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Showing results for tags 'pack'.
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Can some modder make a simple mod that makes deathclaws spawn in packs, like literally any other enemy in the game? even radroaches can spawn in packs and deathclaws feel SO weak in this game, I know that mod that creats nests in the glowing sea that is not what i'm asking, and deadlier deathclaws making them just hard to kill is no fun they should pose a threat while in packs like new vegas, they really should spawn everywhere in the world in small packs of 1 to 5, just in their same normal spawn points scattered everywhere like nothing to broken like 20 deathclaws spawning inside sanctuary, that wouldn't be too hard right? we have so many talented modders out there.
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Hi, I lost a mod and can't remember it's name or where I downloaded it. It contains several outfits and accessories, I think it's CBBE base body and it has bodyslide. It contains the following parts and some more: Egypt set (its golden and divided in collar, boots, wrist, leg, and arm bracelets, belly piercing with a golden cross, heels, and I think a bra)Some swimsuits/bikinis maybe 4 of themHeadsets with different colors A black leg garter (like bridal ones, like this image: https://m.media-amazon.com/images/I/61Pv+Sq2+3L._AC_SX466._SX._UX._SY._UY_.jpg) with a peculiar name I don't remember Black choker, leg (near to the feet) and wrist thin lacesAnd maybe more stuff
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i cant hear mason in the nuka world expansion because the dogs in the pit fight wont shut up and they are right next to him. if a mod already exists that takes care of this plz link it to me but i cant find one
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I'd like to start this by pointing out I am not demanding anything out of anyone, nor ordering people to do this, I'm simply exposing an idea of mine with hopes that someone with more capabilities and time than me can bring it to reality. It's just an idea exposition thread really. Automatron is a great DLC, but it can be improved by our community, and in my opinion, they missed out on the chance to release tie-ins with each of the other dlcs. As such, here are my ideas to rectify that Paintjobs: Pack Paintjob - messy colourful, as if someone threw random buckets of pain all over the bot. Disciples Paintjob - Disciples colour theme, perhaps with some blood splatters. Operators Paintjob - Operator Colour theme. Bonus for bullet holes. Plasma gear: While there are plenty of laser and even Tesla weapons, there are no plasma ones, so perhaps adding an automatic plasma weapon, a sniper and a plasma caster would be great, together with an assaultron head that launches a stream of plasma instead of the laser. Having armour that increases the damage would be nice, but technically already achievable though the voltaic armour upgrades. Assaultron Head Variants Armours for the laser head that alter the damage type of the main head, for example: Automatic Tesla head: Automatic fire of a tesla beam that jumps across targets Plasma Stream : Turn it into a plasmacaster effect Rotary gun: Bullets because why not. Atom's word: Not sure if possible, but a rapid fire of gamma-gun rounds. If not an effect similar to Lorenzo's Artefact would be neat enough. Devil's tongue: Flamethrower. I see the forged using this one. Children of Atom Through the game we do see some Children of Atom with robot companions, but unfortunately these are normal, untampered variants, which is...well boring. With the Far Harbour DLC out there, why not make them armour parts etched in a similar way as to the Zealot and Inquisitor Marine armour that increases Rad damage, or that gives ballistic and melee attacks rad damage. And an Assaultron head with a gamma-gun dish stuffed in its eye, releasing gamma bursts, perhaps similar to Glowing ones? And those are my ideas for now, Might add more here later if I remember any. Let me know what you think!
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- automatron
- children
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at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux so i thought to myself how about a peaceful ending instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots and you together with pack, operater and Disciples fight against the rust devils leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world i know this would be a lot of work but im sure it can be done could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower
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A mod to let you change the ownership of a settlement or area in Nuka World :) For example, if you gave something to the Disciples and decide it would suit the Pack better, perhaps because of the style of the place, the theme of the area. Like if you at first gave the Zoo area in Nuka World to the Disciples but then realize "This is where the Pack should be! Ha crap". Or when you capture a Settlement to a raider gang, and you realize that place fits a certain gang more than another. This is essentially for Roleplaying purposes, since non-roleplayers won't really mind this type of stuff.
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So I want to have deathclaws walking around in packs, I really want to increase realism for the game, and this is exactly it, one mother, one alpha male, 3 to 5 babies and a few random deathclaws, however, I would like it if a deathclaw variant is excluded, this deathclaw is the Albino, considering these creatures are the most intelligent out of the creatures in the commonwealth, I think this creature should be excluded because it is considered a freak by the packs, not literally, but they aren't normal, so if an albino is born, they are outcasted and kicked from the pack.The babies rarely attack you, but hide behind the mother. and also, about the baby models, you can either somehow import the fallout new vegas baby model, make a new model (if you're THAT devoted) or make make the regular deathclaw smaller, I don't like this one much and I don't really care which one of the other two you pick,that is all up to you. Anyways, that concludes my suggestion, thanks for taking time to read this, and goodbye.
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I posted this on Reddit a day ago, but I figured it would be good to have it on a real forum as well. :wink: With great help by jonwd7 and klmx, I've made a little overview of the FO4 HD DLC that has just been released. Enjoy! :smile: Here's a Google Sheet of all texture files with vanilla and the HD DLC in separate sheets: https://docs.google.com/spreadsheets/d/1Z4C63i1binKPhZ_GyZ9bY-n1VB9bU07n83ql83X-fAg/ Random facts: Cubemaps, effects and head textures haven't been touched.There are many duplicate files that greatly increase the download size by around 10 GB, there's a list of them in the sheet.Duplicate means the file size, dimensions and format are the same.Almost all BC5 (normal/specular) and BC3 (diffuse with alpha) are included.Only a little more than half of BC1 (diffuse without alpha) textures are included, mostly due to the missing head textures. Number of texture files? Vanilla: 40963HD DLC: 36623Excluded from the HD DLC: 4688Identical duplicates in the HD DLC: 22414 What percentage of dimensions are 512x512? Vanilla: 52.91%HD DLC: 47.71% What percentage of dimensions are 1024x1024? Vanilla: 32.58%HD DLC: 10.54% What percentage of dimensions are 2048x2048? Vanilla: 6.22%HD DLC: 28.46% What percentage of dimensions are 4096x4096? Vanilla: 0.06%HD DLC: 5.10% Distribution of the texture format? Vanilla:BC1: 13628BC2: 2BC3: 15685BC5: 11314BC7: 1R8: 2B8G8R8A8: 330HD DLC:BC1: 9642BC2: 2BC3: 15638BC5: 11054BC7: 1R8: 2B8G8R8A8: 283
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Edits I made to the Bosmer Armor Pack by Maty743, who has given me permission to show them. I did this mainly as a creative exercise and to practice in Blender. I fitted the armor around the thin male body to streamline it bit. I also created a new mask to fit on the character's face because after heavily editing the head geometry the original mask doesn't fit properly. The Archer's Gloves are made from the farmer's gloves and the gauntlets from the Apotheus Light Armor mod by GuitunScarfin, who has declared all his work open source if properly credited. Images: http://imgur.com/a/cJqoV
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- bosmer armor pack
- bosmer
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Hey everyone, tried to search but got nothing. I was wondering if some of you could make shadow fight spells into skyrim. i'll give the description of useful skills and magics for details. you can watch the videos on the internet too. 1- Forbidden Spirit (Alteration) : The caster rubs the tip of his weapon(s) to ground and draws a circle, while doing this he sits and starts floating in the air, with weapon(s) floating around caster. (yes, while sitting.) While in air, the caster gains 10+ resistance to everything and a blue-visual shield. After and every 5 seconds, the caster sends lighting upon the enemy from air dealing shock damage. This continues until caster gets hit. When caster gets hit, ragdoll animation activates and spell ends. (I don't know about how costs magicka.) (This is from second boss, Hermit's special ability.) 2- Sudden Crawling (Destruction) : The caster spins his weapon(s) and suddenly appears in enemy's back and hits the enemy. (Widow's skill) 3- Butcher's might (Destruction) : The caster jumps twice as the normal height and hits the ground with 2 legs, causing an earthquake and damages nearby enemies. (Butcher's skill) 4- Monk's root (Alteration) : The caster focuses for 3 seconds and makes a pile of roots appear from below enemy's foot and causes stun for 5 seconds. Right after roots appears, the enemy takes a disease damage for 10 seconds. 5- Darkening implosion (Destruction) : The caster hits the ground and injects a fire. The fire follows the enemy and explodes when reaches. (Dark implosion magic) 6- Asteroid (Destruction) : The caster focuses about 4 seconds. After that, 1 small and then 1 huge asteroids comes from air to the enemy and blasts. 7- Wrath of flame (Alteration) : The caster floats not so far from ground and a shield made from fire covers the caster. Shield then turns fire damage and grows, damaging and staggering nearby targets. 8- Torturer's Rage (Destruction) : The caster jumps 4 times more than normal height and a circle saw comes from caster's above, goes directly and damages the enemies. (Master) That's all folks. I really hope someone will make this happen. I wish you a good day. Note : I tried to attach every spell's related pic but it said you cannot use that image extension so i deleted it. you can find those spells and skills videos from internet easily by searching "shadow fight 2 *spells name*"
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Has anyone ever seen a mod which adds scrap recipes for the Nuka-World weapons and armor? All those Disciple, Operator, and Pack items as well as various new items of clothing don't give anything if you scrap them. If they have mods you get the scrap for the mods themselves but not the base item. Thanks!
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- scrap
- nuka-world
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Hello. I've got Skyrim: The Journey mod pack and I've got one problem here. I really hate survival mods! Can somebody delete survival mods from this pack mods for me? I used this guide:
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I have always hated how wolves in Skyrim were always mere cannon fodder for the player. Despite being feared for their ferocity and numbers, a basic beggar armed only with his fists can tear apart five wolves before breaking a sweat. Looking to make them stronger, I installed Deadly Wolves, which turned every wolf into an enemy equivalent to something out of Dark Souls. So, the quest for deadlier, yet balanced wolves brought me to these ideas. Wolves have slightly increased health and damage to begin with.They FAR MORE damage to someone wearing no armor.The thrill of hunting with their pack strengthens them, causing them to quickly increase in health and damage with each nearby wolf.This would make wolves dangerous in large numbers, but still weak when on their own. Say, at level 5, unarmored individual would be unable to fight one wolf, a light armored person could take on 3 with some difficulty, and a heavy armored person could take on 5 of them with similar difficulty. Only the strongest of adventures could take on more than that. If anyone could create this, that would be great.
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I recently uploaded a radio mod to the nexus only to have people say they can't hear anything. Apparently I had not packed the sound files and the tutorial I had been following does not specify how to do this. How do you pack audio files into an .esp file?
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Are there any known game overhauls in the works? Like Fallout 3 Wanderers edition, or skyrim SkyRe? I look forward to those. Thanks!
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Hello I tired doing this my self, But I'm a noob to creating models and I don't think a few of these can be done with default assets the basic info is on a forum and can be found with the links below. I have all the main info I would have most of it done, But my HDD died on me(Guess that's why backups are around lol) and now I'm doing all my work on a laptop so if anyone is kind enough to help out me and everyone from the group is very welcome. Take your time i'm not the rushing type and sorry for some typos I'm American, But has not spoke English as my main in two years since I lived in Japan in that time , Links to the characters. Link 1 Link 2 Link 3 Link 4 Link 5 Link 6 (coming soon) Under the pics of each post should be differences from the ref pic( hair looks scars and all that jazz.)
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- companions
- rp
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Hey I just started long war and i was wondering if the long war mod is compatible with the slingshot content pack dlc? I bought all the dlc's for Xcom EU after playing through it but nothing in game has popped up about starting the dlc :(
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Hey all, This is not so much a direct request, but I felt the nature of the post fitted best in this forum. I recently created 23 nifskope/blender weapons, but no longer plan to add them all to a pack. So rather than let them go to waste, I have uploaded the meshes, textures and a partially made .esp for any other modder to utilise. The weapons all have 3 mods, recoloured/custom textures and a few have custom pip-boy icons as well. The esp contains all of the ready made weapons, ie. the mods are set up correctly as well as reload anims etc. Also included for each weapon is a 'loot' item and a 'with ammo' item for npcs to use or to be found in containers etc. You can find the resource here. If used, just credit me as the original author, as per the permissions on the page. Good luck to anyone who decides to take up the project. Cheers, Bay K.
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I thought it would be really cool if there was a person sized jetpack that could be a mod for the combat armor or something. I've seen a couple posts about it, so I know I'm not the only one. However, nobody replied to them. It could still be powered by fusion cores, if that's possible. Anybody think the same thing?
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Hello! Where do I get a personal pack brahmin mod, and how do I download it and install it. I am not that skilled in computers, so I need help please.
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Hello Well, i might add a few new Horker Tusk weapons to my bow/crossbow and release the whole thing as a weapon pack. I'm only using already existing vanilla weapons and textures to stitch them together, so the whole look depends on installed texturepacks/resolution. Whatever, i save detail work for my other Weapon Pack, this one will feel more like vanilla i guess...diversion from normal modeling/texturing process, more or less a little fun project. WIP so far: http://666kb.com/i/cjva67oz69hyk44zp.jpg greetings
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So in my opinion, the armor in the bosmer armor pack found here: http://www.nexusmods.com/skyrim/mods/37289/? is the most badass gear you can get in skyrim. But in the overhaul mod, Skyrim Redone found here:http://www.nexusmods.com/skyrim/mods/9286/?, all of the weapon and armor stats are increased and you need a patch for weapons and armor that come with mods and unfortunately, there is not one for the bosmer armor pack and i really wish there was. I don't know much about coding but I wouldn't think it would be that hard to make a patch that just changes a few numbers (I am probably wrong of course.) If someone could make a patch that would be awesome.
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Hey guys ! I got an issue packing fc3_main.dat with Rick's Dunia's Tools. Extracting fc3_main.dat is ok, editing is ok but i got an issue when packing it ! Its telling me that it can't access to fc3_main directory (Here is a screenshot). http://forums.nexusmods.com/uploads//monthly_01_2014/post-9359221-0-38795200-1389465309_thumb.jpg I tried to : - Put my unpacked fc3_main.dat folder directly in my hard-drive root like --> D:\fc3_main <-- - Change folder attributes using the console but it don't change anything ... My command call is : D:\FarCry3bis\bin\Gibbed.Dunia2.Pack.exe "D:\FarCry3bis\fc3_main" "D:\FarCry3bis\data_win32\worlds\fc3_main" Did I do syntax mistake or something ? Thx for reading and helping guys, cya soon ! Edit : To any admin, i tried to ask my question in a pretty similar thread but i didnt see that it was a really old one, apologise for that and it is possible to delete it ? Cheers.
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http://i1288.photobucket.com/albums/b500/nightguardx/Windfall_zps71a160d0.png Website: dragonstonemodding.net63.net Description ~ by mlee3141 Windfall. An idyllic paradise spoken of in tales of legend. It's very name heralds an outbreak of song and laughter, as the masses long for the fruits hanging just out of reach. Yet, every myth contains a grain of truth. Washed upon the shores of Skyrim, an adventurer named Sonika claims to have discovered this fabled land. Welcome to Windfall, an unprecedented Skyrim mod of epic proportions. It features a brand-new continent, fully voiced followers and marriage partners, as well as a brilliant questline that will shatter your perceptions of reality, and question everything you hold dear. Can you be the adventurer to uncover the true nature of Windfall? Features ~ New land to exploreSix new towns (Working on currently)Three small villagesFour small camps between townsHidden Secrets scattered in WindfallNew followersNew interesting characters (Working on currently)New main questsNew side quests Recruting~ We need some help with the project and we mostly have voice actors. If you would like to help with any of these things, please do message me here on the Nexus. Modders (1 Spot Open): We need extra modders to implement quests, buildings and some other things. If you can work on most of the following things then you're perfect for the job. Quest ImplementationScriptingLevel Designers (1 Spot Open): This is needed for actually designing Windfall. Me and Jupiter are pretty good level designers, but a little extra help wouldn't hurt. If you can design most of the following things you might just be our best bet! TownsInteriorsVillagesCampsMesher/Texturer (2 Spots Open): If you can make meshes and textures, then we defiantly need you on the team. We are looking for the following things to be meshed/textured so if you can do those things, then you're going make a great team member! WeaponsFoodArmor Voice Acting (2-4 Spots Open): We only need certain voice actors as we already have 3 as of now. If you can do the following roles than you're going to be just what we need! Khajiit MaleKhajiit FemaleBreton MaleArgonian Male Team ~ Sonika and Various Female Acting ~ darkrouge21 and KitteasDialouge, Quest Design and even Lore ~ Jupiter0026Male Voice Acting ~ saenokda
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I just reinstaled skyrim fresh and clean with the skse and NMM and what not and i see in the NMM that I have this 3 HighResTexturePacks, now my question is, last time I played I did not use this and I think now I should..... would it effect my preformance? yes or no, never mind the spec, my computer is beast..... and do other mods need this? is it bad if i dont use it? Thanks in advance :D
