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Found 6 results

  1. Hi, What an amazing group of people doing such amazing work. It has improved my gaming experience immeasurably. I just wish I had discovered it years ago. I have a request for a mod. When in the Inventory screen, and I'm Buying, Selling, Dropping, or Transferring items, regardless of the category, if the supply in my inventory, or the vendor's, or the NPC's is five or greater, I can't simply keep clicking, or pressing a key to select the quantity. Instead, a quantity selection pop-up appears requiring me to select from an unmarked slider the quantity to buy, sell, whatever. It is rare that I need to sell a quantity that is very large, so it would be much more convenient to simply click a few times to sell six, nine, or 20. A secondary option would be to have a larger slider to grab, along with quantity markers on the line, like on my car's speedometer, or make the threshold quantity for the pop-up much higher. I installed a bunch of mods for Starfield, and oh buy does it make a difference. Keep up the great work. Thanks.
  2. Have you ever noticed after dismounting your horse near a killed enemy, that the horse (in my particular case, Shadowmere) will move to stand on or right beside the corpse, making pick-pocketing the corpse a difficulty as you'd most likely mount the horse. I'm hoping for a simple mod to the horse behaviour that will stop Shadowmere from approaching corpses. I understand his curiosity, but really, there's no need to mock the dead when he didn't even kill them :D "Hey, dude... Wake up. Don't you know you've got an ice spike in your chest? That must be uncomfortable... I'll just boop your head to check if you're okay..." BOOP "Nope, he's fine. But I'd better keep him company just in case"
  3. I need a 1800 x 1400 x 600 box nif that can be selected (in workshop mode - as workshopobject) but does not collide with Actors (And if possible, don't turn them transparent on overlapping) I tried it by myself, using 3DSMax 2016 and NifSkope 2.0 but I couldn't figure it out All tutorials are for skyrim nifs
  4. Hey everyone, I've just started using the render window to create stuff in the CK, and have noticed a small, but annoying, issue. When in the render window (I haven't experienced this in any other CK windows) all of my selections are offset from my mouse cursor. Whatever I select is actually roughly 1cm above my cursor, and it has been rather annoying and difficult to adjust to without drastically lengthening the time it takes me to make something. I was wondering if anyone knows any fixes for this, or even if someone else is having the issues? Here's a video showing the offset in action. Cheers, Bayk.
  5. Please, help my Dragonborn regain his sanity. When things get heatened and he finds himself toe-to-toe with 10+ Draugr Deathlords at once, Dawnbreaker comes out and makes short work of Draugr #1. Instead of then lopping off the head of Draugr #2, who swings his Greatsword towards Dovahkiin from two steps behind Draugr #1's recently re-killed body, my Dragonborn proceeds to hack away at #1's remains! Very annoying, really. So, my questions are 1)how does Target Selection work in melee combat? and 2)can you exclude dead enemies?
  6. Something that aggravates me (that may just be happening to me) is how SkyUI seems to go to a random entry in the inventory, magic, or favorites menus whenever you pull them up. It's especially annoying when trying to set all of your equipment favorites. 1) Is it possible to have the menu selector return to the last item you used when you last closed the menu? This would be very nice for mods such as Better Spell Learning. 2) Is it also possible to keep the favorites menu from removing weapons and armor from favorites 'slots' when you upgrade them, or when they downgrade due to wear and tear mods. Seriously, when you've got like 10 weapons and you upgrade them all during a single sitting at the grindstone, it can be quite annoying to have to put them all back into your 'weapons' slot in the favorites, especially when the menu keeps jumping to what seems to be a random location after every slot assignment O.o
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