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Found 2 results

  1. hate to be a bother but I'm running into an issue I can't figure out how to fix no matter how many times I create a new profile/edit a new modsettings/swap where my mods/UI improvement is located. Every time I create my modding script for my modsettings.lsx it gets rewritten to it's original script (just the plain gustav) despite that I check and recheck it's saved before opening my game. Mods remain in the mod folder. I did have to delete my public folder in generated due to continuously running into the 'can't rest at camp/permanently stuck there' bug, but mods were still working even after that. modsettings.lsx as followed: <?xml version="1.0" encoding="UTF-8"?><save> <version major="4" minor="0" revision="5" build="1"/> <region id="ModuleSettings"> <node id="root"> <children> <node id="ModOrder"> <children> <node id="Module"> <attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a"/> </node> </children> </node> <node id="Mods"> <children> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="Gustav"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="LSString" value="Gustav"/> <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> <attribute id="Version64" type="int64" value="36028797018963968"/> </node> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSWString" value="Gustav"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="FixedString" value="Gustav"/> <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/> <attribute id="Version" type="int32" value="268435456"/> </node> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSWString" value="Alna.Customizer.5e"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="FixedString" value="Alna.Customizer.5e"/> <attribute id="UUID" type="FixedString" value="738f87dc-104d-480e-b5ae-e20c5f585b00"/> <attribute id="Version" type="int32" value="268435456"/> </node> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSWString" value="BasketEquipmentNSFW"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="FixedString" value="BasketEquipmentNSFW"/> <attribute id="UUID" type="FixedString" value="a9e98a1f-7a59-4b70-be39-1f69924c0b80"/> <attribute id="Version" type="int32" value="1"/> </node> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSWString" value="CarryWeightExtra"/> <attribute id="MD5" type="LSString" value="" /> <attribute id="Name" type="FixedString" value="CarryWeightExtra"/> <attribute id="UUID" type="FixedString" value="33272710-73c2-46f2-b75d-8db032cf9213" /> <attribute id="Version" type="int32" value="268435456"/> </node> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSWString" value="AllItems" /> <attribute id="MD5" type="LSString" value="" /> <attribute id="Name" type="FixedString" value="AllItems" /> <attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" /> <attribute id="Version" type="int32" value="268435456" /> </node> </children> </node> </children> </node> </region></save>
  2. I don't know what's going on. I want to save the value of a mcm slider via the mcm ModSettings. This is my slider: { "id": "fGameTimer:Timer", "text": "Daytime Timer", "type": "slider", "help": "Determins how many hours need to pass in order to loose weight.", "valueOptions": { "min": 1, "max": 23, "step": 1, "sourceType": "ModSettingFloat" } }, and I'm accessing the value like this: Scriptname AAA_WTFGameTimer extends Quest import mcm AAA_WTFCoreScript Property WTFCoreScript Auto Const mandatory ;=================== ;= Magic Functions = ;=================== int TimerID = 6 ;float fGameTimer = 6.0 float fGameTimer = mcm.GetModSettingFloat("WTTF", "fGameTimer:Timer") Function WTFGameTimer() StartTimerGameTime(fGameTimer, TimerID) EndFunction But the compile doesn't like me apperently. It spits out the following error: Papyrus Compiler Version 2.8.0.4 for Fallout 4 Copyright (C) ZeniMax Media. All rights reserved. Starting 1 compile threads for 1 files... Compiling "AAA_WTFGameTimer.psc"... D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AAA_WTFGameTimer.psc(14,19): no viable alternative at input 'mcm' D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AAA_WTFGameTimer.psc(14,22): required (...)+ loop did not match anything at input '.' D:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\AAA_WTFGameTimer.psc(14,6): Unknown user flag mcm No output generated for AAA_WTFGameTimer.psc, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on AAA_WTFGameTimer.psc I don't know what the issue is. I accessed mcm settings before with exactly this method. I basically copy and pasted the code over from a different script of mine that works just fine...
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