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Showing results for tags 'ocd'.
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http://www.nexusmods.com/fallout4/mods/6249/? <-- I really dig this mod. I haven't used it yet due to the warnings on the description page, but I NEED something like this and the author hasn't updated it since December of 2015! And I can't find another like it! I'd like a mod to mark radiant quests in my pip-boy. Preferably something that doesn't conflict with DEF_UI... http://www.nexusmods.com/fallout4/mods/10654/? (if that would even be an issue. I don't know! I don't mod!) Thank you. If you're interested in creating this, already created this, find a new mod like this, or just like the idea, please post a comment! :laugh:
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my copy and pasted comment fix for any one running into the categories not showing up . 1. uninstall homemaker , OCD , placable npc , blood rust and bone (raider theme ) 2. install home maker and choice patches ( except for what SKE patches - settlement key word extended -) 3. install OCD * w/ DLC if you have , BUT not any other patches I.E. RAIDER blood and bone . 4. install Home maker and select ALL patches *that you NEED* at the moment my load order is - Raider theme (blood bone **) , placeable npc , homemaker , OCD (w far harbor add on ) , and then SKE . it works perfect ! i have both RAIDER , OCD , and placable NPC . mI hope this helps I litterally started off doing every combination of load order before installing and reinstalling everything numerous times and even more loading my game to check it was a pain in the ass but in the end to make mods work you gotta tinker with it hope it helps :smile:
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Hello people, Yes, I am crazy. Let's just get that out of the way now but I am wondering if there is a mod or if it is possible for there to be a mod that changes the way the game numbers the save. Like the number doesn't go up unless you make a new save. I know it is a small thing. I know it may even be stupid to be bothered by this (it's definitely some kind of OCD), but it drives me slightly crazy that every time I save the game, rather than a slot number, it is counting the saves. Why would anyone think that a good idea? Who at Bethesda thought this information was so important that rather than include it as a statistic that we should have it as the main label? Whoooooo?! I'm sorry. My therapist says I need to do a better job of controlling outbursts like that one. *clears throat* So I was saying, if it is in anyway possible to change it so that when I save my game, it only increases that save count if I create a new save, that would really change my life and I can finally stop punching babies being only slightly upset about this non-issue. Thank you, TONS
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Is there a SkyUI compatible mod that adds a category within your inventory for items that you mark for vendoring? No need for an auto-sell feature (in fact I would rather at least have a version that does not have an auto sell feature), but only a way to sort items that you use from items you intend to sell once you're done scavenging the dark recesses of a falmer hive. It is, perhaps, something that SkyUI could implement but I would very much like it to be seamlessly used with the SkyUI inventory system. The SkyUI window would need to be expanded to the right for room for the new category. The icon could go right beside the materials (bag and ingot) icon and the "Vendor" icon could be a simply design of a stack of a few coins; again something that shares the artistic direction of what SkyUI has accomplished with it's minimalist stylization. The intended item should be easily marked through a hotkey functionality (that should be customized via MCM menu). Once marked the item will be moved from it's default category (ex: Dragon Bone; Materials) to the "Vendor" category. The "Vendor" category must be able to be accessible through the sell menu of all merchants. The benefit should be clear: A quickly accessed tab with all of SkyUI's innate functionality/sort-ability that lists items marked by the player that are intended for sell. Things to keep in mind: -Do one's best to avoid possible duping bugs -Insure Quest items are unable to be marked just in case this feature forms a loophole that allows items to be sold (doubtful it's possible but I would hate to see it happen). Thank you.
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Hello everyone, I have a problem I am used to encountering with moddable mods, and this time I decided to seek help instead of getting frustrated and finally giving up on the game even before i play it! (GOTY version) My issue is that my damn OCD is not allowing me to start the game without ensuring I am ok with the mods I have, and that they will work along perfectly. Since the number of mods for F3 is so vast too, it is a living hell for me. Here are the mods I am trying to get to work together: FWE EVE MMM WMK GNR Enhanced along with a bunch of smaller mods: DarNified UI Smoothlight faster pipboy moremapmarkers J3X motorcycles CASM Iron Sights Mini Hideout Personal Achievements log ultimate perk pack better high detail map and icons along with some bugfixes: unofficial patch, fose, boss, fomm, stutter remover (or whatever its called), 4GB patch and optimizer graphics for the textures and the dlc bsa's. The longer I linger the more mods I discover that I want to install, so I want to get over the installation quick so i can start the game and stop looking at mod sites. What I need to know is: do these mods work alongside well? Do I need to remove some, and if yes which? I am trying to configure a FOIP combo to work with the main mods, since blackened doesnt support WMK as far as I know. But I am also encountering a bunch of problems there, since there is no version for MMM and FWE i think etc. Any recommendations to make my life easier? And finally, do I set the order of the mods and then create a merged patch with fo3edit? My thanks go to anyone who reads through my wall of text, sorry if my question is not supposed to be asked here, but I have been trying to get my game up and running for 2-3 days now and if i dont make it today deletion is unavoidable. Damn OCD folks.
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I am not too sure if this exist, but I have looked everywhere and can't find anything to my liking and this may or may not be a good Idea but I would like to see a better inventory system. Non of this list system but would like to see if it is possible to make your items/spells/scrolls under each category in a small or configurable grid space with pictures for dummies like runescape inventory or minecraft something a long those lines a bit like DayZ inventory system where you can also see your character which will probably be impossible. I don't know if this is done though so, if you know what I am talking about and this exists please send me a link... if not I would most definitely like to work with someone to get this done.....
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Even after Skyhold gets upgraded it never gets fixed and its driving me crazy. I've been looking for a mod that cleans it up and repairs it but as far as I can tell there's nothing. I assumed it would be one of the first things modders fix since at least to me its a glaring issue especially since theres a hole next to the war room, one in Cullen's Tower, one in the mage/templar tower and debris everywhere else and in every room. Can someone please do a mod for Skyhold Repairs? (Also I never understood why you couldn't have both the sparring ring and infirmary it seems like all the options for upgrades you could have at the same time so I'm confused why you can't)
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Hi. So I noticed that OCD and Raider Themed Workshop are missing from workshop menu. As far as I understand some other mods ( Functional Display/ Wasteland Garage/ Snappy Builds/ G2M/ Ground/ BYOP/ Northland Diggers/ Thematic and Practical/ Homemaker/ Settlement Markers/ Not Your Average Neon ( I know - to many mods :pirate: ) must be knocking them out of menu. I tried Wrye / reinstaling/ SKE menu Fixer/ some other menu fixer. In the end I tried to follow tutorial FO4Edit Patching MainMenu Conflict Tutorial > https://www.nexusmods.com/fallout4/articles/251 but it seems to be outdated and Every step in xEdit looks slightly different, and I'm getting lost. My Question is - Is there a simple step by step, idiotproof tutorial that let me fix that issue and bring back OCD and RTW back to menu ?
