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Found 11 results

  1. Hey guys! We need your help for Fallout: Revelation Blues. If you have any knowledge about the GECK, Scripting, Writing and Fallout Lore… we are in need for some more hands. We are looking for all experience levels. If you want to help but don’t know the GECK, that is okay as we are happy to help new people learn (Its easy for sure). So, if you are feeling pretty devoted and hungry to learn and help, by all means come on board! Also, if you do have any work to show off, it certainly helps us show your capabilities. Pop a message and let us know!
  2. OK, some of you know about the Super Aircraft Carrier that I've built (yes, past tense, its done), but you don't know what I originally had planned for it. I... wanted to create a quest where the player has to help the Enclave steal it from Talon Company/Gunners/Rust Devils. The problem... I can't script to save my life. I'm looking for a scripter to do me a solid. The carrier design... is completely done, including navmeshing. I also have the model for the carrier completed; and just need to add enemies, a questline, and... well... other bling involving scripting. Let me be blunt... if anybody is interesting in helping me make a quest mod... I'm willing to give you complete create control over how you do it. I have ideas, but no capability to see them through, thus you will get the final say. I know how... 'this noob ain't got nothing to back him up' this all sounds, sooooo... below is a download link to the Super Carrier. You can see how it looks yourself. Click Here For Link
  3. Normally, I don't beg, but my efforts to recruit a scripter onto a rather big project that I've been working on have... well... entirely failed. Therefore, I am making one last and final effort. The project is quite large and will feature numerous quests. I can field the design work easily and indeed have many areas already completed. The basic idea is for an Enclave Combat Mission mod where you work for them as a mercenary. I have looked into asking cluegiver and otellino for help, but one has real life issues which are waaay more important and the later hasn't responded. To put it bluntly, I need help, and this is my last request for help. On the off-chance someone is interested just leave a reply and I'll contact you in private with numerous download links to resources that I am hording. Most likely, I am anticipating that I won't receive any assistance, in which case I will be uploading the Aircraft Carrier, Hanscom Airforce Base, and Raven Rock tomorrow. Subsequent asset packs from this project will follow suit as I complete them in sequence. This will include, but not be limited to: Hanger 18, Empire City, and The Citadel. I will also; of course, cancel the Enclave mod. Thank you for your time. :happy:
  4. Hello, i want to figure out a way to make a synchronized animations, no not the sex ones, but a combat ones. And as it happens i'm completely pathetic when it comes to scripting. So i'm asking some people out here to give me some tips on script commands (functions they are called right?) or hell even an example of such script, if it isnt too much. Right now i'm stuck with animations and a working concept. I want it to be something like this: -You press a specific key\button and two characters (e.g. the player and a target) starts to play two different, but synchronized animations (e.g. player takedown). The biggest issue for me is that i dont know what functions to use to make coordinates calculations for the characters that will make them allign properly in front of each other when animation starts. Thanks in advance...
  5. Please Note: This is a repost from the Nexus Mod Authors Forum. I realized that folks who don't have access to those series of forums would not be able to see it, so I'm reposting it here while keeping the Nexus Mod Authors Forum Post. As some of you may know, we are in the midst of developing a story-driven mod experience for Fallout: New Vegas called “Gardens of Equestria: This Coming Storm," a mod featuring dozens of levels, an entirely new worldspace, custom music, fully-voiced NPCs, hostiles, and companions, and new weapons, armor, and enemies. It is the first chapter in an ongoing story that will continue in Fallout 4. However, our team has run into an unexpected hurdle. One of our scripters recently had to leave the project due to an excess of real-life demands on her time. In the wake of this development, we are looking for an experienced scripter willing to step into this role to keep us on target for our current estimated release date. You do not need to be a fan of MLP or Fallout: Equestria for this position. You simply need to have an understanding of scripting and some experience with working on quests, dialog or companions in the GECK for Fallout: New Vegas (or similar; e.g., Fallout 3, Oblivion, or Skyrim) and an interest in being part of the exciting accomplishment this opportunity offers, particularly for those interested in bulking up their portfolios for entry into the game industry proper. We're looking for a serious candidate who's willing and able to buckle down and work flat-out for the next two months, with the possibility of staying on for the continuation of our work in Fallout 4. If you're interested, please contact us! You can either do so through by applying at http://gardensofequestria.com/index.php/staff-credits/project-staff/the-team/ or contacting the project lead directly at [email protected]. With your inquiry or application, please include a sample of modding work you've done in the past as well as an explanation of your experience with scripting generally if you haven't worked extensively in the GECK. Thank you for your time.
  6. As some of you may know, we are in the midst of developing a story-driven mod experience for Fallout: New Vegas called “Gardens of Equestria: This Coming Storm," a mod featuring dozens of levels, an entirely new worldspace, custom music, fully-voiced NPCs, hostiles, and companions, and new weapons, armor, and enemies. It is the first chapter in an ongoing story that will continue in Fallout 4. However, our team has run into an unexpected hurdle. One of our scripters recently had to leave the project due to an excess of real-life demands on her time. In the wake of this development, we are looking for an experienced scripter willing to step into this role to keep us on target for our current estimated release date. You do not need to be a fan of MLP or Fallout: Equestria for this position. You simply need to have an understanding of scripting and some experience with working on quests, dialog or companions in the GECK for Fallout: New Vegas (or similar; e.g., Fallout 3, Oblivion, or Skyrim) and an interest in being part of the exciting accomplishment this opportunity offers, particularly for those interested in bulking up their portfolios for entry into the game industry proper. We're looking for a serious candidate who's willing and able to buckle down and work flat-out for the next two months, with the possibility of staying on for the continuation of our work in Fallout 4. If you're interested, please contact us! You can either do so through by applying at http://gardensofequestria.com/index.php/staff-credits/project-staff/the-team/ or contacting the project lead directly at [email protected]. With your inquiry or application, please include a sample of modding work you've done in the past as well as an explanation of your experience with scripting generally if you haven't worked extensively in the GECK. Thank you for your time. -The Manehattan Project Team
  7. C++ Scripter needed for NVSE Plug-in, use the second link and show your interest. ( I may not be as active here on the nexus right now ) Hi, in short I am making a mod that will allow users who are using a controller or gamepad to have full mod support for hot keys, without any extra effort for the mod creators. When it is completed I will be uploading it both here at the Nexus and at the TaleOfTwoWastelands modding sites. The mod will likely be listed under the name... "Controller Universal Compatibility System" - CUC System for short This is a very short explanation of how the mod will work, see the second link below for more detailed and up-to-date info. basically I am going to remove the controller output, and re route it to simulate key presses on the keyboard which in essence will re apply the output. With one exception, I can now deactivate the keys to stop the functions from working, something I could not do to the controller in real time. From there I have buttons that can be remapped using scripts, but it gets better.. I then add my Hotkey framework to the mix, which will turn the D-Pad keys into modifier keys (similar to how a shift, control or alt button would work when typing) which when pressed will enable a new function profile for the A, B, X, Y, LB and RB buttons which will activate keys on the keyboard that are used for mod hotkeys. For a specific control map see the image at this link... http://taleoftwowastelands.com/sites/default/files/A55K1KA/cuc_controllerlayoutconcept_0.png This means that there are then a total of 37 usable functions attached to the controller (not including the D-pad modifier function) here is a break down... Face keys + Bumpers + Triggers + StickPressButtons + Start + Back + XboxGuide(yes this will have a function, at this point it is planned to be a debug or uninstall button, however i can add a key here too) which is 4 + 2 + 2 + 2 + 1 + 1 + 1 = 13 total or 12 if you dont count the xboxguide button. 12 or 13 Dpad keys are not directly functioning anything in my mod, so we dont count them. 0 4 Modifier key profiles each with 6 simulated key presses each totaled at 24 hotkey buttons. 24 __________________________________________________________________________ == 36 or 37 (depending on the xboxguide button) _________________________________________________________________________________________________________________________________________________________________ This mod is primarily hosted at the following address... More (and possibly more recently updated ) information can be found there. http://taleoftwowastelands.com/content/controllergamepad-universal-compatibility-mod The mod works however I need 1 or 2 things changed in order for it to work properly, details below. I need a plug-in for NVSE that will alter the output of the controller, specifically I need to make it so it has no output. I would do this myself, but I dont know anything about C++ (the language used in NVSE i believe) If anyone wants to try making this plug-in, show your interest preferably at the link above.. ( I am more active there at this point ). If anyone wants to keep up to date on the progress of this mod, I will be updating the page in the link above when ever something changes. (probably bookmark it or something for quick access) If you want to know the specifics of this mod, feel free to read the first post in the link above, and check out the file attachments on said post too if you wish.
  8. Hi community, I'm Octimus 3D artist and I'm looking for some help, if your handy with scripts, voice acting or something else please read on. I started the mod Sisters of battle in 2018 from a request on this forum. Over the years it has grown and received many reworks to keep up with my increasing standards. Now reaching version 3.1 it has reached a point where I would love to add features and functionality that I simply cannot do alone. So what am I wanting to do and how could you join the project. "Spoilers" Well in it's latest state you complete the quest after visiting various places in the commonwealth. The drop pods land, the troops arrive and you get your well earned gear. From this point I would love to utilize our new found allies instead of them been mindless drones on patrol. It would great to have them be able to join you in combat, support you someway. I was also thinking of a base building mechanic perhaps in the way of quests. If you think you could contribute to a well established mod please contact me. Feedback is always welcome.
  9. Hallo, wir sind eine ambitionierte Moddergruppe und arbeiten zurzeit an einer Mod, die verschiedene Aspekte von Himmelsrand erweitert und verändert. Die Mod heißt Tales of Skyrim. Wir suchen dafür noch erfahrene Scripter. Wenn du Erfahrung im Scripten und Lust hast zu helfen, dann melde dich hier oder per Privatnachricht bei mir. Gruß Elderim
  10. I've been working on one of the most extensive perk mods for Fallout 4 for about 2 years now, You Are SPECIAL, and I've never needed help before, but now that I'm spending most of my time working on my own games, I need help to make the mod better than ever before. I've also been needing an animator for the same amount of time to bring each perk to life in those little Vault Boy animations you see in your Pipboy, it would really heighten the quality of my mod. So, what I want is people who have these kind of skills: - At least 2+ years worth of scripting knowledge. (I can definitely make exceptions, though) - Anyone who can animate decently, and has access to Adobe Flash (Legitimately, not illegally)
  11. I'll keep this short and simple. Couple of years ago i written several stories about a specific character of mine, a character very dear to me, and now i want to bring him to Skyrim in the form of a fully voiced companion that will comment on various subjects, player actions and events. I aim to make this companion to feel real and involved, to have him tell his stories, experiences and past events to player, but in order to make this happen, i will need a little help. I can handle most aspects of modding, but scripts are just beyond me, i get a migraine just by looking at them, meaning that i need a talented scripter to take over that part of the project, i need a "partner in crime" so to speak. In the general sense, i would be responsible for character design, writing both regular and conditional dialog, mapping, spell creation, searching for voice actors and directing the whole project while they would be in charge of building a companion framework and assisting with the creation of quests. If anyone is interested in making this goal of mine a reality, send me a message here on the forums and i will gladly explain more in detail. Cheers!
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