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Showing results for tags 'rust'.
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at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux so i thought to myself how about a peaceful ending instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots and you together with pack, operater and Disciples fight against the rust devils leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world i know this would be a lot of work but im sure it can be done could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower
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I recently started playing Rust and it gave me some really good ideas for a Fallout 4 mod. You might think all the best mod ideas have already been done but this really is a killer idea for a mod and I'm fairly sure nothing like it exists. The closest thing to my knowledge is the "DUST Survival Simulator" mod for New Vegas, which was one of the most enjoyable New Vegas mods in my opinion. In summary, my idea is this: remove all quests and NPC's except raiders and mutants/ghouls, then reframe it as a zombie apocalypse type thing, and add Rust-like components, such as building damage and door locks. You'd have to protect your base against zombie hordes and groups of raiders, so the raiders would finally be living up to their title, they would come and try to raid your base like players in Rust. The main focus of the mod would be survival and home-defense, for the true experience it'd have to be played in survival mode so hunger and thirst were important. So just like in Rust, you'd have to build a secure base to prevent enemies from breaking in and stealing your loot. You would be able to craft primitive weapons like the pipe gun, but first schematics would need to be found before they could be crafted. Schematics would also be required to unlock better building components with higher damage resistance. The mod could also utilize the full power of the Fallout 4 building system to create elaborate raider bases ranging in their size and defenses. The mod would add a bunch of new raider bases around the map and also add many more spawn areas for ghouls and mutant creatures so that it really feels like a zombie apocalypse. The hardest part will probably be scripting the raiding behavior but I don't see any clear reason it wouldn't be possible. Another potential idea is to assign the raiders different gang signs, so that if they raid your base while you're not there, they will spray paint their gang sign on the wall or something like that, so you can hunt them down and get back any stuff they may have stolen in the raid. That will be fairly difficult to do though so it should be one of the last features added to the mod, if at all. Another feature that might work well is a respawn system which would replace the reload system. When you die the character would respawn at some location you choose, similar to the sleeping bag system in Rust. That way you would lose your stuff when you die unless you travel back to your previous body before it decays. One nice thing about this mod idea is that many of the components required already exist. For example, the locking system can use the Locksmith mod as a way to lock doors and even containers. The crafting system can use the Crafting Workbenches mod as a foundation, it just needs a schematic system to block some items until the appropriate schematic is found. The schematics could be found throughout the world in containers and on enemies. Well that about sums it up. I'm sure most of you will agree a mod like this would be pretty epic and fun to play. I don't really have time right now to work on any mods but I will try to create this mod at some point in the future if no one else does it first. I didn't put this in the mod request forum because I'm not really asking anyone to make it, I just wanted to share this idea because it'll probably be a long time before I can work on it.
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Okay I made a new threat I'm not entirely sure how the rules see this but I thought it would be the best way to clear up my problem and get the help I actually need. In my earlier post I said rust is on the walls and I can't remove it. Turns out it's Decals that are deleted yet the rust remains for some reason. Is there a fix for this?
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- creation kit
- rust
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I'm working on a project (That I would like to keep a secret for now), but I've run into this issue with rust on the walls and some objects. I have no clue how to remove it and it seems like it's static because if I move the object the rust stain remain on the same spot in respect to the worldspace but not in respect to the object. I've looked if there might be a hidden layer with it but no. If anyone could help me with this predicament I would be very thankful. I'm going to leave my skype if anyone is interested in helping real time; ''Mikes8999''
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- creation kit
- issiues
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peaceful solution nukaworld raider (spoiler alert)
tawatabak posted a topic in Fallout 4's Mod Ideas
at the end of nukaworld, whatever you do, one gang will turn against you and invade the powerplant but i dont like that ending i did my best to help all 3 gangs equally and still one turns against me that sux so i thought to myself how about a peaceful ending instead of one of the 3 nwgangs turns against you, it will be the rust devil that invade the powerplant planning to take nuka town for them and there robots and you together with pack, operater and Disciples fight against the rust devils leaving all 3 gangs alive so you can get all 3 perks and be able to play all radiant quests after finishing nuka world i know this would be a lot of work but im sure it can be done could be another gang like trappers or forged or even gunner or minutemen, doesnt need to be rust devils, but i think they would fit cause you need a lot of firepower to go against three vicious raider gangs at ones and robots obviously have a lot firepower -
It disturbs me how the Iron Armor appears rusted, it's suppose to be brand new armor, not ancient armor or anything, so is there or someone can make a retexture of the Iron Armor so it doesn't look rusted, you know, make it more gray-er like in this picture?:
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- skyrim
- iron armor
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I don't know why this isnt a thing but I would like to have a mod so I can use the spray cans to paint the subframe, disc brakes, fuel tank etc. at my leisure. Topless Gun says he wont do it for performance reasons so why not let it be a mod instead. If this mod already exists I don't know how to find it. The closest thing I can find is a mod that makes the rusty parts already painted and I don't want that. Cheers
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- my summer car
- paint
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