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Showing results for tags 'optimisation'.
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Hey everyone, im not sure how to use creation kit to achieve this but i want to turn off the perk menu animations unless the perk is highlighted by the player. with all the perks playing their animations it lags out the menu and makes it a chore to try and get new perks. Also i have seen a few optimisation mods around from like 2018 and before but none seem upto date and for some reason interfere with loading up a skip intro mod and crash the game during the loading of the cryo room after skipping the intro. Is someone able to make a mod that turns off grime, ambiant lighting thats not needed, dust particles etc to try and create a all in one optimisation mod. i havent figured out how to mass delete an object from the world all at once rather then maticulously go through each cell and delete an item
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I have several robot part mods, like Mechout34, msPartcolletion and stuff, and some of them conflict each other. And its a lot of them, i decied to deal with that for sure. So this the quastion, how i need to merge them? Just merge with zMerge, or before a need build bash patch fot that mods? Someone did something like that before?
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I'm more talking about actually storing the textures in-memory than simply having smaller versions for the guns to load. Not only does S.W.O.P. not have too many options, but it's also unofficially discontinued - and, from what I've done with my limited testing, has barely any effect on the game's weapon swap times. On top of that, it sometimes doesn't even seem to work at all. Would my idea at all be possible, even with F4SE? Maybe it's just limited to the last three-ish weapons you've used, maybe more with MCM, since I estimate that people tend to have a 'long range, mid-range, short range' loadout in their favorites. I feel like this isn't an isolated issue, especially if an entire mod series has been made to fix it.
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- optimisation
- performance
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I don't enjoy nexus but it's the only place hosting some mods. (which, naturally, are too large to download without an account. so, to download the mod, I go through the rigamarole of creating an account with a website I use only out of necessity, because there's no other way to obtain the file. Lo and behold, nexus *immediately* tries to fool new users into paying them money. I know the site needs money to continue running, but the way the splash page is laid out makes it appear as though you have to pay to get access, it is not obvious that premium is optional.) the website is laggy as heck and barely functional, honestly would not used if I were not forced to in order to download some mods. 0/10 If you require a monopoly to maintain users, then maybe that's a hint that you're doing a terrible job. In actuality, some things that would make for a better overall experience, assuming anyone cares- 1. ditch the large file size account requirement. if necessary, do something like adfly or force users to download via torrent, I don't care. having to make an account just to download one mod that happens to be over the file size limit is extremely irritating. 2. optimize it. the only web page to rival the lagginess of Nexusmods is Tumblr. Not only do pages load slowly, but my browser actually drops frames noticeably whenever a nexus page is open. framerates should not be an issue on web pages, period. 3. navigation currently sucks. first item: author names should be clickable. this shouldn't be too difficult to implement given that users can already search posts by author. uploader should also have a link in the top banner thing. 4. navigation: second item: screen real estate. the top bar is nearly useless and would make more sense as a dropdown of the nexus mods logo. replace the existing links with mod categories or sorting options.put search and login on the same line, those two little bits of text really don't need a whole toolbar to themselves. It would also be nice to have the content area fill up a little more horizontal space, both allowing more room to display the actual content of the page, as well as reducing the ridiculous amount of margin space. 5. the background is distracting as heck. toning it down a bit with some dark transparency would make it attract they eye less and make everything less overly busy the way it is now. this brings me to 6. while some places have wasted space, others are too cramped and busy. for one thing, the info panel below the images. on it's own, the information bits are okay, but coupled with the sizing and density of the action buttons and the relative smallness of the image thumbnails, it's overwhelmingly dense. a good way to fix this would be to make the action buttons smaller and the thumbnails larger. by providing a scaling difference, you provide an importance hierarchy, wherein the largest elements call the most attention. The webpages as they appear now are dense and distracting because there isn't much of a sizing difference between everything, which makes sorting through all of that information more stressful and difficult. Not intuitive or pleasant. 7. the tabs at the bottom are a good idea, but they don't need icons, or at least not ones so massive. text is enough, maybe with a small inline icon for decoration. 8. Just about the only parts of the design I like are the color scheme (dark is good for night readers and saves a little screen power) and the little banner thing for mods. The banners look nice and are very well laid out. ?. possibly consider moving the top banner ad to float on the side or overlay on the bottom so as to take up less vertical screen-space (or stick it on the download popup that appears)? most browser windows have more horizontal than vertical space available. ?. Ads are part of the reason these pages are so slow. Is there a way to forcibly disable ads that use nested iframes instead of images + video? (I mean really, some ads have 4+ nested iframes, x4 ads per page. 16 iframes is going to take a toll on any webpage.) ?. considering the parallels, comparing nexus to curse seems reasonable. Curse pulls it off fairly well, despite the technical failings of their own mod manager- the website itself runs smoothly and is marvelously easy to use. consider borrowing some of their design concepts. ?. a web-based page load speed test for a random SDV mod page- https://tools.pingdom.com/#!/cyWYR1/http://www.nexusmods.com/stardewvalley/mods/607/? shows places where performance could be improved. My main beefs are, of course 1 & 2, though the visual layout of the site *is* a problem in my opinion. /rant EDIT: when I have free time this weekend maybe I'll do a mockup stylesheet to try and fix the visual issues. Unfortunately issues 1-4.5 aren't really solvable without editing the html itself.
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- optimisation
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