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Found 2 results

  1. Well I am not sure how active is the Morrowind "Construction set an modders" topic but worth a try. So this topic is about .lua modding via MWSE for all the solutions which are either impossible with TES scripting (aka: scripting for dummies ver. 9.0) or possible but overly blunt and would be more convenient with lua (and do offer improved compatibility and less footprint) for mods. Just as an example: with TES scripts you cannot do anything with an actor which is not loaded (encountered) jet. The use of the topic: 1. Collect all the already existing guides about MWSE lua scripting, like: The base source: https://mwse.github.io/MWSE/guides/introduction/ 2. Present detailed questions by modders - how to do it via lua? Which does refer to exact problems and solutions. Probably even some teaching / explain further.
  2. Hey everyone! I'm having an issue with a script I'm trying to run. I searched for running a script once, and from what I found out, the best way to this is to run the script as quest. So I followed the tutorials(created a quest, added the script to the quest, and so on), but after testing it seems like the script doesn't work. I do get the debug message, but the script doesn't do what is suppose to. Here is my script: Scriptname ModCompanionsQuestReset extends Quest CompanionsStoryQuest property C00 auto Event OnInit() C00.Stop() Utility.Wait(10.0) Debug.Notification("ModCompanionsQuestReset is initialized") EndEvent I would appreciate any help with this.
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