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  1. EVERY BUILDING SHOULD HAVE BATHOOMS ALREADY I am trying to find/ findout how to/ get rid of bathrooms as a need for guests OR give every building the same qualities bathrooms do for the aspect of Guest Needs. I would LOVE to turn the Bathrooms into the rest areas like JPOG had. Because EVERY RESTAURANT / EVERY VEIWING GALLERY/ EVERY TOWER/ EVER FACILITY Should already have bathrooms, even if not public ones. Help? Tips?
  2. Need more realistic hunger system, with that hunger decrease more faster, to eat more that once a day. And why i can't be drunk when the sasiety is full :'( Drinks need to be rework and give less/or 0 sasiety i think.
  3. Hello Guys , I use Perma and RND both together (all possible modules) and am rolepalying as a thief. The point is that For the "Inventor" perk to work as intended you need "empty wine bottles" to craft "oil containers". The issue is that RND turns all empty wine bottles into regular empty bottles made for refilling water and as such removing the item from the game which inturn makes it impossible to craft oil containers. Anyone found a fix for this? Currently I'm just console commanding them in but this is a tad immersion breaking for a guy like me and I am also not really fond of switching RND out for another mod.
  4. The title says it all, like this Skyrim mod here: http://www.nexusmods.com/skyrim/mods/52614/?, I would like to have a mod very similar to this except with a few extra assets (Stink clouds, Nose plugs, Flammable gas etc) the mod should be toggle-able via New Vegas MCM (Found Here: http://www.nexusmods.com/newvegas/mods/42507/?). This would mainly be a joke mod but some things should also be doable such as: Pranking your friends, Gassing out a room, Canning your farts, and of course lighting them ablaze. Crafting new items out of these could be useful too for example: Stink Bomb Skill Explosives 1 Damage 1-15 etc. This could be used as a no weapon playthrough/fart only playthrough, the fart damage depends on what you have eaten: Squirrel on a stick would cause for some rank gas along with other sources of food you would find in the Wasteland. Critique is welcome along with ideas.
  5. For a long time, I've had a problem with hardcore needs. Usually, on loading a saved game, I get slammed with massive jumps in starvation, sleep deprivation, and dehydration for no discernible reason and the needs themselves hardly progress during actual gameplay. My understanding is that this is a result of playing on a very low timescale (in my case, I play on 5 for longer days and nights). I've tried to get around this by creating a scripted stand-in for hardcore needs that seems to be working just fine. Unfortunately, the load bug is still there. I've tried reducing hardcore need rates to 0, but this seems to disable the needs entirely and completely prevents the script from working. Even setting the values to very high numbers (as my understanding is that the values for hardcore rates are seconds until a point is applied) doesn't seem to help. Is there any way to get around this horrible load bug? Am I doomed to put up with it if I want to play on a slow timescale?
  6. This is basically a wishlist of mods I used in Fallout 3 that transformed the game into a slower paced, immersive, survival wasteland experience. I loved just wandering through the game with no particular goal, on the lookout for danger, and ultimately just surviving day to day whereever my journey took me. I loved watching the followers do everyday things like eat, sleep, use drugs, go to the bathroom, etc. Setting up camp for the night wherever I found myself was a lot of fun. Here is a list of mods that I hope will allow me to do the same in 4: IMCN This "needs" mod is my favorite by far. It makes you have to actually consider the type of diet you maintain. You can't just scarf down anything you find. It also gave you the ability to cook food, along with a portable campfire you could set up, which actually emitted a cozy light. There was a cook time for the food so it forced you to slow down. Followers Relax I like being able to see the followers wander about while at camp or in town. This lets them interact with the environment and makes it really feel like you're travelling with someone. CBO This mod brought the followers to life, giving them more complex behaviours and the ability to visually use drugs, eat, sleep, use toilets, become irradiated, and a bunch of other things that made them feel like a partner in the wastes. Real Injuries This mod made it so that you couldn't just spam stimpacks after every fight no matter what kind of damage youve taken. It gave a real use to the medicine skill and forced you to be a lot more careful in planning your attacks. Sometimes you would have to limp somewhere safe to sleep off an injury or even perform field surgery. It gave a sense of dread to the wastes that doesn't come with vanilla. Portable camp stuff I loved this mod. It came with all the little touches that made setting up camp in the field really fun. I liked having my pack of essentials to set up wherever I go. The best thing was your companion would also interact with the objects, bringing the scene to life. You could set up camp and just sit back, enjoy the environment, and watch your characters relax. See you time for bed This mod made sleeping interesting. There was a chance that bad things could happen in the night, so it forced you to find realistically safe places before sleeping. It also added a sleep animation. better living through chems This is one of my favorite mods. It added a ton of new chems to the game, each with their own visual component. They were incredibly immersive as each one complimented the various needs and survival mods that were activated. Its the perfect mod to compliment the portable camp stuff. working toilets This mod gave a purpose to the bathrooms around the wastes and added a new level of realism. It's an essential add-on to a "daily living" playthrough. companions use them as well. There were a few more, but these really rejuvenated the game for me after many many playthroughs. I hope others agree and this post helps to encourage the original mod makers to port their mod over to 4 :)
  7. First off, I am aware that all requests here will have to wait until the release of the creation kit, just putting it out there because if history is anything to go off, no modders seem to have done this yet. I expected to see someone do it in F3 FNV and Skyrim but it never happened so i'm finally making an official request. Building on the needs/hardcore/survival mode mods which will no doubt surface as they have for all previous games, i would like to see a realistic management of stamina implemented. I don't personally find it immersive that a character can run for miles and miles for hours and hours, sleep a while and do the same again day after day, all on a scrappy wasteland diet at that. The basics of my idea are as follows: - Walk speed increased slightly. - Jogging now slowly will decrease your max stamina over time. - Sprinting will obviously use up your stamina as normal whilst simultaneously decreasing you max stamina. - Combat slowly decreases max stamina. - Sleeping and eating refresh your max stamina. - Variables such as type of bed, location of bed, and type of diet affect how much stamina is regained. - Penalties as max stamina decreases such as decrease in weapon accuracy and more general weapon sway, slower general movement speed, blurred vision etc.. - absolutely everything configurable to player preference I'm imagining a game that encourages a slower pace, taking in surroundings and managing your fatigue in a realistic way. Spent all morning sprinting away from Deathclaws? Your weapon is swaying, vision blurring, better avoid those raiders up ahead and find some shelter to rest before you collapse and get robbed. Big battle coming up? Better spend the day eating some decent food and conserving energy for a draining fight, wouldn't want to become so war-fatigued that we cant hit our mark or sprint for cover half way through the fight would we? I'm sure there are a lot of players that walk most places anyway for immersion, I'm just really surprised no-one had implemented a mod that makes that process a natural part of the game, with incentives and consequences to the system. I'm aware that it wont be fore everyone, just an Idea, feel free to let me know your opinions on ways it could be changed, bettered, scrapped.. or on how generally achievable it is. ta.
  8. I did Google search after Google search, and either the forum I found had no answer, or the answer didn't work for me. I've also searched for my problem here on the Nexus Forums, as well, with no luck. The problem is that some (but not all) of the food items with Realistic Needs and Diseases installed don't reduce hunger. Some of my installed mods that might be important in relation to RND would be Realistic Wildlife Loot and Recipes, SkyTEST - Realistic Animals and Predators, Immersive Creatures, and Better Sorting. I don't think Better Sorting is causing the problem because it's both placed above all of the RND mods and I opted out of the changes to the food it makes. I've tried fixing the problem by setting all the RND mods to be placed below Frostfall and all of my mods relating to Immersive Creatures (though I don't think SIC changes food items or drops at all), but I'm still getting food that don't seem to be affected by RND like they should. I believe that I have all the available patches for RND, such as the ones for the DLCs, Dawnguard, Hearthfire, Dragonborn, as well as ones for my other mods, like Pure Waters and USKP, as they're all listed in my load order, all below the main .esp file. One little not that I think I should mention is that on the Realistic Wildlife Loot and Recipes mod page on the Nexus, it implies that it is compatible with Realistic Needs and Diseases through the 'RND_PatchPack' that's listed in RND's files, but that Patch Pack on the RND page doesn't list RWLaR as a covered mod. Because of this, I didn't install the Patch Pack. Here's a list of all of the foods in the cooking menu that don't have their proper RND effect as they should, along with their effects: It's really aggravating because many of the food items that don't work with RND are very common, like the Venison Chop and Wolf Roast, so most of the meat that I find isn't going to be useful in depleting my hunger. My full load order, if it's of any help: Any sort of direction is much appreciated.
  9. What do you guys think? I thought I'd post it here to get your input first. Almost done with the beta I'm working on, though there was a lot more food in the game than I had thought <_<
  10. So my thought with this thread is to cover the benefits of different Needs mods. Anyone who has tried several Need mods and can tell about the differences between them and why you choose the one you have now? I myself have only played with Realistic Needs and Diseases, but today I realised there are several others: iNeed total realism And so on. I'm not thinking of covering "THE best need mod" just what is good and bad with different hunger mods :)
  11. Hi, I'm Jessica, and this is my first post here, as well as my first attempt at mod creation for Skyrim. Introduction over, so I'll get straight to it. First, I do know that the Drink, Eat, Sleep, Bathe mod exists. I'll get that out of the way now. The thing is, I've tried a lot of needs mods, and I now use iNeed. I love it and would rather not switch to a new one. I would just like the add the getting dirty/needing to bathe part. I also love how it decreases speechcraft if you are dirty. So I want to try my hand at creating a mod just for the getting dirty/bathing need, that works with Skyrim and the DLC. (I have the legendary edition) But I was hoping that someone could give me a few tips on how to manage this? Or direct me to a tutorial/video that would help. Or is this too big of a goal for a first try? Should I try something smaller first? Or just give up and wait for someone else to do it? Would it be simpler to edit the previously mentioned mod to my liking (for personal use only, of course.)? Also, if I create my own, as opposed to editing the other mod, I don't plan to copy anything from the DESB mod, but I doubt this would be a mod I'd make public anyway. So, anybody care to help, or point me to some help? :D Thanks so so much in advance.
  12. Hi guys. First of all sorry about my english. :blush: So, about my question... Since IMCN - Imps More Complex Needs totally disable Primary Needs from FWE, and we have compatibility patches for FWE and BLTC (optional esps from IMCN), can FWE and BLTC work togheter if i use these compatibility patches as a bridge (sorta) between FWE and BLTC by loading them later in load order? Thanks in advance.
  13. I dunno if this has already been requested but I've never been able to find a mod that lets you eat some of the ingredients you harvest from certian plants, like berries off of bushes. I mean I know in the vanilla game you can eat ingredients to see their effects but I always wanted to be able to eat them for actual nourishment for mods like "Realistic Needs and Diseases". It's something I really started to notice when I was playing a survival save and my charcter was starving so I noticed a Snowberry bush and picked Snowberries expecting to be able to eat them so I won't starve, but apparently eating berries doesn't count as actually eating them, just as some odd way of absorbing them to learn how you can make potions from them. Like I said, I'm not sure if someone else has already asked or addressed this or if it would be next to impossible, but it's just a small detail that I think would be nice, having the option of scavanging food from plants and nature (besides fruit and vegitable plants of course).
  14. Ladies and gentlement, I've been through mods so as any of you and enjoyed every single one of them both op and non-op, but there are mods that are so simple yet not existent that it is my duty to make the request to the modders to make my dreams and the dreams of others come true. 1.- Everlasting resurrection spell -This mod would rise the dead for infinite seconds allowing them to do normal tasks while dismissed or become followers again while in "zombie mode" (doing zombie sounds regulairly) also, it would have no discrimination on leveling so it would be the ultimate necromancy.(Variations may also be possible but with different spell names and hopefully standalone) If possible, no SKSE required although that is only me not liking SKSE 2.- Toggle Essential spell It is just frustrating how many mods are out there that have an incredible amount of things stacked to this feature yet nobody has thought yet of a simmple spell that just gets the job done (with elaborate I mean SKSE fancy GUI doing EVERYONE unessential)What this mod would do is as simple as toggling essential status on and of for the targetted npc, there could even be an area spell for the masses. I dont even know if this is possible but it sounds just too simple to do and hopefully it is. Hopefully this would be a stand alone without the requirement of SKSE, but again, that is just me not liking SKSE. 3.- Escape Rope While playing moded worlds, sometimes the bad scripting traps you inside the cave, I have been using the moveto console command but if there is a mod that could sort of appear a rope out of nowhere from the roof and include animations of the player climbing it as the screen fades into a loading screen ending up in the entrance of the cave or a key spot. It would be a more lore friendly experience for me, I dont know if this has been thought before.Also, there should be a warning to the use of this mod as some quests require dialog on your way out of the cave. I was inspired by the escape rope tool in the pokemon franchise. 4.-Extra Bonus w/bow While using the bow at a high level, enemies are too strong to obtain a 1-hit sniper kill destroying most strategies, this mod's target is not to make an op bow, but to increase the sneaking bow multiplier. 5.-World-proof enchantments I have been struggling with depending on armor parts,even with multiple enchantments mod I still cant add fireproof to my boots depending completely on my chest armor. It would be pretty sweet to be able to enchant every body part with any enchanment. and it would surely be appreciated. 6.- Customizable Map Markers Isn't it annoying when you want to memorize a place, yet, if you place the blue maker it will be there all the time bothering your map and mini compass view. Its my map, I want to place markers with house icons or temple icons! A customizable map would be pretty great! Well, these are the "Dream mods." I hope, if you are a modder, consider making any of the basic ideas a thing, you dont even have to credit me. If you are a regular visitor, I hope you like/follow my ideas and understand my views as I tried to be as clear as possible with limited knowledge of the English language. LONG LIFE SKYRIM NEXUS!
  15. I suck pretty badly with blender, as for the past 3 days I've been wondering how to split a single mesh into a separate one, in order to create a mod that addresses the issue of incorrect bullet casings assigned to the weapons of New Vegas. Right now, the AMR spits out 7.62 shells instead of the .50 MG cartridge it actually uses, and the K-9000 and FIDO both spit out assault rifle casings despite using PISTOL rounds. The problem is that there are no casing models for the 12.7mm, .50MG and .22 LR rounds, the 9mm and 10mm weapons use the 45calshellcasing model which doesn't seem too bad, considering that 9mm and 10mm is very close in diameter to the .45 casing. However, I was hoping somebody experienced with blender could separate the CRAFTING ITEM model that is the bullet casings, as they seem to have their own models for each of the bullets...
  16. Can anyone make a Realistic Needs and Diseases weightless food mod. As I enjoy RND but it cripples my carrying capacity. I have looked but can't find one and did try to create one myself but failed :(.
  17. Hello Forum! so as the tilte said im looking for a Mod that adds a Simple Hunger/thirst/Sleep System. I know there are a few out there that has these features in them but all of them are way too complicated with just too much Numbers all over the Place. so here is my Idea of a Simple and Enjoyble Hunger/Thirst/Sleep System based off the Fallout New Vegas System. Hunger: Hunger slows donw health regenration, if hunger level hits top the player dies. Thirst: Thirst slows down Mana Regenration, if Thirst level hits top the player dies Sleep Deprivation: Sleep Deprivation slows down stamina regenration, if Sleep Deprivation level hits top the player dies. Interface: There need to be a smart way to aware the player that he needs to sleep or he's starving to death. instead of just putting a disease in the spell section i think an UI is the better way: Add a Hunger, Thirst and Sleep Bar on the right just above the Stamina Bar. The bars are Invisible most of the time and only showing when: The values Changes The Bars are down to 30% (to tell the Player " dude go eat something!") After a Loading screen (moving location or loading a saved Game) So the player only needs to worrie about the bars not drop to 0, instead of checking silly numbers somewhere in their inventory all the time. leading to a fluid gameplay. Sorry for my bad english and greetings from Swizerland!
  18. Well a bunch of Mods requests I want to recreate in Cyberpunk 2077... 1 - Drunk State + Kerenzikov buff, using in-game alcohol, and acting as 'Kerenzikov buff', for example extending Kerenzikov time in 1-2-3 Seconds more... (funny, lore-friendly, interesting usage for Alcohol in-game which has 'negative' buff currenly. 2 - Hungry, Thirsty, Sleepy states (Needs), like in The Witcher 3 (Food, Drinks would be useful, people will need to sleep every 12 hours or start to get negative buffs, on stamina, capacity, eat every 12 hours (game time), or start to get negative buffs (with hardcore mode with every 6 hours), same for drinks... 3 - improved Throwing Weapons (with a system more like 'Metro Exodus' with throwable knifes (converting stacked knifes like grenades, etc, and button to 'fast-change' on this throwing weapons... not the actual 'throwing melee knifes'... system 4 - More romances (custom animations, scripting, scenes, etc, maybe this is Loverslab stuff, but well here is is... third person / free camera during this romances :laugh: 5 - AI Mods (once we figure out how AI parametrization works, INI parameters etc - More agressive enemies (advance, active flanking, specially when we are outnumbered. - Coward enemies, even retreating, if they are injured, etc, NPCs covering folks, etc... - Smart covering/blind covering (if we fire, etc) - Smarter patrolling and suspicious state (exploring more ways) - Less static/lazy AI (more responsive) - Interaction between street/Random NPCs, fights, conflicts, discussions, shootings, robbery, thiefs, etc - User could steal people, threat them, kidnapping them to 'sell them', or flirting with them (maybe Loverslab stuff again :laugh:) - Karma system (negative if you kill civillians, positive if you kill Gangs, etc... this could be a buff/perk for better prices on Shops, etc https://www.nexusmods.com/cyberpunk2077/mods/526'>Alternate Crowd Behavior and other tweaks is a good example of INI tweaks focused on Streaming/Spawn and AI, NPCs... Culling disabled... etc 6 - BONUS: smarter/better Police System (like in GTA), with spawns on 'near streets' but not actual cheating/teleporting, cooldown if 'they don't see you in a minute etc' PD: you may use these suggestions, on Discord, CdProjekt site, Reddit, etc, the important is the Ideas reach Modders. Cheers
  19. For robot/synth playthroughs: What if instead of drinking water, the Sole Survivor had to drink Nuka-Colas (classic, cherry, quantum or any variants from Nuka World) in order to sustain his/her "energy" needs (think of Bender from Futurama... In fact the same could apply for alcohol consumables). Also robot repair kits would replace stimpaks for self healing and for immersion's sake, the model of the stimpak in the self-injection animation could be replaced with a robot repair kit. complete with sound and possibly the shock effect displayed when using one on a robot companion. I assume this last part is quite complex when tweaking game files, especially locating the model, animation and effect files. Now, I'm an apprentice at modding. I have not yet created a mod myself, but I can't say no to trying my hand at it if someone is kind enough to point me in the right direction. In any case, thanks for reading my idea :smile:
  20. Hey! I really like Ineeds and Better Vampires but they aren't compatible since they both alter your characters needs so I decided to throw the idea of a patch for the two mods out there. I might try to work on it myself but I haven't made a patch before and I searched how to but I'm open to links for resources on creating a patch. Thank you!
  21. Have anyone managed to merge Primal Needs and W3EE? I have now only W3EE but I can't get it to work with PN... If someone is using these two, could you be so kind and share your mods- folder with merged files... :) (I'm still hoping that I can see PN 2 some day...)
  22. I've been looking for a mod that makes stomach growls, yawns, coughs, etc to notify me when hardcore needs get too high. I've seen a few via youtube and read about some on posts, but no ones been able to give me a straight answer about the mod. Any ideas? Thanks
  23. We need a new basic needs mod! I love to add immersion to the game and the basic needs is, according to me, an important part of that. TR - Basic needs is fantastic, but (correct me if i'm wrong) is kind of abandonned and Imp's More Complex Needs is (at least for me) too complex. We could really use a new mod like this, and would cover the most basic human needs: Hunger - Meals of different sizes fill you up different amounts and i you care not to eat, damage to health regen. Thirst - There's a lot of alcohol in Skyrim, but also a lot of berries and fruit and domesticated animals. Quench your thirst with various spirits, different juices or milk. Skip that apple juice in the morning and suffer penalty to magicka regen. Sleep - A normal person should sleep at night and roam the land at day. Stay up for too long and your stamina regen will slow down greatly. (Bladder controll?) - Just for fun, reglated by how much you eat and drink. If you hold it in for too long, eventually you'd soil your self and have serious chances to contract diseases untill you wash your self in nearest lake/river. If you know another mod that add human needs to Skyrim, would you link that in the comments, or tell me your opinion to this request. - The ArgonianBuccaneer
  24. There are some good basic needs mods out there, I know, but they usually only covers eating, sleeping and drinking. Not to be immature or anything, but would it be possible to add actual needs like, the need to go to the bathroom? And it would reoccur every day, like with hunger and drinking and also be affected by how much you eat. If you would wait too long, you would eventually soil yourself and get some sort of debuff untill you cleaned yourself with a bath or something. Maybe even animations? You could activate a tree and urinate next to it. maybe add potty stals in cities?
  25. Hey Nexus, So lately I've had two specific problems that bit my gameplay, and couldn't find solutions on google, and I wanted to share the solutions I figured out. Problem #1: My Health Regeneration froze. Clear as day, my health did not regen in-combat, nor out of combat. It worked on a previous save, way-back. But this current save was nuts. Nothing in active effects. I disabled mods, tried console stuff, nothing was working. I could heal via spells, or sleep, that was it. SOLUTION: Typing "player.getav healratemult" showed my health rate multiplier was at -10. Wut. lol. So I just did "player.modav healratemult 110", which set it to 100, the normal rate (this adds the number to the current value, so -10 + 110 = 100) Problem #2: My Movement Speed was slow. Yes alas! I do have the mod which reduced my movement speed when I was in a Blizzard, but that was a while ago, and I was already normal speed at one point. Nothing in active effects. Running was kind of lame and walking was painful. Alas... SOLUTION: Hit up "player.getav speedmult". It was at a lowish 70. So typed "player.modav speedmult 30" to set it to 100. Worked wonderfully :smile: You can also experiment any of these figures to what works best for you. What was the problem? Yes, a mod. I think it was Basic Needs mod to be specific. But disabling it didn't help. What had happened was that I was dehydrating & starving on Solstheim. Since there was hardly any compatable food/drink in the DLC for the mod, I could not rejouvinate, and disabled it. However, I think somehow the modifiers got jacked in their position or something and was left at a low, and negative multiplier. Anyway, hope this helps anyone who's google-searched these problems. Have fun all :smile:
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