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Post #1 [1.1][1] The muffled sounds of shooting, small explosions, beating drums and blowing horns came from the distance, through thick forest that could almost be called jungle, due to its density. Wildlife had gone quiet as it was likely some of the wildfolk using the musical instruments to provoke the threat. Rain fell lightly on the travellers, on their hoodrobed figures riding ponies and leading spare saddleponies along with packponies. Through terrain, better suited for ponies than for bigger type horses, with big hounds padding along and small, big snouted, snifferdogs riding before riders; there were also four 4eyebirds with each having two diurnal, and two nocturnal, eyes of which only one pair was used at any time. Two cart-ponies pulled two compact ponycarts of a boxback type. “Barely coordinated, sounds like wildnoids at play with their own crafted musical instruments.” Jackymum gently rubbed the lightly fuzzy head of the Dibblybaby in a special pouch on her front; the scalp showed a slowly-steadily changing rainbow pattern. “There are basic type malignarogues attacking the wildfolk settlement of Wetmakeit Crossing. They have assistance against the brutal assailants.” Malignarogues were of the Malignachaos. Wildnoids were wildfolk humanoids such as monkeynoids or chimpnoids. She was talking to Allme'dibbly who floated, semitransparently, in the air as an aspect of a Dibbly that represented all Dibblys of Multi'dibbly. Very few could see him. The compact, pudgy muscular, baby-toddler figure sat cross legged in a bubble that was more transparent appearing than she was. She wore what looked to be a soft, pliable, metallic nappy of rainbow patterning as was her skin but her body pattern kept shifting slowly-steadily. Very small Rainbowspheres orbited her waistline or so they looked to be; they served Multi'dibbly as aspects of Rainbow'dibbly. The small one responded. “Jackymum, those attackers are very bad, mad, sad and they are dying because something very badder, madder and sadder is making them do so.” Jackymum sighed. “Yes, sweetie, you deepsense the truth of a bad situation; it is part of the reason we are here that such incidents are happening in this underworld of Hopediskworld.” Sensing fast approaching danger, the group came to a halt. A few malignarogue, type malignahumans, rushed into view as mostly human men with a crazy mixture of gear including smoothfle muskets, that is smoothbore versions of rifles. Jackymum fired off a bolt-action carbine that she had slipped out of a saddle attached scabbard. Two malignahumans died quickly and slumped heavily to the ground. Yet, as much as they were being aggressive, the attackers seemed to be more focused on escaping from a threat of some kind. Another malignarogue had at least enough calm to pause and aim her smoothfle, shooting off a spinslug, only to be killed by an arrow thunking into her forehead. The arrow came from an archer using a strong composite bow. The malignarogues abruptly turned and fled away except for a small minority that stopped, as if in some kind of shock, and knelt on the ground. The fighting stopped! The kneeling ones shimmered, as did the body of the arrow killed woman, then flashed with white-yellow-rainbow-energies. The majority, of malignahumans, had soon retreated from what many would call the 'celestial rainbow influence' but largely because they were not very powerful, being one of the lowliest kinds of Malignadis servants; stronger type ones would have greater resistance even to the celestial rainbow influence.
- 26 replies
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- struggle for freedom
- striving for a better future
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I would greatly appreciate a mod for Resident Evil 4 Remake to disable the color filters used across the game, similar to this mod for Resident Evil 8: https://www.nexusmods.com/residentevilvillage/mods/215 Resident Evil 4 Remake has some crushed black levels, especially in HDR, partially due to the color filters, especially noticeable in the Castle. To whoever makes this mod, I will happily donate to you to express my appreciation!
- 2 replies
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- color filter
- lut
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For some time, I've been trying to make a character completely neutral and/or undetectable to all other NPCs. This is essential as the NPC in question is intended to serve as a mobile environmental obstacle that sometimes spawns in place of creatures. However, I have no information on how to do this. Setting the character to an invulnerable ghost in its base flags still allows other NPCs to detect and attack it. Is there any way to accomplish this?
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I'm in the process of experimenting with characters that simulate environmental hazards similar to the anomalies found in the S.T.A.L.K.E.R. series. The one thing I haven't been able to figure out for these characters is how to make other NPCs completely disregard them regardless of what they're doing, including situations where the anomaly NPC attempts to enter combat with another NPC. I'm under the impression that this is a simple thing to do, but I don't have the information necessary to go about it. Does anyone know?
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I've been looking for a mod that brings an end to the civil war by not joining either side, and just killing the main characters responsible. Having a quest that gets you to dispatch Tullius, Ulfric, and Elenwen, as well as driving the Thalmor out of Skyrim (to at least lick their wounds). I've been looking all over for such a mod and I don't think it exists. And I've browsed through several pages of the forums and couldn't find a similar request. If anyone may be interested in this, please reply or send me a PM. Thank you for your consideration.
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For whatever reason the legion always attacks me. I have almost a hundred mods installed, but only two of them directly affect factions and faction armor (to my knowledge). Those are Satchels and Raiders reloaded. Tried uninstalling both, but nothing. I know its a long shot but if anyone has had problems with this before, please let me know what mod you think is causing it. For the record, I don't have any companions with me, I'm not wearing faction armor, I haven't attacked or stolen from any of them, I really haven't done anything to make them hostile. Some small groups (like at the raiding camp and random groups in the wasteland) are totally neutral towards me however. Any help would be appreciated, thanks. EDIT: Problem has been solved. Turns out it was SCAV check the readme if you have the same problem.
