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Found 7 results

  1. Sooo... I like wearing the dresses in Fallout 4 but it really breaks my immersion to see myself running around the wasteland with ridiculous high heels that don't make sense! You would think the lone survivor would be sensible about things and replace those hazard-prone heels with some neutral-colored sensible boots? I'm honestly surprised I've never seen a mod fixing this. Besides... boots with dresses is kinda' fun... sorta' a "pretty punk rawk" look. :laugh: I'm no mod-maker but I would send bushels of luv and appreciation to anyone willing to make this mod! :smile: ~<3
  2. I've had this as my wallpaper for the longest time and it bothered me that nobody had redesigned the Daedric armour to look like this. I love the shorter, symmetrical pauldron spikes, tabbard, the gauntlets, the cleaner loincloth and the cape. Not just aesthetically but practically too. It just looks better than the vanilla Daedric armour. I'd love to see someone make this a reality. I'd endorse and donate to something like this in a heartbeat!
  3. Playing The Witcher 3 I noted a few things that could be slightly improved via a mod. Maybe a gifted programmer can agree with one of the ideas and create a mod for it. 1. It would help to have a key that does a "full" manual save, I'd probably use the F12-key. 2. Is there a way to turn off the sub-titles during the animated (artsy) cut scenes. Turning off the subs works in all other cases. Strange. 3. Is there some way to change the sensitivity of the F1 flymode camera that came with the unlocking of the console? 4. When buying items in a shop, there seems to be no easy way to check how many items of the item you are about to buy, you already have. E.g. quick check number of owned items while in shop. It would be nice to see these counters right next to the sale counters on the shop side. One can of course look through the own list of items, and compare, but that is needlessly annoying and time consuming. 5. In the crafting menu, the item counts for the number of ingredients for a recipe are show, obviously, since these numbers are relevant. But you cannot easily check how many of the item about to be created do you already have... strangely for mutagens that info is shown, but not for the other items like armour or weapons. 6. On all plants out there in the game-world, it might be nice to actually show the name of the plant, not just that you can "harvest" it. 7. When looting items from a "container" (actually that is pretty much everything) show certain additional information. If the item is a weapon, or armour show the red/green comparison values you see in the inventory. To quickly be able to check if the item you are about to pick up is better or not. And not have to search the inventory for the new item, even if it is marked with an orange star.Enhance the "items I need" function, to not restrict it to one item, but as many as we want for recipes (anything you can craft).8. Enhance the map interface to allow you to add custom named markers, to point out locked doors, or areas that need exploration later etc. 9. Add the feature to ghost the map initially (lightly), then "carve out" all the paths Geralt took. I.e. circle of 10m around witcher clears the ghosting where he went. This lets us clearly see where we ran about and where not. 10. Enlarge the item interface of the inventory. There should be space for quite a few more grid blocks. Presently there are only 48 grid blocks, 64 should be possible. This would help get a better overview of the inventory, less scrolling. Well... I am still very new to the game, so maybe solutions exist already, that I am not aware of. Any feedback appreciated. Thanks.
  4. *NO LONGER NEEDED! FOUND A MOD AUTHOR WILLING TO TAKE ON PROJECT* Okay, so most of the armour mods I find on Nexus are either skimpy or just having "boob windows" don't get me wrong, I have found few female armour mods that I enjoy and seem practical but here is what I personally would like to see. I think an armour like this that is actually protective and still look stylish would be an amazing treat on Nexus. Sadly, I could not find an image that show the back of this character but I'm thinking, if someone does decide to take up this offer, is "we" (well...you) mirror how the front of the armour looks just make it look like a back piece. Also, if anyone decides to make this armour for the love of Mara, she's wearing pants in this image so please don't give her stockings, don't give the armour boob windows or an open back. I hope this was all understandable and not to "harsh" sounding. I realize the chances of anyone that makes high quality armour mods seeing this is probably smaller than me winning the lottery but I'm patience, even if I'm waiting for something that will never come. Thanks for taking the time out of your day to read this. http://media.tumblr.com/a28383900111e60cde6e658a6197feff/tumblr_inline_mgc54yse8k1rnp9q5.jpg
  5. I think it would be really neat to see these beautiful armors on characters. I do not want it modified to make it sexy or slutty, I want them the way they are in the pictures shown. Please. I love how practical these armors are and I don't want to see them changed to make them more "appealing". http://jimhillmedia.com/mb/images/upload/ATE-2-web.jpg Alice in Wonderland (2010) http://ironheadstudio.com/wp-content/uploads/Snow-White-Armor-05.jpg Snow White and the Huntsman (2012)
  6. I've heard some talk over this subject some here lately, and I thought it sounded like a cool, but all around crazy impossible idea (like skynet) But then, today I was working with SkyProc Patchers when it hit me, EXACTLY what needs to happen for this mod to work! Start off by having each character in individual save files, and every time you stop playing as one character, you save, exit the game, run a Dynamic Patcher, and select the save games you want to 'overlap', and create a dynamic ESP, making all the changes to the game your other character(s) has, and making an NPC of that character(s) in the location you saved them at. When creating this 'dynamic patch', you select which character you want to play as next, and that character is 'omitted' from the patch, but all other characters are included, so if you have a team of 4-5 players you can freely swap between them! You can have yourself as a follower, because when you re run the patch, if the character your switching to has been moved in the current patch, the esp now moves your location to were he was in the other characters save. Also, if you start the thieves guild quest, for example, in one character, it will disable that questline for other characters that 'overlap'. However, mini-quests can still be started if another character has started them, but when you swap characters if a mini-quest was completed by another one of your characters and the character you just changed to had that quest active, the esp will make it 'fail' the second you load up the save! It's a bit more complicated then I'd like, but you still just have to exit the game, run 1 program, launch the game again - much simpler then any other method I've heard of! The patch.esp would have the same name at all times, so need to reactivate, or change load order. I honestly have no clue how to create this kind of program, or how to make a program read a save file so if you like the sound of this, simply assist me! You can show me relevant tutorials, give me permission to work with something similar you've created, or you can just join the 'mod team' and contribute directly. I can NOT achieve this mod without help, but with help, I could create one of the most desired-yet-unachieved mods for skyrim!
  7. I don't know about anyone else but I always feel a little too limited in how many weapons I can bring along, especially anything that requires ammo, as it's 1 weapon that requires 2 slots to carry. So a Mod to gives some additional carry slots is my formal request, nothing too extreme, just another 2 or so, perhaps located at the lower back area. Additionally perhaps a way to lock the innovatory cube in place so that I don't keep accidently grabbing/unequipping/dropping and loosing it, rendering me unable to access the inventory for the rest of the level.
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