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Showing results for tags 'mode'.
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It would be great if anyone/team had the skillset to finally hammer down a full refit for smaller chests... Max left off on the vanilla refit with quite a few items untouched. This is a great mod, and I don't play without it. However, it is quite incomplete, and all signs point to it staying that way due to how busy Max is with AMM. Though if someone were to pick up where that one left off (as opposed to starting from scratch), I think you'd be requested to contact Max first. In any event, there are a lot of individuals who would be served by having their clothing fit their bodies better. We know the big boob crowd gets a lot of attention in these games, with multiple body options and custom clothes and refits, but the smaller players can't even wear most of the regular outfits properly. So, you'd be doing a lot of people a favor in both the aesthetics and affirmation departments :p
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Hello.im totally noob in coding and mode creation,so http://www.nexusmods.com/oblivion/mods/3460/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D3460%26preview%3D&pUp=1 this mode adds Lilarcor in oblivion but here no sound(just subtitles).I can download sounds of Lilacor from Morrowind and add this sounds in this mode?If i can,how can i do this?
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Hello fellow Oblivion addicts, So i was trying OneTweak (http://www.nexusmods.com/skyrim/mods/40706/?) to get oblivion to run in Borderless windowed mode. Everything worked fine and all but than i realised that Vsync doesn't work in oblivions windowed mode. Even with ipresentinterval=1 in the oblivion ini, it won't work. I tried capping my fps to 60 using oblivion stutter remover but it doesn't seem to have that same effect as Vsync. So my question is: does anyone know a way to enable Vsync while using windowed mode or is that even possible? I really appreciate any help you can provide
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TL; DR: ''Save at any couch or bed without having to sleep'' You know how in Dark Souls bonfires were used to not only rest but also save? Bethesda adopted a similar mechanic in Survival mode but I don't like the way it's been implemented for the following reasons: 1) sleeping makes time pass so you get hungry and thirsty; 2) while you sleep a radiation storm can swoop in, damaging or even killing you if you already have lots of rads; 3) there's a random chance to get sick for seemingly no reason; 4) some mods like Frost add wheather types that involve constant rad emission, preventing you from sleeping since you're taking radiation damage. As you can see, sleeping forces you to spend resources AND puts you in danger when all you wanted to do was just save the damn game! ''Just use one of the million Survival mode saving mods, dumbass'' Good idea! I did use them in fact, however while extremely handy I feel they take away from the whole survival thing as they enable you to save anywhere, anytime. Of course you COULD control yourself to save only under certain self-imposed circumstances but it feels very artificial when you know that in reality you can actually savescum all you want Thus, here's the mod idea I'd like to request. In soulsurrender's great Sofa Surfer mod, when you move your cursor over a couch you get a new prompt enabling you to sleep on it Similarly, Restin' Souls also gives you a prompt but to make saves (the ones that are normally created when fast traveling, entering/exiting cells...) and hard saves instead (the ones you can make in the pause menu). For immersion's sake they can be respectively called L) Relax and P) Rest but obviously that wouldn't be up to me to decide. Actual sleeping would remain unchanged. A holotape or MCM menu can be implemented for keybind customization, alternatively allow players to do that through the mod's .ini That is all, see you around lads
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I'm requesting a mod to add more door options to the workshop mode. Some metal doors would be a nice touch to metal prefabs. There is basically only one style of wood door and they are all quite colorful imo. A bright blue wooden door doesn't really scream security when I enter the castle either.. Also if possible to add locks to the doors so only I can access them would be amazing but not required with this mod. Thanks to anyone who reads this! Feel free to comment ideas and concerns!
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http://www.nexusmods.com/skyrim/mods/9099/? Above is the link to the mod.. I've got trouble looking for Pale Camp.. It's not appearing on my map and when I go there Manually.. it seems to be not there
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I keep getting this error every time I try to dowload mods from the site using NMM. http://orig09.deviantart.net/bc65/f/2015/336/2/9/nmm_error_by_fatalerror1337-d9ira5n.png Can't find anything on the forums about this.
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- unrecognized
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Hey all, I'd like a mod which would make your companions unessential, even when your not in hardcore mode if possible. Or if one exists already, point me to it, because I can't find any mods that make companions unessential. Cheers, BayK.
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- make
- companions
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While in survival mode the game is setting all beds/resting places to a sleeping bag and allows only 3 hours of sleep. Once you sleep even for an hour, my character ends up getting extremely fatigued to the point of blurry vision and not able to run or sprint. I can drink a nuka cola and relieve the sleepiness, but if i sleep or fast travel those extreme fatigue effects come back. Here is my load order:
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Hey guys, just wanna make a sugestion for someone making new game plus mode mod for fallout 4. I just found myself in a situation where I'd gladly play some more to level my character though I have little motivation with doing randomly generated quests all the time. Especially when I already slaugthered the railroad and brotherhood of steel so not many of those left :smile:. Dont know if such mode would prove difficult in creating, but I think some people may have similar feelings too so it may be a good idea :smile:
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- fallout
- new game plus
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Hi. I have request to modify hard mode. Change to damage taken by Arisen and increased stagger/knockdown ressistance of enemies are nice thing, but increased XP points, gold and no enemies change to HP or defense sucks in my opinion. So: - increased enemy HP or defense, - XP points and gold drops stay same as at normal mode, - more aggresive enemy AI if possible, That changes would make the hard mode more closer to hard title and make the game more enjoyable, please consider that changes to game, thanks
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Hi, everyone! I posted this on the Steam forum, but figured it might be taken more seriously here, so here goes. Recently I was talking to my boyfriend about a quest and I asked him if he tried a certain speech check. He didn't know what I was talking about and quickly realized that because of his color-blindness (he has a hard time differentiating reds from greens), he missed a lot of the speech checks. I was wondering if someone out there might be willing to create this mod as an ease of access type mod to improve the experience of our fellow Fallout lovers who happen to be colorblind. I have no idea how this would be achieved or if it could be achieved without the modding tools released, but hopefully this inspires someone! :smile:
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Would love to see a mod that gives you the ability to turn on and off certain features of hardcore mode. For example I would love to have it have settings like frostfall (skyrim) where you can make it so it doesnt kill you. Also there are certain features (companions die) that I would like off, while others (need to eat, drink, etc) I would like to keep on (without having ability to kill you). I am actually surprised this doesnt exist or at least not easy to find.
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Hello. I'm not sure if you've seen my images up on the nexus but I'm remaking the Holorifle in order to make it look more like a decent gun. Ever since Dead Money came out I loved the Holorifle and everything about it, what's not to like about a gun that shoots Hard-Light projectiles. Any way I was looking at it one day and I noticed how ungodly terrible the meshing is so I decided to fix that and make it look better with a custom Texture too. This is my Holorifle http://www.nexusmods.com/newvegas/images/81114/? but I've noticed I've done something wrong along the way, the Mocrofusion cell that you put into the gun has the texture for the Holorifle and not an ordinary Cell tex http://www.nexusmods.com/newvegas/Images/81197/? I'm not sure how I've managed this but it's something to do with my model. This is my first model I've ever got into the game. Also I'm trying to make a Glowmap but each time I try it doesn't work and I've gone through so many tutorial and if put the Emissive colour to white it all glows white. Can anybody help me Please. Darryl.
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Ralof is stuck in sneak mode... okay so I'm on the stormcloaks side of the war and I have the civil war overhaul mod installed. http://www.nexusmods.com/skyrim/mods/37216/? I just finished the quest "Compelling Tribute" and now Galmar Stone Fist won't talk to me, and when I do the "setstage quest xxx to xxx" command, I have to go to Ralof and we're going to attack some caravan. The problem is that when I go to the quest marker, Ralof isn't there, and when I get him to show up using the console, he is in sneak mode and doesn't do anything!!! Any help would be appreciated... BTW I did try and use "disable" and "enable", "resetai", and "recycleactor". None of them proved to be successful
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I just recently bought dark souls. Every time I get close to a bonfire I get an error that says my framerate is insufficent for online play. I am using DSFix and I don't know what to do!
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Just a tweaking for Archangel Armor that I constantly find myself fawning over the prospect of. Please do redirect me to any tutorials that could instruct me how to easily make these changes myself. Qualities to tweak/add to Archangel Armor: Ghost Armor's ghost modeGrappling hook+20 Defense+3 Movement+10 HP (instead of +6)Titan Armor's poison immunity/flame resistance (w/e the latter's good for)I was disappointed that Archangel Armor was lacking the qualities of previously researched armors such as Titan Armor and the Skeleton Suit. I had expected it to be an all-around upgrade; a sort of culmination of previously researched things. Besides, it even looks like a Nanosuit like Titan and Ghost armor.
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- archangelarmor
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im just gonna say it im really bad at modding and understanding it so i got helped to mod my game from striker879 and it just how i want it to be but after hour or 3 of gameplay it crash to desktop randomly and i don't know what to do i have that one mod 4 gb patch but still crash to desktop so i was hoping for some help or advise on what to do here is all the mod i have btw im dyslexic so im gonna do my best to understand Active Mod Files:
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Hi guys, I have an issue where hotkeys that I added to my mod are being triggered while renaming an enchanted item. Now, I checked my script and the first thing it does is check to see if the game is in menu mode before firing the hotkey script, and if so, it aborts right there. So obviously, whatever this rename menu is doesn't qualify as being in menu mode, which just confuses me. event OnKeyDown(int keyCode) if Utility.IsInMenuMode() return endIf ;... I googled around a bit but I guess either nobody has ever reported this issue before, or I don't have the magical keyword combination required to find the solution. How do I check to see if the game is currently in crafting mode and/or renaming an item in crafting mode? The mod with the issue in question is Immersive Horses. Thanks in advance for any help on this. EDIT: Got it - the solution was to use SKSE to directly check if the crafting menu is open: http://www.creationkit.com/IsMenuOpen_-_UI.
