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I'm on my third go around now trying to get the game to function smoothly. My first try was a complete failure but my second time around ran well and smoothly, however after 200 plus hours in that instance(beating the campaign with no ctds and collecting close to all the armors the game had to offer) suddenly my quick save function broke and any changes I made to the game settings reverted themselves the instant I left the menu. I got frustrated trying to find a fix for it and decided I wanted to start from scratch. I'm close to 300 mods deep and I have built it close to identical as the last build. The game runs and I'm able to get through the vanilla intro with no ctds and minimal bugs but the game isn't running as smooth as I remember. It's very choppy and there are some bad frame dips. Also, there are some sounds that are desynced like when ralof is cutting the ties off my hands in helgen keep and what not, which leads me to believe something in my foundation isn't properly squared away. One of the most notable bugs is that when npcs enter my fov they produce a small animation stutter. I am uploading my mod list load order and plugins here, in hopes that some modding wizard can help me optimize, find the culprit (possible missing patch) or fix an incompatibility. Thank you in advance my friends. MOD LOAD ORDER LEFT PANE.txt SKYRIM LOAD ORDER.txt
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I've been trying to find a good forum on what graphic settings I should use when also using an ENB. The ENB I am currently using is [topic=https://www.nexusmods.com/fallout4/mods/24660?tab=posts]Film Workshop ENB[/topic] However, in some situations my fps will drop as low as 7fps.. It will stay in the 50s inside, and typically stays around 30-40 outdoors.. But if there are a lot of enemies it will bog down and stutter like a sob. So basically, I'm wondering what graphic settings I should turn off or lower because of the ENB? I'm not using any mods that alter the resolution except for Dynamic Interior Fog Removal, Super Mutant Redux, and Detailed Feral Ghouls. My rig is i5-7600k Geforce 1060 16gb DDR4 Also, if anyone can provide me with some insight on why I'm having performance issues and what will help I would greatly appreciate. THANKS!
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Does anyone know if there is a way to customize Ordenador Texture Optimizer so the 'resize down' options could include a >256 ? PS: is no mipmaps better for fps than optimized mipmaps?
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Hello guys, i've been using this tool called Optimizer Textures (Ordenador) that you can find here http://www.nexusmods.com/skyrim/mods/12801/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D12801%26preview%3D&pUp=1 for a long time in Skyrim 32 bit version (oldrim) and l gotta admit that tool help me a lot, like really lot for optimizing my game because my graphic card only have 1GB of VRAM so i usually divided the texture that is more than 2K because for my PC/monitor anything above 2K is meaningless and only make the game heavier/stutter. but unfortunately the tool can't be used for Skyrim Special Edition, when i optimize the texture my games always crash. i didn't even use the feature that compress the files & change the image files, i only use the rezise down texture but it still crashes. My question is can this tool be used for SSE? or is there any tool that function like this for SSE? because i really needed this to play the game with mods
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I am seeking assistance in creating a small mod wherein you could press Y on a gamepad and tag an object in the settlement workshop, allowing you to get back to that item and others being currently used very quickly. And then pressing Y again will untag the item, removing it from the list. Reason being I greatly enjoy settlement creation and all the mods adding items to it, but it is very easy to add too many mods and lose yourself in menus looking for one bit of wall over and over again. this would expedite that, easing the process in general. Thank you in advance.
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I have ported one of Elianora's house mods; The Serenity to SSE, patched it for JK's Skyim, and optimized all the textures and meshes for the Serenity as well as the DLC addon (for personal use, ofc, since we not allowed to upload her mods anywhere). And everything works perfect, except one texture that is spazzing out and I have no clue where to find it. I've figured out exactly what it is, but can't figure out what it'd be called in the files as I'm not sure what I'm looking for. The clamps that hold the shrouds (ropes) to the ship have a dark black shadow on the inner part, and they are what cause these black reflections. :down: Now I'm not sure if something like this would be caused by a texture, a normalmaps, or possibly a mesh (considering the plethora of graphical issues the meshes of this mod have given me thus far) I've posted a few screenshots of what the reflections look like, and the thing-a-ma-jig that's causing them: https://ibb.co/d67TPTVhttps://ibb.co/3pFLScJhttps://ibb.co/F3B284Jhttps://ibb.co/jzW42bRhttps://ibb.co/th977dDIf anyone can please point me in the write direction as far as what to look for (filetypes, or whatevs), I'd very much appreciate it. Been searching for a long-ass time now, and I'm a pleb, so I dunno man :geek:
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Just as the title says, I'm experiencing odd long save times in far harbor. I recently got a new laptop and since then fallout 4 has been running like a dream. The reason I'm stating this is because whenever I save my game, it would save in the blink of an eye. No stutters, no 1 second delays when saving. I click save, boom. game saved. Now, in far harbor however, when I'm in the actual world space (i.e. Not inside the nucleus or Arcadia, however outside) my laptop freezes for what feels like 5 minutes when saving. But when I do go inside, let's say, Arcadia -- back to instant game saves. Obviously, as any other bethesda gamer, I am using mods and I use Vortex due to it being user friendly. I do have somewhere around 338 active mods atm however the only mods I use at current for far harbor is a mod for longfellow's cabin and a Dima memory skip mod. https://www.nexusmods.com/fallout4/mods/35508 Outside of that, my first thought is compatibility -- I have 0 compatibility issues as of yet. However, I don't know if there is a optimization issue with the vanilla far harbor.
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No Man's Sky - General Performance Tips This guide is based on my experience running the game on laptops, and information from the No Man's Sky official site Help Centre articles. For a point of reference, my laptop runs No Man's Sky smoothly averaging way above 60fps ( since the Vulkan / Beyond updates ), I have the odd dip below 60 but mostly fps is above the game settings fps cap .. If you have a desktop then more than likely you will be able to have higher settings than any in my screenshots ( depending on your spec' ). Laptop Dell G3 : CPU Core I7 8750H 4.1ghz, RAM 16gb DDR4 2666mhz,GPU NVidia Geforce 1050 Ti, VRAM 4gb GDDR5,M.2 NVME + WD Blue SSDs (both Internal) You can watch a ( slightly blurry ) video of me throwing a fighter around here in the spoiler .. I used MSI Afterburner to show the GPU / CPU use and FPS, and Win 10 Game Bar to record it at 60fps.( I'm not too good at videos, recording quality a bit blurry, not as smooth as actual gameplay, After YouTube has processed it the video degrades a little, but it serves the purpose. If you click the YouTube logo you can watch it there and switch to Cinema mode for a bigger screen. It shows me flying around using the Graphics settings mentioned below, and MSI Afterburner readings. ) --------------------------------- Hard Drives Ideally installing games to a different Internal hard drive than the Hard Drive you have Windows installed on is better for performance loading the games resources. If you have a machine with just one SSD then you obviously have to use that, and share read / write access to the same drive with whatever Windows is doing in the background while you play. Having a second Internal SSD drive which is purely dedicated to games installations is a good idea, and because games mostly only ever read from the drive, an SSD that is not written to as much as the system drive, will last a lot longer ( SSD lifespan degrades the more it is written to ). Note : Do not use any kind of external USB Hard drive for games installations, due to how they transfer data between the drive and the machine, the USB connection will become a performance bottleneck, severely degrading however fast the Hard drive is. --------------------------------- Graphics Processing Unit (GPU) & Graphics Card drivers First ensure you have the most recent Graphics card drivers installed. I would also recommend you do a Clean Install if you have never done one - NVidia drivers installer for example has a Clean install which is selectable as part of the custom options to follow in the installation. Clean Install removes all drivers previous legacy files and settings ( including individual game Profiles ) Computers which have both an Intel Integrated GPU ( iGPU ), aswell as a Graphics Card Discrete GPU ( dGPU ) - Whats known as an Optimus system - ensure you also update the Intel Graphics Drivers Nvidia cards drivers - http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk Radeon / AMD drivers http://support.amd.com/en-us/download Intel Integrated graphics drivers http://www.intel.com/content/www/us/en/support.html Optimus setup machines when using the dGPU for rendering the game, still output to the screen via the iGPU. So even though for example you may set No Man's Sky to use the "High Performance" dGPU specifically, keeping the drivers up to date for the iGPU is still important. https://en.wikipedia.org/wiki/Nvidia_Optimus When checking a games specifications, a laptop mobile dGPU grafix card ( with an M suffix after the model number ), these cards do not equal the desktop equivalent in performance. Compare for example a desktop NVidia GTX 970 with a GTX 970M ( M=Mobile laptop card ) - GTX 970 ( Desktop card ) has a 126 MHz higher core clock speed, 24 more Texture Mapping Units and 8 more Render Output Units than the GTX 970M. A GeForce GTX 970M is approximately equal in performance to a desktop GeForce GTX 670 Minimum requirement for No Man's Sky is a desktop Geforce GTX 480. So a 970M is suitable, but a GTX 480M would be below minimum spec'. Further reading - https://www.windowscentral.com/what-difference-between-laptop-and-desktop-gpus https://www.notebookcheck.net/GeForce-GTX-970M-vs-GeForce-GTX-970_5965_6279.247598.0.html --------------------------------- Unnecessary Background Processes Try to stop resource heavy programs running in the background. Having your browser open / playing videos / playing music, or Social media apps, can affect the game performance. Some machines also have cloud storage / backup system software running in the System Tray. Windows 10 users - If you do not use OneDrive for cloud storage of your documents etc, and use for example a USB Hard drive to backup your documents to instead, you can turn off OneDrive too https://www.howtogeek.com/225973/how-to-disable-onedrive-and-remove-it-from-file-explorer-on-windows-10/ If you’re running Windows 10, it may be worth looking into the Windows 10 Creators Update. This brings with it a new “Game Mode” that focuses on improving performance for game applications.You can find more information on “Game Mode” here:https://www.howtogeek.com/302717/what-is-game-mode-in-the-windows-10-creators-update/ Windows 10 also recently introduced Focus Assist, dont turn this off because it does also contribute to helping game performance when a game is running, by reducing background processes. Disclaimer : It is your responsibility to understand what programs you are closing / disabling and what they do. Some System Tray apps especially for laptops may be necessary for special function setups. --------------------------------- Apps Overlays and third party software In game Overlays from Apps such as NVidia Geforce Experience, and Discord overlay, have been known to affect NMS game performance. MSI Afterburner and EVGA PrecisionX can also affect it, if you use tools like these dont run them all the time, MSI Afterburner may be giving you a ball park idea of how the game performs, but it can also contribute to interrupting and slowing down the game engine. If you're experiencing frame rate issues with Nvidia cards, disabling the Nvidia Geforce Experience Overlay has been known to help improve frame rate. To disable the overlay, follow these steps: 1) Open up Geforce Experience2) Click on the Settings Icon in the Top Right3) Go into the General Tab4) Select disable In game Overlay Allowing Geforce Experience game setting tweaks can be a problem, these settings may not be suitable for your unique machine setup ( Source for those settings is I believe an internet crowd best guess ). Or - Don't let GeForce Experience install when you update your Graphics drivers, GE is just another unnecessary background process you dont really need. --------------------------------- Game settings that have the most impact on performance Listed below are some recommendations from HelloGames Help Centre, with a few additional details. Generally its now good to let the game set itself up, and then only tweak down any settings. Tweaking up settings will put more load on your machine causing poorer performance - No Man's Sky ( since the Vulkan / Beyond updates in my experience anyway, your mileage may vary ) is now much better at assessing your system and the games appropriate settings. After an update to the game / drivers, I delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers, and also more suited to the Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. Video Options Screen Resolutions If you are running No Man’s Sky at 4k ( 3840 x 2160 ) try reducing your resolution to 2k ( 2560x1440 ) If you are running No Man’s Sky at 2k ( 2560x1440 ) try reducing your resolution to 1080p ( 1920x1080 ) If you are running No Man’s Sky at 1080p ( 1920x1080 ) try reducing your resolution to 900p (1600x900) or alternatively 720p ( 1280x720 ) On my machine ( See spoiler at the top of this post ), I set 1360 x 768 for my Laptop GPU to run this game nicely - I have tried 1920 x 1080 a few times, but even though it looks a lot better, it makes a mobile GPU run a bit hotter than I am comfortable with, and would rather have my machine last a few years longer than melt the solder on my dGPU. I could run quite comfortably at 1600 x 900, but that resolution doesn't fit well with my laptop LED screen size which is a bit unusual. V-sync. To prevent “screen tearing” V-sync forces a constant frame rate. If you are expecting a consistent 60fps frame rate, but you frequently drop just below 60fps, V-sync is likely to force your frame rate to remain at 30fps. If you alter your V-sync settings check that your V-sync settings are also the same in your PC’s Nvidia / Radeon dashboard. Tripple buffered VSync is better for performance, or Adaptive VSync which limits the GPU render rate similar to VSync On, however if render rate drops below refresh rate this setting then allows screen tearing which is a compromise between latency and visual clarity. Try Tripple Buffered first, Adaptive if you need more of a compromise, and VSync off if you are desperate. Motion Blur Amount If you are experiencing a bit of lag in Planetary flight, try reducing this setting drastically to 30 ( or even 0 first to see what a difference this can make from the default setting ). Combined with some of the Graphics settings below ( for example Post Processing Effects ), reducing this heavily can make quite a difference to smoothing your flight experience. Graphics settings For my laptop, the game will set up all Graphics Settings to Enhanced.I wanted NPC Animations to start occuring further away on High, that setting affects CPU usage, and my I7 8750H CPU handles this game with horsepower to spare consistently so no need to compensate for this setting being higher than recommended with anything else in my case.I down tweak Shadows because Standard is good enough and saves a bit on GPU performance. I down tweaked Post Processing ( Motion Blur and Light Shafts ) to Standard ( along with reducing Motion Blur amount in the Video settings ) which makes low level fast planetary flight smooth. I also wanted a bit more Anti-Aliasing than TAA ( Low ), set it to TAA and then balanced that by down tweaking Terrain Tessellation which also affects GPU performance.I also wanted Planetary LOD to increase a little to High, which some of the down tweaks above also helped compensate for. If you haven't already, check out the video at the top of this post using these settings Textures HelloGames has increased game texture resolutions since it was first released, so if you have a graphics card like my old machine before I upgraded, which had only 3gb VRAM, coming down one setting may help if you have kept the textures setting the same since No Man's Sky v1. My new machines dGPU can run Textures set at Enhanced nicely ( 4gb VRAM ), which is what the game now sets by default for my machine (since the Beyond update), it used to set them at Ultra in older versions of the game, but now the base textures are 4k, Ultra would be too high. Note : The game self setup setting the textures correctly for my machine is new as from the Vulkan / Beyond update. Prior to that if I deleted the games settings files so that on next load the game re-assessed my machine it would always get it a bit wrong ( resulting in my Graphics card running a little too warm for my liking ). Which is why I think the games settings assessment is maturing at last for more machine specifications ( See the last paragraph in "Clearing up some Legacy No Man's Sky game files" below ). Texture setting Affects GPU performance and VRAM usage. Animation Quality This setting controls the fidelity of Animations and the distance at which animations startAffects how many 1k iterations are done for player models and NPCs Affects CPU only Change Shadow Detail Shadow detail can also have a noticeable performance impact, if you are running shadow detail at Ultra, or even High depending on your hardware, try lowering this setting ( they are still pretty sharp even at Standard setting ). Affects GPU only Reduce Post Processing Effects Reducing Post Processing Effects ( which includes Motion Blur and light shafts ) will provide a marginal improvement in frame rate in No Man's Sky. But combined with reducing the Motion Blur Amount ( in Video settings above ) can result in a bigger improvement for those experiencing any lag in game especially in low level planetary flight. Affects GPU performance Volumetric Effects This setting controls the Quality of Clouds and Planet Environmental Particles Heavily affects GPU performance Terrain Tessalation Dynamically adds geometric detail to Planet Terrain and controlsfidelity of the geometric detailStandard setting disables Terrain Tessalation Affects GPU Performance and VRAM usage Planet Quality Controls the LOD and draw distance for Planet Terrain, Flora and Minerals Heavily affects CPU and GPU performance Base Complexity Controls how many Base Parts are visible at the same timeDecreasing this setting will help performance when near large player bases Affects CPU and GPU performance Anisotropic Filtering Anisotropic Filtering can also have an impact on performance. Try lowering your setting from 16x to 8x or 4x can have a noticeable increase in performance.Depends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Anti-Aliasing If Anti-Aliasing is set to Ultra setting or TAAxFXAA, try lowering your Anti-Aliasing by 1 or 2 settings, to see if this positively affects your frame rate.In particular, SSAA ( Ultra ) is very resource intensive and will affect your frame rate.Settings in order of lowest to highest performance hit are as follows :Off - FXAA - TAA ( Low ) - TAA - TAAxFXAA - SSAADepends also on screen resolution ( see Screen Resolutions above ), the higher the resolution the more impact this setting has. Affects GPU performance Lower or Disable GTAO GTAO ( Ground Truth based Ambient Occlusion ) Creates realistic shadowing around objects. Unlike traditional shadowing, GTAO can account for the occlusion of light, creating non-uniform shadows that add depth to the scene. It can have a negative impact on performance, and may be worth lowering or disabling this to see if it improves things. Though GTAO is better in performance than the old HBAO which NMS used to use. Read more about Ambient Occlusion here. Affects GPU performance --------------------------------- Clearing up some Legacy No Man's Sky game files Some of the following is not necessary, but as far as I have seen you do not need the old Cache files lying around your hard drive anymore since the Vulkan / Beyond updates. After the Vulkan / Beyond update, you can delete the old files in .. No Man's Sky\GAMEDATA\SHADERCACHE\ .. all of the files within that folder, the game no longer saves them to the hard drive ( if you used to delete them typically after a major update, the game would regenerate them again on the next load ). The shadercache folder will still get regenerated ( if you deleted the whole folder ), but nothing more gets saved in there on subsequent loads of the game. Also in .. C:\Users\Username\AppData\Roaming\Hellogames\NMS\Defaultuser\Cache\ .. There used to be a heap of old .dds files, you can delete all of those too, they do not get regenerated anymore. There are two other files among all these .dds files, INTRO_FEED_CACHE.JSON and INTRO_FEED_CACHE.MFT, but don't worry about accidentally deleting them, if you do the game regenerates them again at next load. I also delete the old settings files in .. No Man's Sky\Binaries\Settings\ .. And let the game regenerate them. You may have to tweak a few settings for your own preferences ( see above guide ) in game afterwards, but the game will re-assess your machine better and create new settings files which are probably better suited to any New Graphics drivers and Vulkan API implementation that is now in the Beyond update, and future updates to No Man's Sky. --------------------------------- Note on "Core Threads settings" Around the forums you may see various results both positive and negative where people try tweaking the core settings in TKGRAPHICSSETTINGS.MXML. I have not seen HelloGames recommend this practice anywhere. My new CPU has 6 physical cores, 12 logical cores. No mans Sky sets itself up to use 3 logical cores for High threads, and 6 logical cores for Low threads .. Leaving 3 logical cores free for windows background processes. My old CPU had 4 physical cores, 8 logical cores. No Man's Sky set itself up to use 2 logical cores for High threads, and 4 logical cores for Low threads .. Leaving 2 logical cores for windows The ratio of spreading core use then would seem to be quarters. 1 quarter for High, 2 for low, 1 for windows I have experimented with various recomendations made by people with similar machines to mine in the last 3 years, and can not agree that the settings they recommend were positive in any way, but in a few experiments were definitely worse. From personal experience with two different laptops running this game, I would recommend keeping them as the game sets them, HelloGames knows what the game needs ( this may not have been 100% true in the past - your system dependant - But since the Vulkan / Beyond update at least, the game is maturing now in this department ). ------------------------- Some of the above information is taken from the official Help support topics .. https://hellogames.zendesk.com/hc/en-us .. If you have any genuine bugs with the game ( and not due to having mods installed which have not been updated for the version of the game you have installed ), then use the "Submit a Request" at the top right of the official help support site, giving as much relevant detail as possible. To help them solve the issue, you can attach : DXDiag reports ( zipped up ) Screenshots Save files and ( after the Vulkan / Beyond Update ) Vulkan Info .. Open CMD prompt, and type ..vulkaninfo > "%UserProfile%\Desktop\vulkaninfo.txt".. Then press return. A .txt file will be saved to your desktop which you can also submit. --------------------------------- Mods For any update to the game, Any mods you use may need to be updated to be compatible before you start playing the new game version. Or at least check with the mod author who will no doubt be taking the games scripts apart and looking for differences with the ones the mod will replace and see if the mod you have installed is okay to continue a save with. Playing a new update to the game, with old mods installed which have not been updated ( or at least checked for compatibility by the author ), may well be reverting fixes done by HelloGames and / or causing problems you would not have with just the vanilla game - Making Bug Reports to HelloGames based on a game with old mods installed is just wasting developers time. With a vanilla game, no mods, all game settings regenerated, all old cache files deleted, and only tweaking the settings above, the game performs really well in my experience. Your Mileage May Vary ofc. --------------------------------
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I'm making myself a personal retexture mod for Fallout, all i wanna do is resize a normal texture because of it's exaggeratingly large size, however its hard for me to exactly accomplish that; Attempting to do so via Paint.NET makes the normal texture in-game look bad, this is because, at least for me only, Paint.NET doesn't have an option to toggle and/or export masks from DDS files (if i'm saying that correctly). So i tried other options, i tried DDS Viewer to resize, but for no reason whatsoever it doesn't work, as the size keeps resetting itself when i try to apply it. I tried using the Skyrim Optimizer Texture program, but no matter what i do, it does not detect the .DDS file. So i am completely stuck, i have no idea what software i could use to resize the .DDS file to a smaller size, is there some sort of software out there than can guaranteeingly do so? Or is there some sort of way i can toggle Masks in Paint.NET? (Like an option i overlooked or a separate plugin).
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Hi. I am 100% totally new to PC's. For 1-2 months now I've had mine (purchased for and used for 100% gaming only) all is well, running fine. Being who I am during this time, I also wanted to make sure to turn everything I don't use or need of, disable all stuff un-needed, de-bloat, etc.. And biggest thing - **Make sure all auto updates are turned off permanently, not just temporarily**. So I am pretty sure I did most things. Watching tutorials, etc.. I even disabled my WiFi on it cause I will never use it and I felt it was getting in the way sometimes of a super quick ethernet connection. (just to let you know how I am). lol But I need any advanced advice and help, tips and pointers on any and all advanced level settings, tweaks and optimization I can do to have my system 100% focused on gaming alone. Everything else disabled, off, etc.. The main thing concern I have now is my auto Updating still seems to be doing some things even though I totally disabled it the advanced way via GPE on some tutorial I seen. I feel this thread could also help others, so thanks for helping if you can !
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- windows 10
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