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Showing results for tags 'phase'.
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aaaaannnnd I'm back. This time I'm having trouble with dialogue... For the life of me i cannot get to the final phase. first greeting and first scene = success. But when i come back after the quest to talk to the npc, the npc will say their line and it ends. the final scene never plays. btw this 'quest' goes start phase -- phase 1 --- phase 2 --- phase 3. i have phase 1 and 2 as part of the same dialogue though. then i go do the quest and come back and the npc is suppose to greet me and phase 3 should start.. any ideas what I'm doing wrong?
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- creation kit
- fallout 4
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Hey guys I've played through the Witcher and all its extensions and decided that the way Ciri fights kinda ruins my rhythm With Geralt it feel like a fluid system of free movement that includes tactics and swift thinking to get the upper hand, but Ciri's phasing thing isn't controllable enough it's like stepping through a doorway to somewhere within a few feet and trying to get your bearings, like stepping off a bus and deciding which way to go 1. Can someone give Ciri the same Dodge function as Geralt (without the skill you can give him which reduces your chance of taking damage though)? 2. Can someone give Ciri the same ability to knock her opponent off balance when she parries properly like Geralt (once again without his skills for extra damage or a higher chance of a critical hit)? 3. Can someone move her teleport/phase function to the Roll key (The roll to Geralt is his engage and disengage and her teleport will work the same way, but as to the story would be even better)? If someone can make this mod for me that would be great thanks guys :smile:
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Hello there, as a big fan of the original Battlefront 2004 game, i'd love to see the early stage clone trooper ranks we also see in the Attack of the Clones movie, like this guy did https://www.nexusmods.com/starwarsbattlefront22017/mods/487 (this mod is dead tho). Can someone create a mod that replaces the appearances of both player and ia on arcade/instant action? A shiny for the assault, blue with pauldron and kama for the heavy, yellow with the republic symbol on the helmet and the "chest box" for the officer, purple-like for the specialist, and last but not least, green for the aerial, and ofc the rank dots on the chest for the 4 "non shiny" classes. It should be relatively easy for you to do this with mesh import and your modding skills so i beg you to make a dream i had since the game launch to come true XD
