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Found 5 results

  1. I apologize if this has been asked before but: Is the ba2 limit different from plugin limit? How do you know you're close to reaching the ba2 limit? Can I see the limit somewhere like a mod manager or xedit? Thank you for any assistance.
  2. I need to place a few mods at the bottom of the load order and I can't figure out how to do that with LOOT (if there even is an option). I'm not using MO2 (I know, cardinal sin) as I have too many mods installed, and I don't feel like dealing with that again because it took me close to 20 hours last time to get everything installed as I am a hoarder. Can anyone explain how to do this? (Without MO2) The more details, the better. Thanks!
  3. Hello there, someone can help me with a problem with bepinex?, when i start the game only load one mod and ignore the others i search for answer but i didn't find a clear answer, the game is Rune Factory 5 and the mods really upgrade the game exp, please help me... [Message: Preloader] BepInEx 6.0.0-be.674 - Rune Factory 5 [Message: Preloader] Built from commit 82077ec7c91c97f0e5f8ada5d178fd7ece6c0099 [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2019.4.17f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Info : BepInEx] 1 plugin to load [Info : BepInEx] Loading [RF5Fix 0.1.5] [Info : RF5Fix] Plugin RF5Fix is loaded! [Message: BepInEx] Chainloader startup complete [Info : RF5Fix] Anisotropic filtering force enabled. Value = 1 LogOutput.log
  4. Sorry if this Already exists as an issue. Today I was adding a few more mods to my mod list, and after downloading a total of around 10 I got a notification on vortex that Some mods are redundant. After checking how many it was a total of 157 ish out of my 219 mods had apparently no plugins. The game I am trying to mod is Fallout 4. I know that vortex caps esps or esms at roughly 200-250, but I don't think that is the problem. I have tried uninstalling and reinstalling, as well as using the Purge Mods option on Vortex. Neither of those worked.
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