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Showing results for tags 'runtime'.
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The game works perfectly fine, and I can load it up normal. I can save, then load the save exactly once, the next time I load the save, I get this error. Runtime Error! Program: C:/Progr... This application has requested the Runtime to terminate in an unusual way. Please contact the application's support team for more information. Screenshot: After I click OK, it goes to a normal 'Oblivion has stopped working', and then crashes. I've tried quickloading, normal loading, saving and loading, quicksaving and loading, nothing works. Please help! I have all the official DLCs, and all my other mods were installed through NMM and disabled. I had to manually install 2, and they were also disabled. This just started happening today, and the only mod I got today was P-Froggy's Wall Climbing Beta EV, which I disabled soon after getting. I have tried loading a save before installing that mod, but it still happened. Please help!
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This is my current load order. I realise I am hitting the 3.1 vram limit at times, but I monitor that with the performance monitor so this is an unrelated crash. I get the error stating "This application has requested the Runtime terminate in an unusual way" stating it is a runtime error and the game simply freezes, I head a bloop, and I have to task manager shut it down and restart again. This only happens intermittenly and never in the same spot but it happens enough that I know something is up. I am running skyrim on the the following Watercooled GTX Titan AMD Phenom II x6 1100T 4.22ghz (overclocked significantly and watercooled) 16GB of Ram Here's my load order. Any help with this load order would be so incredibly appreciated.. Active Mod Files: And here's my most recent crash papyrus log for your viewing pleasure. And again, thanks in advance for any help provided with this.
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Hello there! So, recently I started playing Skyrim again, had some mods installed from a previous playthrough etc. Did a clean install, removed everything, installed Skyrim and mods and started up my game. After a few hours without CTDs (games been very stable with this setup) I quit the game and get the windows error sound, the beep sound and the following: "Microsoft Visual C++ Runtime Library Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe R6025 - pure virtual function call" Now, I've gotten this once during gameplay after loading my game and walking around for 1-2 minutes, otherwise I only get this after quitting the game and not for example if I CTD (which i do rarely) and if I open my console and type "qqq" which makes the game close itself. This isn't a big deal I suppose since it's only happening when I quit the game and not during gameplay, like some people get it from the Soul Cairn questline in Dawnguard. I'd just like to fix it, since it's annoying and I'm not sure if this is a thing I should be worried about. I also remember having this once during gameplay like over a year ago when Dawnguard was first released in Soul Cairn, but I believe I only got it once. And also I did another clean install AFTER my first error. Any help would be well appreciated :smile:
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It is strange to me in the same way that a quadratic equation is strange to a monkey. I call it "one-time runtime" because it will crash sometimes when I put on certain armors from OOO, Frans, Armamentium, or even just Oblivion.esm, but when I restart Oblivion and try to put on the same armor then it results in no crash at all. It's Wrye Bash standalone version that had Microsoft Visual C++ as a requisite. Can someone please help me? I don't know what to do because I know squat about Visual C++. In the meantime, I guess I could replace the bashed patch and build it again, and then buy back the armor to put it on to try to crash again.
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I made fully working runtime description compiler for challenges I'm adding to my mod, but one thing is a bit off, it compiles it just fine with the number of items and the name of the object, but it always one more of the last object in the list, despite it seeming like it shouldn't be doing that, here's the script: Scriptname YAS_Script_ChallengesManager extends Quest YAS_Script_Main Property YASMain Auto Struct ChallengeStruct String ChallengeID Message Description Int TokenReward Formlist Reward String RewardDescription Int CurrentRank GlobalVariable MaxRank EndStruct ChallengeStruct[] Property ChallengeArray Auto Event OnQuestInit() InitializeChallengeDescriptions(ChallengeArray) EndEvent Message Function GetChallengeDescription(String akID) Int iStructIndex = ChallengeArray.FindStruct("ChallengeID", akID, 0) Message _description = ChallengeArray[iStructIndex].Description Return _description EndFunction String Function GetChallengeRewardDescription(String akID) Int iStructIndex = ChallengeArray.FindStruct("ChallengeID", akID, 0) String _rewardDescription = ChallengeArray[iStructIndex].RewardDescription Return _rewardDescription EndFunction Function InitializeChallengeDescriptions(ChallengeStruct[] akChallenges) Int iArrayIndex = 0 While (iArrayIndex < akChallenges.Length) ChallengeStruct akChallenge = akChallenges[iArrayIndex] akChallenge.RewardDescription = "Rewards:<br><br>" Int iIndex = 0 While (iIndex < akChallenge.Reward.GetSize()) If (iIndex != akChallenge.Reward.GetSize()) If (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() > 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + "s, ") ElseIf (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() == 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + ", ") EndIf ElseIf (iIndex == akChallenge.Reward.GetSize()) If (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() > 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + "s") ElseIf (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() == 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName()) EndIf EndIf iIndex += 1 EndWhile iArrayIndex += 1 EndWhile EndFunction The part of the script where it compiles the descriptions of all challenges is here: Function InitializeChallengeDescriptions(ChallengeStruct[] akChallenges) Int iArrayIndex = 0 While (iArrayIndex < akChallenges.Length) ChallengeStruct akChallenge = akChallenges[iArrayIndex] akChallenge.RewardDescription = "Rewards:<br><br>" Int iIndex = 0 While (iIndex < akChallenge.Reward.GetSize()) If (iIndex != akChallenge.Reward.GetSize()) If (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() > 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + "s, ") ElseIf (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() == 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + ", ") EndIf ElseIf (iIndex == akChallenge.Reward.GetSize()) If (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() > 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName() + "s") ElseIf (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() == 1) akChallenge.RewardDescription += (((akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(0) as GlobalVariable).GetValueInt() + " " + (akChallenge.Reward.GetAt(iIndex) as Formlist).GetAt(1).GetName()) EndIf EndIf iIndex += 1 EndWhile iArrayIndex += 1 EndWhile EndFunction Anyone have any advice on what I might've done wrong? I feel like it should be working.
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- description
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