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Found 7 results

  1. It would be great if anyone/team had the skillset to finally hammer down a full refit for smaller chests... Max left off on the vanilla refit with quite a few items untouched. This is a great mod, and I don't play without it. However, it is quite incomplete, and all signs point to it staying that way due to how busy Max is with AMM. Though if someone were to pick up where that one left off (as opposed to starting from scratch), I think you'd be requested to contact Max first. In any event, there are a lot of individuals who would be served by having their clothing fit their bodies better. We know the big boob crowd gets a lot of attention in these games, with multiple body options and custom clothes and refits, but the smaller players can't even wear most of the regular outfits properly. So, you'd be doing a lot of people a favor in both the aesthetics and affirmation departments :p
  2. The above is the refit screen of the Star League style Griffin I managed to piece together in Campaign. I use cFixes, Classic_BT_Slots, CustomComponents, LessHeadInjuries, MechEngineer, MechResizer, RandomCampaignStart, Turbine, XLRP 1.1.0 and Quad Flamer Ammo. Somewhere in there the refitting tried to assign a cooling system on top of the DHS (double heat sink) system and the game throws a fit over it. It also has issues with refitting the engine core as the internal heat sinks aren't doubles. (I tagged dysfunction as Glitch is a character in the game...)
  3. Hey gang. I got a new PC and transferred over all my old mods. I lost a few and had to redownload them, Immersive Armors and Immersive Armors Refit UUNP is one of them. I don't know why but I can't get it to conform to my UUNP body. I have Fair Skin Complexion, XP32 Maximum, and the UUNP body I use works fine. The vanilla armors I have that confirm to UUNP all are working, but I cannot get Immersive Armors Refit to work. Can anyone help me out? I'd really appreciate it. I never had this happen! Back when I first got it in 2016, I just downloaded it, installed it, and it just worked. I am completely unsure what to do. Thanks guys, any help is super appreciated.
  4. Hi! So, I never really liked the male version of the Dark Seducer armor, but really LOVED the female version, and was sad it was different for male characters. So now, with a bit of modding experience, I thought I had enough skill to do a refit, fitting the female armor on the male body and slap it in game! I was... partially succesful. You see, there is a big ol' plate covering the mid drift of the male Dark Seducer Armor, and most probably to cut polygon count, they removed half of the torso of the body mesh for this armor in the male version. This... sadly is true for this refit, as well... Soooooo... anyone able to tell me how to fix that...? ;w; (and don't mind the big fluffy tail, that's a wip project of mine as well) EDIT: I figured out what was causing it, but I can't wrap my head around how to change it. I realize I gotta change the MaleBodySectionHidden value in BP_BDP_DarkSeducer_Armor.uasset Problem is, the programs i've been shown to be able to edit this is UAssetGUI, which can not load the Zen Loader bullshit, and I can't wrap my head around how ZenTools works (i try to run it, it poops out a cmd prompt, vanishes in a flash, and then nothing else happens) I seriously am really confused, and could really use the help TToTT EDIT: Fixed thanks to nyyxn's tutorial and their direct help! https://www.nexusmods.com/oblivionremastered/mods/2583?tab=description
  5. So! I've been working on converting the female version of the Dark Seducer and Golden Saint armors for men, and so far, I've managed to make it work, but I have one issue that remains that I'm struggling with. For one reason or another, on High and Ultra Cloth quality settings, the skirt of the male version appears still on the Dark Seducer armor, though it is not present in the model. The skirt that is appearing also has physics that apply both to the skirt and the metal of the skirt (which makes no sense). I've seen that without my mod, the male armor has this same issue (not an extra skirt but with strange physics that makes no sense) I'm wondering if this is something present in the blueprint file's settings, or something different? But as of now, I'm not able to figure it out. The issue in question:
  6. Just for my own use I refit the armor here to SAM Light HDT body (https://www.nexusmods.com/skyrimspecialedition/mods/49323?tab=description). The issue though is that the arms of the top/dress as well as the gloves (and my hands) vanish in 1st person after the refit. I use MO2, so I saved my SAM build, installed Himbo and the mod, and it works fine in 3rd in 1st person. However, because I play a bochu character I want to use SAM, so I load up Bodyslide and refit it after switching back to my backed up SAM loadout. It works perfectly fine in 3rd person, no clipping, nothing invisible or stretching. But my sleeves, gloves, and the arms and hands under them vanish in 1st. I've already checked through both SSEEdit and the Creation Kit that the armor was using the same mesh for 1st person. I cleared the 1st person and left it blank as a test: still invisible. Reset it to the same mesh: still invisible. In Bodyslide the partitions appear correct. I also checked that the translation for X, Y, and Z on the NiNode in NifSkope are all 0. I have no idea what I am missing and any help is appreciated.
  7. Archive and XL file format can't be imported in Blender. Anyone can teach me how to import file to Blender? p.s I am a rookie.
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