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Found 16 results

  1. My.. idk anymore. Im exposing myself alot by doing this but im quite desperate. I have two modlist. one has most of the things work but the elfs (Excluding Dark Elves) are reverted to default while the other one is fine. I have Blockhead Installed manually and using MO2 to load the mods without messing up the Vanilla game. Right now, all i needed to do was fix this annoying issue with the elfs and i should be fine. i hate this post later on but be glad if it helped me. Leiblue's Modlist is the one with the problem while Shain's Modlist is the one that.. worked. My plan is simple, Basicly the Pure and Adult Modlist, similar to that Cobalt guy? idk his name correctly which i apologized if i forgotten. Ived never used the Adult since.. too big honestly. Enjoyed the minutes i have with the Pure and was a bit inspired and went to Oblivion to do the same. this is a what i embarasingly, A Months work of just plugging in mods and mods. I hope someone can help me on making this work. P.S. To the mods, if u can, please redact the names of the "Adult stuff" u find. its in Shain's. Thanks :v Leiblue's Modlist: Leiblue's Modlist.txt Shain's Modlist: Shain's Modlist.txt
  2. Hey, guys! I hope everyone is well! I just wished to ask for a Viconia and Saerileth facial update for Oblivion Character Overhaul. I'm using OCO and they stand out too much from the crowd when I'm using them as followers. If anyone could help me this will be greatly appreciated! Here are the mod links, just in case: Viconia: https://www.nexusmods.com/oblivion/mods/15200 Saerileth: https://www.nexusmods.com/oblivion/mods/16251 Thanks for your time!
  3. Hey, so recently I got back into Oblivion modding and I installed OCO v2 along with the seamless version, advanced edition and the Lore-friendly hair replacer for v2 and everything looks great apart from the ears, the ears are a different colour and it's driving me nuts. I have SkyBSA and it still won't work. I've even tried moving my whole Oblivion path from C:\Steam\steamapps\common\Oblivion to C:\Games\steamapps\common\Oblivion and still nothing. What is it that I'm doing wrong? Any help would be appreciated. Picture of the problem below. https://imgur.com/a/h2sZ19M
  4. I've just recently downloaded Nifskope and every time I attempt to edit Oblivion face meshes the image that shows up is a white untextured face that says "Install Blockhead". I've also encountered this issue when viewing meshes in the construction set but this problem doesn't seem to show up in-game. The character's OCO2 textures look how they're supposed to when I launch the game, they only seem to glitch when using editors. I've installed OCO2 via Wyre Bash like the mod author recommends and the OBSE folder is installed where it's supposed to be. I've searched online and there doesn't seem to be anyone else who's had this problem so I'd appreciate some guidance on what exactly I'm doing wrong.
  5. I've been looking forever for a mod that improves Khajiit faces like OCOv2 improves race faces, but not in the way OCOv2 does. And it really sucks because the original creator is gone. Basically, they look too human. It's uncanny and frankly a little ugly. The practically lack a muzzle, and the shape of their eyes doesn't really seem too catlike. There's also the way that the nose was made to look that reminds me too much of the human races. There's also the matter of their chins and jawline... again, too human. There's also the matter that for some reason their eyes are looking in different directions. http://prntscr.com/k9cbjs (image credit: new eyes for ocov2) Just look at that! This just looks like an extremely uncanny skin paint job! I traced over it myself and it just looked like a human with a wider than average nose. http://prntscr.com/k9ccfh THIS actually looks like a cat, even though it is... bad. https://www.nexusmods.com/oblivion/mods/47866 Now, THIS mod... THIS mod makes the Argonians look even MORE like lizards. Like actual, proper, Argonians! But the Khajiit? Nah. They basically look the same. What I'm looking for is something that IMPROVES the Khajiit face by removing their ape-like vanilla features, but not... making them look so human? Because there are literally no other mods I have found that achieve what I'm looking for.
  6. So i downloaded the mod and almost everything is working perfectly, the eyes look awful, i tried to fix it but im new to oblivion so if anybody can help me http://i.imgur.com/oSXV7RG.jpg
  7. Hello again! I'm back with a new issue. All of the NPC's are now bald! This is only affecting hair, so helmets are still worn by guards, etc. I'm running Blockhead and OCO, installed properly. Any suggestions?
  8. Perhaps this is a stupid question, but I've been looking for my first first character texture mod and found the gorgeous Oblivion Character Overhaul V2. I am sold on it completely for the base game, but I noticed in the comments for it that someone playing it with Morroblivion said npc's looked, "horrifying". Because of the custom races (and what seems like a mix of bosmeri and khajiiti facial textures), will this be a significant problem if I wanted it and Elsweyr? I am unable to test at the moment with my gaming PC in for repairs but was curious if anyone else has seen what effects they have together, or if anyone would be kind enough to test. Thanks!
  9. Hey everyone, so this is driving me insane. I'm using: OCOV2 + All the Patches Roberts Male HGEC Seamless OCO + Equipment Replacers for HGEC & Robert Khajiit Texture Fix combined with Slofs Khajiit rextures for OCO Head + Robert/HGEC Bodies. Something is causing the Khajiits to have messed up face shapes, like long noses etc. I'll add pictures so you can see. I can't figure out how to use all these mods together and get Oblivion to use the OCO headshape for Khajiit it comes with. I'm new to Wyre Bash. Been using MO2 normally. I have noticed when I activate the khajiitfix.esp it changes the face shape but all the Slofs textures show. If i disable the Khajiitfix.esp then the OCO face shape returns but reverts back to the OCO body textures too. It's only once I enable the KhajiitFix.esp the faces mess up. Which would be fine only if I don't have that enabled then I can't use the body/head textures for the Khajiit. Anyone know where I'm going wrong? First pic is OCO shape. Second pic is the weird one that happens when I turn the khajiitfix.esp on.
  10. I have tried to install OCOv2 Seamless with HGEC Female with BBB and Roberts Males and while most of the males worked - except for Orcs's ears, the females were fubar. Some races had quite large color differences between bodies and heads (Redguards), while some races were flawless (Wood Elf, Nord) and some were just ... wrong, these were Orcs, which many people I've noticed complained about. Honestly; the seamless mod needs an all-in-one install with correct instructions (like some other poster noted, the instructions are confusing as all hell and even contradict themselves on some points) and maybe some compatible choices for better body textures, because all except the Orc ones look terrible, but I can't stand looking at the potato faces and that's what this mod has done beautifully. Since this mod is less compatible and harder to install, than goddamn FCOM and the owner of it has thrown a fit and blocked possible helpful questions and help in the mod's posts, I have to look here for help. I have already uninstalled Oblivion, so you won't see my load order, but since there was only OCOv2 and HGEC with BBB and EVE mods and it was all sorted through BOSS and included a Bashed Patch, I don't think that's where the problem was. I was also using Growlf's Controllable Skeleton, since it seems more up-to-date, than Corronera's and the SE Khats and Args update (the body textures for beast races in OCO are just ... bad). So my issues were: - male orc and female orc ears and hands were vanilla-green - female orc face was vanilla-green - female redguard had completely mismatched body colour - other races had tiny flaws and they did actually have seams, except Wood Elf, Khajiits and Argonians, but the latter two had no seams because of the separate Khats and Args update - after uninstalling OCOv2 and deactivating it and making sure there were no traces of it left, I still had the teeth from the mod on Khajiits, Argonians and Orcs, so I had to uninstall completely, any way to go around this issue? Is there any mod, maybe more up-to-date, than OCOv2, that fixes NPC faces a bit? Maybe even hair replacements would be nice. The vanilla HGEC for Khajiit is fine, altough it could be better, but Argonians and Khajiit males look like carpets. If you can, hit-me-up with your favourite fantasy beast race textures, because I really can't find any at all on the new nexus. All "tesnexus" links are old and broken.
  11. Hello, so let me start with this, I am experienced when it comes to modding, and I know I have been able to make it work before but I can't seem to right now. What I want is to have bodies + the faces in high quality and no neckseam problem. So the mods are: 1. Oblivion Character Overhaul 2. Seamless - OCOv2 And some bodies replacers (RobertMaleBodyReplacerV52, HG EyeCandy Body and a few 4k retextures) I tried with and without the replacers, fresh installation with no other mods too, tried all the possible load order I could come with, still not working. The problem I encounter is that the the neck all the way to the bottom is a different color than the head and by very much. And the ears from the orcs are the same as the color of the body, the head is a different color. bLoadFaceGenHeadEGTFiles is already set to 1. ArchiveInvalidation seems to be working since all my other mods works fine plus the textures on the head are from OCO. So does anyone knows what's wrong with this and how can I fix it?
  12. I'm looking for a mod that removes the character's clothes during the character generation process at the beginning of the game. I recently did a lot of work with figuring out how to get the whole OCOv2 / Seamless thing done correctly, and my research revealed that while Seamless does get rid of the problem with the 3D geometry, it doesn't really fix texture differences between head and body in the character generation. That's not really their fault, because even Vanilla Oblivion has the exact same problem (on top of the nasty geometry seams). So, you absolutely can get a "seamless" character, but you have to know what you're doing when adjusting the "Tone" sliders (see my post here: https://forums.nexusmods.com/index.php?/topic/8275908-cant-seem-to-make-neckseam-fix-work-anymore/&do=findComment&comment=76357263). And the only way to really be able to do this is if the character doesn't have a shirt on. I can't find a mod that removes the character's clothes during character generation (i.e., showracemenu), but maybe I just don't know where/how to find it? Any help would be nice. If there's nothing out there and I wanted to make a mod to do this... what's the best guide to learning Oblivion modding in general and OBSE (my guess is that OBSE is going to be the answer here)?
  13. Hi! I wanted a mod that removed my character's shirt when doing character generation at the beginning of the game. This will help in the creation of OCOv2 Seamless characters who have matching head and body texture colors. I've written a script that will probably do the trick. It's very simple. You can see it below. My question is: now what? I've gotten the impression that I need to attach it to an Object or something. But... which one? The real point of this is just to do this one thing at character generation, so.....???? I'm sorry I'm so newbs and helpless. The CSWIKI isn't helping me understand what I need to do here as there isn't really a tutorial on "Do this when a menu is open." -------------------------------------- ScriptName bdsscgRemoveSackClothShirt ; This script removes the Sack Cloth Shirt from the PC in the racesex menu (character ; generation menu). This is done to aid the player in creating a character whose head ; and body textures have matching colors. This is especially useful when the player ; has installed the OCOv2 and Seamless OCO mods. ; Variable to make sure the script runs but once. Short bDoOnce ; Start when the racesex menu comes up. Begin MenuMode 1036 ; Only do this once If ( bDoOnce == 0 ) ; Check to see if the PC is even wearing the shirt. If ( Player.GetEquipped LowerShirt05 ) ; Unequip it if we found it. Player.UnequipItemSilent LowerShirt05 1 EndIf ; Prevent the script from running again Set bDoOnce to 1 EndIf End ------------------------------------------------
  14. ok so i have a mod called "oblivion character overhaul 2" and it worked perfectly until i decided to install a mod that adds sea elfs to the game. after that i wanted some new hairs so i installed some hair mod that adds A LOT of mostly male hairstyles and i think there was an instrustion on some app but i don't remember what app it was (otherwise i wouldn't know how to add them) that i kinda messed with. i added the hairs to sea elfs and it was fine. i added the eye colors to sea elfs and it was fine. but then i realized i can do the same to other races and did someting similar to wood elfs. but i broke something there bc when i opened the game the entire wood elf race looked like it did before the ocov2. i have no idea what i did and how to make them look ok again. sea elfs are fine tho. pls help.
  15. Please help. I use OCOv2, Seamless OCOv2 by junkacc, all of Seamless's requirements, OCOv2 Seamless Head Replacer by kartoffels, and HGEC body. The seam between head and body is gone from what I can tell, but... her head looks like it was stuck in the sun too long in comparison to the rest of her. The long subject to this post and impromptu screenshot attached to it says it all. How can I fix this weird coloration mistake while also properly blending the seam away? I want character customization setting pointers, mod suggestions, black magic of the most accursed sort (game programming and console commands), anything which can help my desert rose (female Redguard) bloom a more uniform color, like the rest of her (preferably a terra-cotta brown skin tone from top to bottom).
  16. I have installed: Robert's female/male body replacers and the Oblivion Character Overhaul, in addition to both of Robert's compatibility patches for OCO. However, there is some texture(s) missing from the female Khajiit. I've tried invalidating the archive, bash patching it, etcetera but nothing has sorted it out yet. You should be able to see an image for example. Any ideas on how to remedy this? Image may be too small for you to notice what I'm talking about so let me tell. . . It's from shoulder to toe, there's no texture that makes the Khajiit female look like she has fur. The texture seems blurred. This is only happening with the female Khajiit, every other race is working as it should be and that's including the male Khajiit. . . .
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