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Found 12 results

  1. hi, i broke some quests when i tried to complete "fetch me book" *aka the most idiotic radiant quest* after bringing same books over and over again for gaining access to orc strongholds. in the end i didn't gain any access to those strongholds. after a while i realised that some book quests still were being showed in the journal and can't clickable. simply you can't select these quests... i tried: - completequest mgr20 - completequest mgr20b - resetquest mgr20 - resetquest mgr20b - setstage mgr20 (0 10 20 200) - setstage mgr20b (0 10 20 200) - setobjectivecompleted mgr20 0 0 (10 0 - 20 0 - 200 0) - setobjectivecompleted mgr20b 0 0 (10 0 - 20 0 - 200 0) these commands and nothing happened. they are still apperaing in my quest tab and not clickable. also i got those books via console commands but nothing happened too. plus i can't go back previous saves because i played more than 15 hours after that. i think the only chance is editing/cleaning save file from outside of game. any help?
  2. So for some reason in a mod I'm playing one of the quests won't start so I'm just making an NPC who with start the quest, however I'm not using the quest I'm starting for the dialogue and I don't know how to set the quest stage of an alternate quest.
  3. So I've been creating a conversation and would like to set the stage of a quest when the NPC says something. It's just the only method I've seen of doing this requires the dialogue scene to be attached to the same quest as the stage you want to set. I want to set the stage of a different quest. I've seen the papyrus fragment boxes in the Topic Info window and assume they work similarly to the result scripts from the GECK but I can't seem to get a script to compile correctly. Any suggestions?
  4. Excuse my frustrated outburst, but... GAAAAAAAH!!!! I don't get it! I tampered with the console, using the "resetquest"-command on the quest "Ansilvund", and now i am trying to set the whole quest as completed again, but nothing works. I have tried these commands: "completequest dunansilvundqst" "setstage dunansilvundqst <0 - 100>" "startquest dunansilvundqst" "setstagecompleted dunansilvundqst <0 - 100> 1" (the variables within < > are the range of different queststages i have tried, all of them researched and legit) None of these commands do anyhing at all, except acknowledging the command and moving it up in the list; it doeasn't show any type of message that i have done something wrong or input the wrong text I check the stages with "sqs dunansilvundqst" and all the 0s still remain 0s no matter what command i try. I might also tell you that i have the same problem with other quests as well. Dungeon quests such as dunansilvundqst and dunrebelscairnqst seem to be the most immutable, but other quests like da09 and favor109 are also tough to change, at least using setstage. "Completequest da09 500" finally made me complete the Breaking of Dawn quest, but still.. this has proven too problematic. What gives? :O Perhaps i should explain my urgency. I am currently in the works of preparing to start a completely new game, but i dont want to have to do all the quests all over again, because that would just seriously obliterate my motivation. The reason for starting over is so i can use a certain mod which has been explicitly stated not to work with any savegames created before installation.. so i am trying to learn about ways to complete the quests i've already done via the console (obviously also using the additem-command to add certain questrewards, keys and stuff like that; as well as levelling up to my current level with incpcs and distributing my perks according to my current layout, adding shouts with teachword and unlockword to mimic what i have accomplished so far in regards to shouts, etc etc etc.... in effect, recreating my current character exactly in a whole fresh save from the start) So, how can i do this, you guys? :sad: i am at a loss here. What seems to be the problem? I dont get it.
  5. Hello there :smile: I hope there's not already a topic about this issue, anyway i didn't find any. I think I made a mistake with my mods & NMM: I installed some mods, then when I launched the game, my quest with the Dawnguard was rebooted, so I tried to launch again my game, activating or disabling the mod "dawnguard" in my NMM, but nothing changed. So I used the command console (setstage...) in order to skip the missions i had done already, but then appeared my issue: the dawnguard's castle is always the same, I mean it doesn't change with the missions I end, it stays as it is the first time I enter it. I guess it's a very specific issue, but I hope someone will be able to help me... Have a good day :smile:
  6. So I am having trouble seeing my mods in the mcm menu. When starting the game (and every time I start, it is a brand new game), the menu is blank, and I am unable to see any of my mcm mods. Also, a lot of my mods are simply not loading, and I think they are all mcm related mods. For instance, skyrim unbound. and I have tried everything the internet has offered. I have the latest skse, skyui, and mod organizer. I used loot to sort my load order (the latest loot, not the built in sort of mod organizer). I have also tried an unsorted load order. I have a bit of merged plugins, but I was continually testing skyrim as I was installing mods, but stopped doing that once my skyrim proved stable time and time again. Toward the beginning of installing mods, when I only had some ui mods and skyrim unbound, I was able to see all my mods available in the mcm, and skyrim unbound loaded like it should. When I installed a lot more mods, and finished up and launched the game, the mcm menu was blank again. I have tried running the "setstage ski_configmanagerinstance 1", but that script doesn't compile for some reason when I type it in console. It gives some sort of error. i have tried "skyuisetstage ski_configmanagerinstance 1", I have tried "hlp skyuisetstage ski_configmanagerinstance 1", all throw an error in game when I type the console window. All don't make my mcm mods show up. And skyrim unbound is still nowhere to be found. When I uncheck all mods but some bug fixes and skyui, the mcm is still not loading a lot of mods properly. TL,DR I am at a complete loss as to what to do guys. mcm menu blank, latest skse (manually installed, and skyrim detects skse when i ask for the skse version in skyrim's ingame console), skyui, mod organizer, loot sorted, disabling mods and running either skse or the original skyrim launcher doesn't help, console commands give me "expected end of line, compiled script not saved" can't play a game properly I spent hours modding, help would be much appreciated. Have the latest mod organizer (12.16) and also have tried making mod organizer not responsible for archives. I could post a load order, but honestly this happens regardless of how many mods there are, so I opted not to unless requested.
  7. Hi had some questions about the setstage console command in Fallout New Vegas and mod index numbers in particular. I am trying to bypass a bugged mission objective using the setstage command: xx005c11 164 it says to include the mod index where the xx are. I looked for the mod index in the NMM plug in list which brought up a few questions. 1. Should I use the number found under index:130 or Load order:81 2. Is there a difference between these number if so how? 3. I have tried using both of these numbers in place of the xx could I be in-putting the command wrong?
  8. Hey, As you can read in the titel, I am creating a mod but I can't find the papyrus/script for "SetStage" when entering a house. I'm not really good with scripting so I need help sometimes. I'll try to make clear what kind of script I need: When you get to "stage 30", you have to enter a house to get to "stage 40". I would really appreciate it if anybody could help me. I tried many scripts but nothing works. My questID is: 00BAD If anyone could create/set up this script for me I would be really thankful. Thank you!
  9. So I downloaded a mod a while back called "College Days: Winterhold" which basically makes the CoW experience more college-like. Great mod, but a little buggy. There's a patch which I only downloaded AFTER finishing the questline. Supposedly after finishing the quest added by the mod, only then can you become the actual Archmage. For all intents and purposes, this is the case. The only problem is that "The Eye of Magnus" is still present in my quest list, with all objectives completed. I did some tinkering and found out that the mod adds two more stages after the normal ending stage, 200. Problem is that I can't progress the quest stage to those later stages. The quest is perpetually stuck in stage 200. Using SQV I found that the MG08 is set to "Stopped" and "Enabled?" is "No". My question is: Is there a console command that I haven't been able to find via google that can let me just set a quest state to started and/or "Enabled?" = "Yes" to I can use setstage again? (As a side-note I did tinker with resetting the relevant quests and was able to progress through the "College Days: Winterhold" quest, and the Alteration Ritual spell quest, which is relevant, however I was unable to get MG08 to progress after resetting it, and rolled back to a previous save before I had done any resetting)
  10. Hey all. Couldn't find any help with this anywhere, which is unusual because you'd think it'd be a fairly common question. Anyway, I'm having trouble with getting a quest to advance past a certain stage where there are multiple objectives. I'm working on a mod that adds several player homes, and there's a single quest involved where you have to find the keys to the front door of each house before gaining entry. The specific thing I can't figure out is how I mark the "key-finding" quest stage as completed once all the keys are found. You can grab the keys in any order since they're all part of the same quest stage (though separate objectives, obviously). Marking each objective as complete works fine, separately. But is there a script or other solution I could use to mark that entire stage as complete and advance to the next one once all four keys are found? I've added all the keys to a new FormList in hopes of figuring something out with that, but my modding capabilities and knowledge are very limited, so I'm not sure where to go from there, or if it's even necessary/efficient. EDIT - Even more details for clarification: Stage 20 is the stage I can't progress past. Objectives 21, 22, 23, & 24 are "Find key 1", "Find key 2", etc. Like I said, the individual objectives are marked as complete once I pick up the corresponding key, but once all are found, the quest isn't progressing past stage 20.
  11. I am trying to built a quest off of the Chaurus Pie: A Recipe book wherein you actually have to bake and consume a chaurus pie according to the recipe therein (or as close as in-game ingredients will allow lol). So far I have created the pie, come up with a recipe, placed a few in world, and attached the start-quest script to the book on-read. All those stages have been tested, including actually baking the pie at the oven. So far, so good. I even have the quest advancing to the next stage when you add a pie to your inventory (so you can either bake it or steal one of Nils's from Candlehearth Hall; I couldn't figure out how to do it just on baking, but I'm not too fussed about which the player chooses to do there tbh so if they "cheat" and steal one okay nbd). Where I'm running into trouble is completing the quest. I want to end it with the player actually eating the pie...but I cannot for the life of me find any tutorial or script list or anything that triggers upon item consumption. Does anyone know how I can do that? Thanks very much for any help!
  12. What is determining whether a 'quest update/journal log entry' gets to pop up in the middle of the screen? I get quest messages on the start of a quest and when setStage is used in an onEquip script. The rest of the time it is a basic "quest updated" notification in the top left of the screen but nothing else when setStage is being used in Topics.
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