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Found 12 results

  1. Could someone make a mod where you can spawn any companion (NCR, Legion, Deathclaws, fiends, prospectors, robots, etc.) and include settings (Such as if they can respawn or not, maximum health, speed, etc.)? Thanks!
  2. Could someone make a mod where you can spawn any companion (NCR, Legion, Deathclaws, fiends, prospectors, robots, etc.) and include settings (Such as if they can respawn or not, maximum health, speed, etc.)? Thanks!
  3. I'm in the need of a way to force the reading of a book from a script without being able to take it and have found some problems: - Option 1 is calling "BookRef.Activate(PlayerRef)" BookRef being the book placed in a cell. Problem is the "Can't take" flag does not work so the book can be picked up, making the script not work any longer and having a book you are not supposed to in your inventory. - Option 2 was doing from the inventory as i though EquipItem would read the book but it apparently does not. I tried Additem, wait, equipitem and it unfortunately does nothing... So, if option 2 doesn't work directly then the only option is the first, but how do I make it so the can't be taken? Any ideas? EDIT: I just thought that i could spawn a reference of the book, activate it and clean it. Not the cleanest way but would ensure the script works everytime but still have to solve the picking up issue, maybe a script of the book itself that removes it the moment it's added to the player's inventory... going to test this now. EDIT2: the spawning thing is working!
  4. I've been doing some digging on the matter but not much progress towards a less anoying reading in skyrim... First of all in the game there are notes and books basically, notes having instant page turn while books have the absurdly slow page turning animations (is there any mod speeding that up?). Adding to that the opening animations... So I've been looking for a way to make a book be a note and have instant page turn, the best thing would be faster page turning but at this point no page turning is better than a slow one for me. Other than the actual nifs themselves there is a piece of data in every book/note accesible with tes5edit called "Type" which is "Book/tome" for most books and "Note/Scroll" for most notes, and i say most because its not 100% consistent. The setting is not accesible with ck and doesn't appear to change anything ingame. The only other difference is that all notes have a pickup sound while books don't and this does seem to be consistent, the logic behind that escapes me.. Also there is an ini setting:"fBookOpenTime:Interface" which speeds the opening animation and zooming but doesn't affect page turning and for me below 400 starts glitching and books don't open properly sometimes, might be fps related. Any ideas? Am I really the only one anoyed by it?
  5. I Have always wanted a mod that lets you read a book or do some alchemy when your idle and other stuff like that is there a such a mod??
  6. Hi, I was thinking if maybe it would be nice if apachii was a hair replacer instead of an add-on. I really want to see NPCs use it without additional .esp files which really clutters up my main game data folders. Can anyone send me a link or make one for me and the benefit of others too? :biggrin:
  7. I never found a mod that change de book read UI from the ugly vanilla texture: To something like this: Maybe a retexture in 2k and 4k would be very great, but i dont have the skills to do that.
  8. Hi, I'm embarking on my first mod for Skyrim and would like it to be quest based. Initially, the quest should begin with the reading of a specific note. Is there a specific condition that I should set in the Quest Stage section (or elsewhere) that will allow me to do this? Some help and guidance would be greatly appreciated. Thanks, //Deux
  9. TLDR: I want a new horse animation Long Post: Hi, I downloaded the infamously shitty car mod. I got tired of it in about 5 seconds and decided to uninstall it's Shittyness. So, I deactivated car.esp in data files but when I started the game, the horses just slide when I ride them. The walking animation is ok, but the running and sprinting really bugs me since it looks like they're just sliding like ice on a glass table. Can anyone give me a link for a mod that replaces horse animation? I don't wanna install skyrim again cause I have lost of manual mods installed (cant uninstall with NMM) and when I uninstall them, they're gone. Please, anyone!
  10. Hey, I'm getting a "you don't have permission to do that" error when trying to use the "Mark this forum as read" button (or clicking the "new" button on a subforum). It was working fine this morning. Just a heads-up. Thanks.
  11. A mod that allows realistic book reading, compatible with language translation patches and the touring carriages mod, would be worth gold for nerds like me who love reading books with views and long roads. Instead of a blur effect in the background and a book floating in the middle of the screen, A book that can be held with both hands on the right and left sides, and which follows the center point like a weapon when you turn the screen would be better. So I wouldn't miss any mountain sight. Even if it wasn't that detailed, it would be great if there were at least hands on the left and right and the blurry effect in the background was gone.
  12. Hello! Would anyone happen to know if there's a way to programmatically get the weapon info (name, cost, dmg, fire rate, DPS?) from a save file? Any CLI/API tool? I used https://github.com/pclifford/borderlands2 to get the weapon codes like BL2(hwAAAAA4PABDCAFBENFoMGIhwUKAxQBLChYHLP////83YqHDgobl) and data like https://privatebin.net/?9804304c9dff7b93#DWm5HCtKfzc2tjqkJYh9rtCT63vmcfqcVtYneAqr3KXo . But is there any easy way to get actual stats from those programmatically? Is there some better way to quickly figure out the best DPS weapon of each ammo&element type combo?
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