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  1. So, I was leveling my smithing the usual and totally legit way - by crafting millions of iron daggers. Now, usually I have no problem doing this, but as I was sitting there endlessly clicking my way up the smithing tree, I thought: "Mass Crafting would be amazing right now..." So here's my proposition. Now keep in mind that I have absolutely no modding experience because my potato of a computer doesn't like running the creation kit, but what I was thinking is: -Bind a button to a small interface change that prompts a "How Many?" question and a slider, similar to if you were selling items in bulk. -A crafting queue-slider (Kind of like the "wait" slider thing) That will tick down until you've mass crafted your way to crafting heaven. -Every time the slider ticks down, an item is made and added into the inventory, and the appropriate experience is distributed into the appropriate skill tree. Now, like I said I have no clue how to mod, or how hard interface changes are to make, but I feel like this is a small change that should have been implemented in the Vanilla Game, but wasn't. I know that this might not come to fruition, as mod makers are busy making their own amazing mods, but this is just a little food for thought. :smile:
  2. In Skyrim, it is impossible to build a fortune simply by crafting or creating a product. Smithing is not a viable source of income, yet shop keepers manage to run their shops without any trouble. Even if all you do is sell and never buy. This is because you are getting retail price. In Skyrim Professions, the goal would be to build a life for yourself without ever using a sword. This could range from being the best blacksmith in Whiterun to simply making some money on the side. Part 1: Material Sources There would be an option to run your own stall or store, but you don't necessarily need to. Stores stay open by buying low and selling high. They do this through partnerships and deals. One of the first parts of this is buying materials from direct sources such as mines or other stores, assuming you have the right speech skill to manage a partnership or the right amount of coin. Buying in bulk from mines and other sources will allow you to get more for less, but be warned... you will have to provide large amounts of money, because you are buying in bulk. *However, you can also be the one providing the materials. Materials are in high demand during the civil war* Part 2: Producing After you get your materials, however you get them, you will produce your product. While there is no limitation to what you can sell, some things are more valuable in different regions. For instance, collecting creep clusters in Riften and selling them in Riften would not make you much money, but sell them in Morthal or Dawnstar and you might make more, because of the rarity. It all depends on demand and supply. Part 3: Selling You will need to take into account supply and demand fundamentals. This will be important whether you are a traveling merchant or stay at home salesman. No matter who you are you will need to be charming and know what to sell where and what to buy where. However, you may not want to simply just own a store. Perhaps you want to be the one supplying all the local stores? One of the big features of this mod will be creating a partnership with the East Empire Company. This will be very useful to sell in bulk, however you won't make as much as retail. Part 4: Stores and Partnerships You will be able to make certain partnerships with stores and material sources to be able to sell and buy for less. You will also have lots of competition. Retail will no longer be the smart option. Skyrim professions will allow you to use your wit and a smile to make the most money possible Thank you for reading
  3. I would like to see a mod for Jobs. I currently have jobs of skyrim installed and it works great but it makes me want something a little different. My Idea Employers in different areas of skyrim. Talking to them has the option to apply for a job. They then give you an item that allows you to use a nearby interactive item to begin working. Jobs give a set rate of money per hour for continuous work. A small amount but for more immersion Working animation lasts until cancelled and awards gold at a slow but continous rate. Examples: Job: Lumber Worker Item Given: Wood Working Tools Work Area: Table Near any saw mill in a lumber yard. Description: Basically just sawing lumber continuously awards like 5 septims an hour. Job: Enchanter Item Given: Enchanting Tools Work Area: Interactive Object set on top of Enchanting Area like an orb. Description: Basically just use the standard working animation and give however much gold an hour to be balanced. Job: Merchant Assistant Item Given: Trade Contracts Work Area: A register behind shop keeps counters. Description: Just stand behing counter "selling" wares. Job: Blacksmith Item Given: Smelting Tools Work Area: Interactive object by smelter. Description: Keep smelter stoked for the blacksmith. It would also be cool if you could gain marginal skill increases for work done. The equivalent of one skill level per 8 hours worked.
  4. So I googled, searched through nexus, and steams community, as well as a few other places, and I cant find what I'm looking for. I would make it myself if I had the know how but I do not. So, I'm coming to you guys, the community, to see if anyone has the know how and the time to develop such a mod. My thought was inspired by Lumberjacked by Kain-Xavier, His mod is really entertaining (mainly because of it's description) but it's practical application actually intrigued me. I figured, Hey, I wonder if maybe, someone can make a mod that takes the gathering of ingredients in the game (IE the flowers and mushrooms stuff that is fixed, not like fish, antlers or fat) and make it so every time you use a node, it causes you to gain X amount of experience. Personally I don't think it would need to be scaling, but it might be something to add as a perk in the beginning teirs of alchemy. Or even just a simple addition. *Shrugs* I don't know how to engineer it as I've not developed mods before. If anyone figures it out, Please, Shoot me a message, I'd love to have such a mod.
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