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Found 2 results

  1. I'm wanting to mod Whiterun's Hall of The Dead. Add more enemies, rooms, cooridors, etc. I've already added a few more ghosts and skeletons, but a problem I'm running into is as soon as one enemy is alerted to my presence, ALL enemies in the cell come rushing at me all at once. From behind closed, locked doors and everything. :tongue: So I'm wondering if there is something that can be done in the CK that will prevent enemies from the other side of the cell from 'hearing' the action. The first thing I'm gonna try is setting up 'rooms' in the CK. If that doesn't work, then I'm relying on you for help. Thanks! :D
  2. The idea is simple: to be able to walk at a higher pace when aiming a gun. I've been trying to do it myself, but I've hit a dead end. So if there's anyone out there who knows a deal about how to make something like this work, I'd love you forever. In further detail: my idea was to add a perk to the game called "Rusher" with a low level req, medium Agility req and a Guns OR Energy Weapons skill req. What the perk should do: it should allow your character to move at full speed whilst aiming through the iron sights. (Kinda like the Ranger perk in Skyrim does with drawing your bow). If anybody can help me, it'd be much appreciated.
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