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Found 5 results

  1. Almost done with a transformation mod and the one thing I can't figure out is how to get it to drop the shapeshift during scenes. Just stands awkwardly doing a T-pose. When starting conversations he will drop the form though like he should. Does anyone know how to remove this form during cinematics?
  2. Hi there, I'm looking for a mod which adds a spell into the game which allows you to turn yourself into a bow, sword, axe or battleaxe. This is so I can give it to my follower and they can learn it (By method of The Amazing Followers Mod) so that when i'm in battle, they can turn into a weapon I can use for 60 seconds. I got the idea from Soul Eater. I'd do it myself but I have no idea where to start, besides, I think this would be a pretty ace mod. :) Thanks!
  3. Hey! i was playing around trying to make a spell that transformed me into a riekling (like setrace dlc2riekling) it works (the setrace part) however the camera is between the legs halfway trough the ground so its unplayable. i searched around for a "solution" and tried a few of them. i spend 2-3 hours screwing around with skeleton.nif and such files to change the 3rd person camera bone. However i did not succedd cus i suck at it. i know its possible as im running a mod that allows me to setrace to pretty much any vanilla creature in the game be it giants or skeevers. even draugr! So my request would be something that changed the third person bone of the riekling into something userfriendly (dont care about firstperson) i know it works aswell because other people have done it with other dlc creatures like the gargoyle and such. Sadly couldn't find a riekling one. :l if you (the maker of the mod) can i would love if you could enable attacks while you're making it playable. Right now (when you setrace) you can walk/run and enter neutral or attack mode. but cant attack (probably because of the weapon choice) Hope someone is interested in this! i can link to a tutorial i tried to follow which supposingly should enable attacking and proppa thirdperson camera. http://jaredbangerter.hubpages.com/hub/How-to-Play-as-Monsters-In-Skyrim i got stuck in this one cus i din't know what was what lol.
  4. I know of 4 shape-shifting spells exist, but almost all of them are broken. The only one that really works without bugs is Wrath of Nature, but that guy is busy. Would anyone happen to know/be-able to make any shape-shifting spells?
  5. I'm working on a mod that enables polymorphing to custom models, and I would like to add the functionality to cast normal magic (by that I mean spells from the six schools normally learned from books, as opposed to creature abilities.) So far, the only way I can do it is by making my own spells in creation kit as lesser powers and adding them to the custom race, or by adding them to the custom race's default melee attacks as procs. Most of the models I am working with use the Skyirm horse skeleton for animation. I have so far tried using Nifskope to copy the magic node structure from both the default player skeleton, as well as from nonhuman monsters that are able to cast (like spiders), but nothing works. I have slight knowledge of Nifskope so it is possible I am doing something wrong, but I tried several times and ensured that everything copied over was linked properly. I have also tried in creation kit, adding the ActionLeftReady, ActionLeftRelease, ActionRightReady, and ActionRightRelease to horse behaviors (as they do not have them by default), but that did not work either. The only problem I can still see is that monsters like spiders already have an animation built in for casting, whereas horses and most other nonhumans do not. What I'm trying to find out is, between Nifskope and Creation Kit, isthere a way to enable these models to cast, or would doing so require me to make a custom Havok animation or something else? All I want is the functionality of casting normal spells. Thanks
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