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Found 6 results

  1. I just beat a legendary glowing deathclaw to death with my bare-hands. But a level 5 raider will watch me do this and still break my pacify? We need to give these AI some common sense Yes, i know thats skyrim, but same concept
  2. Hello, I really Enjoy Fallout 4 and would like to request a mod that would maximize the fun in my experience. I would like a mod that makes somewhat "permanent" followers out of creatures pacified by Wasteland Whisperer, if you holster your weapon tey will not become hostile, if you shoot them they won't become hostile, and they don't flee after awhile. I honestly just want a mod that makes them completely passive to me until they die. Is this even possible with the Playstation's restrictions? If so i'd be very greatful to anyone that would kindly help me out, I got cheated out of Beastmaster thanks to Sony :\
  3. I really would like to see a revamp of the pacification perks (Wasteland Wanderer, Animal Friend, Intimidation, and Robotics Expert). Basically the idea is that on the 3rd level of the perk (or an added 4th level), instead of just taking specific commands, the pacified npc would become a permanent companion, yet kill-able. Since they're permanent companions, they could have companion-specific features. Carrying items, standing guard, being placed in a settlement and working. Only humans, specific robots, and certain mutants could do labor jobs of course, but the rest could guard the settlement at least. I understand there are many different ways to pacify and command NPC's in the base game, but it really feels like they gimped out on functionality and features. I also realize that there are some mods that provide you with spawned companions and built robots, but it's not quite the same feeling as using pacification perks to pick out a worthy companion. It's far more satisfying to go out into the waste and hack/pacify a strong NPC, than simply spawning or building one. EDIT: Found a nice mod that utilizes the Animal and Mutant portion of what I wanted. It's called Beast Master, and it really goes above and beyond with extra customization as well. As for humanoids, there really isn't any mods that provide you with permanent companions. The closest I can find is Intimidation Redone, which adds some great features, like holding up humanoids, demanding caps, and even taking them captive by binding them. However, there doesn't seem to be a permanent companion option, with companion features, yet. Perhaps for humanoids it'd make more since to force a slave collar on them? It's already in the lore, and would make for an interesting slavery system. Lastly there's robots, and the best companion mod I found so far was Robot Home Defence, but it doesn't work with robotics expert, and is instead just a way to build robots with the workshop. The fact that they are already integrated into settlements and can serve as permanent companions is really nice, but I'd rather hack a robot out in the field or repair a disabled one to get it as a companion, than simply spawning one in the workshop. So yeah, the only one that's similar to my mod request above is Beast Master.
  4. Yet another idea coming from someone who hasn't the faintest about modding, What about if you could tame creatures and then assign them to settlements? They would act as guard dogs (or gorillas) and add defense. It could be considered optional as to whether or not they count toward the population (and thus the population limit) of a settlement. Perhaps combined with Beast Master: http://www.nexusmods...t4/mods/14265/? I'd really love something that would make more use out of the pacification perks. This might also be doable on human NPCs, but that's into ethical territory that I do not personally want to wade into. Thoughts, anyone?
  5. We need just a simple mod that awards experience equal to the kill experience for pacifying an enemy with a Charisma perk such as Intimidation.
  6. Hi all, I tried to increase the range of pacify, so you can pacify a target from a greater distance. I found a variable called HoldupDistanceGlobal with value of 1600.0000. As i found out, in different mod, this is the range, so i changed it to 3200.0000, but in game the range is the same. Is that correct variable? thank you for the answer
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