea; If you're listening to any of the default radio stations, they break for a quick weather report. Also letting you know the weathers going to change to sunny, clear, rainy etc. It would be pretty immersive if you could plan your day or night, choose the best vehicle and outfit. (I wish I could mod *sad face*)
  17. Not sure if the right place, but I wanted to make a request to have the Chaos Emeralds and/or Zelda Rupees over the Soul gems. Would be willing to pay. Feel free to reach out
  18. Looking for an experienced Baldur’s Gate 3 modder to rebuild a custom mod from scratch. Work is focused on spells, passives, progression, and scripting (no models or VFX). Send me a dm for more info about the request This is a paid request.
  19. Hi Sadboisam here! Greetings to all who come across this! This is my first time on the nexus forums so bear with me. I'm reaching out to inquire about mod request more specifically overhaul mods. I'm sure every mod author works differently or has their own process, but if anyone knows any specifics to fund, collaborate, and so on I'd appreciate it. Everything helps!
  20. I'm not if this is the correct place to post this request as it's my first time using the forums. If so, could a modder possibly make a mod that keeps weapons displayed when sheathed. The game always displayed your weapon while your out of the hub, I'm not why they took the feature away.
  21. I just bought Stardew Valley on PC after 5 years of Nintendo Switch purgatory. I love the mods Stardew Expanded and Ridgeside Village and I'm eyeing to include Sunberry Village into my game as well. But I have to stop myself because there are almost 70 characters to introduce myself with in the beginning. It's a lot villagers to talk to and makes the initial quest very hard to do, which brings us to my request. Can anyone make a mod that introduces a progression system that brings all the expansion mods together. Ex. Ridge side Village's sky cart will be unavailable and you have to unlock it either by waiting for a year to pass or you need to unlock it either through collecting materials or finishing a one of the community center bundles. If it already exists it would be nice if you let me know thanks.
  22. A way to manually jump in the game. It could be either by making a cost-free utility rune out of something existing like the Leap rune, or some other way I can't think of
  23. I’m looking for a modder who can help me create a small decorative prop pack for Starfield. This is something I’ve wanted for a long time, and it means a lot to me, so I’m finally putting the request out there. I’m not looking for banners or anything huge — just personal, placeable items that fit a How to Train Your Dragon theme. Things I can put in my ship or outposts to give them a specific vibe. What I’m hoping for: Small figurines (Toothless, Night Lights, Thunder — simple static models) A custom plushie Framed pictures (Toothless, the Dragon Rider Crest, etc.) A plaque or framed version of the Dragon Rider Crest A few decorative art pieces I can hang or place I can provide all the images and references needed. No scripts, no physics — just static decorative objects. Important: I play Starfield on PC through Xbox Game Pass (Microsoft Store version). So the mod only needs to work on that version, not on Xbox consoles or Steam. Note: This is a mod specifically for me and my playthrough. I’m not asking for a public release right now — but I might decide to share it later if everything works out. If anyone is interested or willing to take this on, I’d appreciate it more than I can say. Thank you for reading.
  24. The Red Bull RB17
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